摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestGame : MonoBehaviour { public Vector2 p1; public Vecto 阅读全文
摘要:
思路 1.使用拖拽,生成lua 2.find(path) 麻烦 3.声明就完事了 效率问题代码using UnityEngine; using System.Collections.Generic; using System.Reflection; using UnityEngine.UI; public class UIWidget { protected GameObj... 阅读全文