高精度运算
高精度运算
对话框
dalao:高精度这么《简单》的东西怎么还要讲呢?!!
我:巨佬%%%
加法
先来想一下竖式加法。
竖式中,是每一位逐一相加,如果有进位,就标记一下。
那么高精度可以采用类似的方法。
循环遍历每一位,逐一相加,再处理进位。
减法
跟加法类似。
乘法
在竖式乘法中,是每一位逐位相乘,最后相加,所以我们可以利用一下。
除法
在除法竖式中,是每一位除以除数,然后拿余数接上后面那个数再来除以除数。
但是,高精除高精里,没办法逐位相除,就可以一直减,减到没有就停下,然后记录次数。
取模
差点忘了。。。
取模就是被除数 - 被除数 / 除数 * 除数。
压位
你在想什么?压位?不可能!
所以现在你已经知道了怎么实现,可以开始写了。
但是,仅限于十进制的算法怎么够呢?当然要加上其他进制!
实现
#include <bits/stdc++.h>
using namespace std;
namespace Integer {
const string symbol = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
template <size_t kMaxLength, int binary, typename T> struct BigInt {
T n, a[kMaxLength];
bool f;
BigInt() { Init(); }
T &operator[](int i) { return a[i]; }
void Init() {
n = f = 1;
fill(a, a + kMaxLength, 0);
}
friend istream &operator>>(istream &tempStream, BigInt &a) {
string s;
tempStream >> s;
a.n = s.size();
if (s[0] == '-') {
a.f = 0;
a.n--, s.erase(0, 1);
}
for (int i = 0; i < a.n; i++) {
a[i] = (s[a.n - i - 1] >= 'A' && s[a.n - i - 1] <= 'Z'
? s[a.n - i - 1] - 'A' + 10
: s[a.n - i - 1] - '0');
}
return tempStream;
}
friend ostream &operator<<(ostream &tempStream, BigInt a) {
for (; a.n > 1 && !a[a.n - 1]; a.n--) {
}
if (!a.f) {
cout << '-';
}
for (int i = a.n - 1; i >= 0; i--) {
tempStream << symbol[a[i]];
}
return tempStream;
}
void operator=(int x) {
Init();
if (!x) {
return;
}
if (x < 0) {
x = -x, f = 0;
}
n = 0;
while (x) {
a[n++] = x % binary;
x /= binary;
}
}
void operator=(string x) {
Init();
int st = 0;
if (x[0] == '-') {
f = 0, st++;
}
n = 0;
int len = x.size();
for (int i = st; i < len; i++) {
a[n++] = x[len - i - 1] - '0';
}
}
void operator=(BigInt x) {
Init();
n = x.n;
f = x.f;
for (int i = 0; i < n; i++) {
a[i] = x[i];
}
}
bool operator==(BigInt x) {
if (n != x.n) {
return 0;
}
for (int i = n - 1; i >= 0; i++) {
if (a[i] != x[i]) {
return 0;
}
}
return 1;
}
bool operator!=(BigInt x) { return !operator==(x); }
bool operator<(BigInt x) {
if (n == x.n) {
for (int i = n - 1; i >= 0; i--) {
if (a[i] != x[i]) {
return a[i] < x[i];
}
}
}
return n < x.n;
}
bool operator>(BigInt x) {
if (n == x.n) {
for (int i = n - 1; i >= 0; i--) {
if (a[i] != x[i]) {
return a[i] > x[i];
}
}
}
return n > x.n;
}
bool operator<=(BigInt x) { return !operator>(x); }
bool operator>=(BigInt x) { return !operator<(x); }
bool operator!() {
if (n != 1) {
return 0;
}
return !a[0];
}
bool operator==(int x) {
BigInt y;
y = x;
return operator==(y);
}
bool operator!=(int x) {
BigInt y;
y = x;
return operator!=(y);
}
bool operator<(int x) {
BigInt y;
y = x;
return operator<(y);
}
bool operator>(int x) {
BigInt y;
y = x;
return operator>(y);
}
bool operator<=(int x) {
BigInt y;
y = x;
return operator<=(y);
}
bool operator>=(int x) {
BigInt y;
y = x;
return operator>=(y);
}
BigInt ChangeBinary(BigInt &num) {
BigInt ans;
ans[0] = 0, ans.n = 1;
for (int i = 0; i < num.n; i++) {
ans = ans * binary;
ans = ans + num[i];
}
num.n = ans.n;
return ans;
}
BigInt operator+(BigInt x) {
BigInt y;
y.n = max(n, x.n);
int s = 0;
for (int i = 0; i < y.n; i++) {
s += a[i] + x.a[i];
y.a[i] = s % binary;
s /= binary;
}
for (; s; s /= binary) {
y.a[y.n++] += s % binary;
}
return y;
}
void operator+=(BigInt x) {
BigInt z = *this;
*this = z + x;
}
void operator+=(int x) {
BigInt z = *this;
*this = z + x;
}
BigInt operator+(int x) {
BigInt y;
y = x;
return operator+(y);
}
BigInt operator-(BigInt x) {
BigInt y, z = *this;
if (z < x) {
y.f = 0, swap(z, x);
}
y.n = z.n;
for (int i = 0; i < y.n; i++) {
if (z.a[i] < x[i]) {
z[i + 1]--;
z[i] += binary;
}
y[i] = z[i] - x[i];
}
for (; !y[y.n - 1] && y.n > 1; y.n--) {
}
return y;
}
void operator-=(BigInt x) {
BigInt z = *this;
*this = z - x;
}
void operator-=(int x) {
BigInt z = *this;
*this = z - x;
}
BigInt operator-(int x) {
BigInt y;
y = x;
return operator-(y);
}
BigInt operator*(BigInt x) {
BigInt y;
for (int i = 0; i < n; i++) {
for (int j = 0; j < x.n; j++) {
y[i + j] += a[i] * x[j];
}
}
y.n = n + x.n;
for (int i = 0; i < y.n - 1; i++) {
y[i + 1] += y[i] / binary, y[i] %= binary;
}
for (; !y.a[y.n - 1] && y.n > 1; y.n--) {
}
return y;
}
void operator*=(BigInt x) {
BigInt z = *this;
*this = z * x;
}
void operator*=(int x) {
BigInt z = *this;
*this = z * x;
}
BigInt operator*(int x) {
BigInt y;
y = x;
return operator*(y);
}
BigInt operator/(BigInt x) {
BigInt y, z = *this;
if (x == y) {
return x;
}
if (binary != 10) {
x = ChangeBinary(x), z = ChangeBinary(z);
}
y.n = z.n - x.n + 1;
for (int i = y.n - 1; i >= 0; i--) {
BigInt t = x << i;
for (; z >= t; z -= t) {
y.a[i]++;
}
}
for (; !y.a[y.n - 1] && y.n > 1; y.n--) {
}
return y;
}
void operator/=(BigInt x) {
BigInt z = *this;
*this = z / x;
}
void operator/=(int x) {
BigInt z = *this;
*this = z / x;
}
BigInt operator/(int x) {
BigInt y;
y = x;
return operator/(y);
}
BigInt operator%(BigInt x) {
BigInt z = *this;
return z - z / x * x;
}
void operator%=(BigInt x) {
BigInt z = *this;
*this = z % x;
}
void operator%=(int x) {
BigInt z = *this;
*this = z % x;
}
BigInt operator%(int x) {
BigInt y;
y = x;
return operator%(y);
}
BigInt operator<<(int l) {
BigInt x;
for (int i = 0; i < n; i++) {
x[i + l] = a[i];
}
x.n = n + l;
return x;
}
BigInt operator>>(int l) {
BigInt x;
x.n = n - l;
for (int i = 0; i < x.n; i++) {
x[i] = a[i + l];
}
return x;
}
};
}; // namespace Integer
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