JavaScript AudioContext 自动播放音频
该方法使用了XHR来加载音乐文件,所以不能以file形式访问,可以使用http-server来构建一个本地服务访问
class Music {
constructor(url, loop) {
const AudioCtx = AudioContext || webkitAudioContext || mozAudioContext || msAudioContext
this.context = new AudioCtx
this.url = url
this.handle = {}
this.loop = loop || false
this.source = null
this.audioBuffer = null
this.loadMusic()
}
stop() {
if (this.source) {
this.source.stop()
this.source.playStatus = 1
}
}
// 0 初始化完成未播放 1 已暂停 2 正在播放
play() {
if (this.source) {
switch (this.source.playStatus) {
case 0:
this.source.start()
break
case 1:
this.setSource(this.audioBuffer) // 重新设置buffer
this.source.start()
break
case 2:
return false
}
this.source.playStatus = 2
}
}
/* 实例上监听 */
addEventListener(eventName, callback) {
if (!this.handle[eventName]) {
this.handle[eventName] = []
}
this.handle[eventName].push(callback)
}
setSource(buffer) {
this.source = null // 销毁掉旧的source
this.source = this.context.createBufferSource()
this.source.buffer = buffer
this.source.loop = this.loop
this.source.connect(this.context.destination)
this.source.playStatus = 0
this.source.onended = () => {
this.source.playStatus = 1
}
}
/* 创建source */
initSource(arrayBuffer) {
const that = this
that.context.decodeAudioData(arrayBuffer,
function (buffer) {
that.audioBuffer = buffer // 缓存起来
that.setSource(buffer)
const event = that.handle['load']
if (event) {
event.map(v => v.call(that))
}
},
function (error) {
const event = that.handle['error']
if (event) {
event.map(v => v.call(that, error))
}
});
}
/* 使用xhr加载音乐文件 */
loadMusic() {
const that = this
const xhr = new XMLHttpRequest()
xhr.open('GET', that.url, true)
xhr.responseType = 'arraybuffer'
xhr.send()
xhr.addEventListener('load', function (e) {
that.initSource(e.target.response)
})
xhr.addEventListener('error', function (error) {
const event = that.handle['error']
if (event) {
event.map(v => v.call(that, error))
}
})
}
}
demo
const music = new Music('./demo.mp3', true)
music.addEventListener('load', function () {
this.play()
})
为之则易,不为则难。