摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class WaitTimeManager : MonoBehaviour 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Script_04_05 : MonoBehaviour { public static Script_04_05 阅读全文
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Unity会同时处理所有的物体:如,先执行所有物体的Awake方法。 阅读全文
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Script_04_04 : MonoBehaviour { IEnumerator CreateCube() { 阅读全文
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public class Script_04_03 : MonoBehaviour { private void Awake() { Debug.Log("Awake用于初始化并且只会调用一次"); } private void OnEnable() { Debug.Log("OnEnable在脚本 阅读全文