Winsock网络编程
2015-09-05 19:46 rangers 阅读(544) 评论(0) 编辑 收藏 举报Winsock是Windows下网络编程的标准接口。使用Winsock编程的步骤一般是比较固定的。
首先要包含头文件#include <WinSock2.h>
,同时要添加WS2_32.lib
的链接:
#include <WinSock2.h>
#pragma comment(lib,"WS2_32")
每个 Winsock 应用程序必须加载相应版本的 Winsock DLL,一般通过WSAStartup函数实现,这个函数有两个功能,一是加载套接字库,二是进行套接字库的版本协商,也就是确定要使用的winsock版本。
函数原型如下:
int WSAAPI WSAStartup( __in WORD wVersionRequested,__out LPWSADATA lpWSAData );
每一个对 WSAStartup 的调用必须对应一个对 WSACleanup 的调用,这个函数释放
Winsock 库。
int WSAAPI WSACleanup( void );
下面通过一些简单的例子来说明winsock编程的流程:
基于TCP(面向连接)的socket编程
基于TCP的socket编程服务端程序流程如下:
- 创建套接字(socket)
- 绑定套接字到指定的IP和端口号(bind)
- 设置套接字进入监听状态(listen)
- 等待客户连接请求(accept)
- 收发数据,进行通信(send/recv)
- 关闭套接字
基于TCP的socket编程客户端程序流程如下:
- 创建套接字(socket)
- 向服务器发出连接请求(connect)
- 和服务端进行通信(send/recv)
- 关闭套接字
//基于TCP的服务端程序
#include <WinSock2.h>
#include <iostream>
#include <string>
#pragma comment(lib,"WS2_32")
using std::cout;
using std::endl;
using std::string;
//服务器端程序
void TcpServer()
{
//加载winsock库
WSADATA wsaData;
WORD socktVersion = MAKEWORD(2,2); //版本号
if (0 != ::WSAStartup(socktVersion,&wsaData)) //加载套接字库
{
return;
}
//1、创建服务器端套接字
SOCKET serverSocket = ::socket(AF_INET,SOCK_STREAM,0); //使用TCP连接
//2、绑定套接字到指定IP和端口
sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(6000); //指定端口号
server_address.sin_addr.S_un.S_addr = htonl(INADDR_ANY); //指定IP地址
::bind(serverSocket,(LPSOCKADDR)&server_address,sizeof(server_address)); //绑定IP地址与端口号
//3、设置套接字为监听状态
::listen(serverSocket,5);//
char sendmsg[] = "TCP Server Say Hello!";
//4、等待客户端连接
cout << "\nWait For Connect...";
while (true)
{
SOCKET client_socket;
sockaddr_in client_address;
int address_len = sizeof(client_address);
client_socket = ::accept(serverSocket,(LPSOCKADDR)&client_address,&address_len); //等待连接
if (client_socket == INVALID_SOCKET)
{
cout << "\nFailed Accept!";
break;
}
char *str_adress = inet_ntoa(client_address.sin_addr);
cout << "\nA client connected. IP:" << str_adress;
//5、收发数据
::send(client_socket,sendmsg,strlen(sendmsg),0);
::closesocket(client_socket);//关闭连接
}
//6、关闭服务端socket
::closesocket(serverSocket);
::WSACleanup(); //释放winsock库
}
客户端程序:
#include <WinSock2.h>
#include <iostream>
#include <string>
#pragma comment(lib,"WS2_32")
using std::cout;
using std::endl;
using std::string;
void TCPClient()
{
//加载winsock库
WSADATA wsaData;
WORD socktVersion = MAKEWORD(2,2); //版本号
if (0 != ::WSAStartup(socktVersion,&wsaData)) //加载套接字库
{
return;
}
//1.建立socket
SOCKET clientSocket = ::socket(AF_INET,SOCK_STREAM,0); //使用TCP连接
//填写服务器地址
sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(6000); //连接端口号
server_address.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //服务器IP地址
//2、发出连接请求
if (-1 == ::connect(clientSocket,(LPSOCKADDR)&server_address,sizeof(server_address)))
{
cout << "\nConnect Server Failed!";
return;
}
cout << "\nConnected to server...";
//3、收发数据
char rev_buf[1024] = {0};
::recv(clientSocket,rev_buf,1024,0);
cout << "\nReceive server msg: " << rev_buf;
//4、关闭连接
::closesocket(clientSocket);
::WSACleanup(); //释放winsock库
}
运行如下:
基于UDP(面向无连接)的socket编程
服务端程序流程如下:
- 创建套接字(socket)
- 绑定套接字到指定的IP和端口号(bind)
- 等待接收数据(recvfrom)
- 关闭套接字
客户端程序流程如下:
- 创建套接字(socket)
- 向服务端发送数据(sendto)
- 关闭套接字
基于UDP的服务端程序,接收客户端发送的数据,并输出
void UdpServer()
{
//加载winsock库
WSADATA wsaData;
WORD socktVersion = MAKEWORD(2,2); //版本号
if (0 != ::WSAStartup(socktVersion,&wsaData)) //加载套接字库
{
return ;
}
//1.建立socket
SOCKET serverSocket = ::socket(AF_INET,SOCK_DGRAM,0); //使用UDP协议
//填写地址
sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(6000); //连接端口号
server_address.sin_addr.S_un.S_addr = htonl(INADDR_ANY); //服务器IP地址
//2、绑定套接字
::bind(serverSocket,(LPSOCKADDR)&server_address,sizeof(server_address)); //绑定IP地址与端口号
//3、接收数据
char recv_buf[1024] = {0};
sockaddr_in client_address;
int address_len = sizeof(client_address);
while (true)
{
//接收数据
int recv_cnt = ::recvfrom(serverSocket,recv_buf,1024,0,(sockaddr*)&client_address,&address_len);
if (recv_cnt > 0)
{
recv_buf[recv_cnt] = '\0';
cout << "\nReceive Data From " << inet_ntoa(client_address.sin_addr) << " : " << recv_buf;
}
}
//3、关闭连接
::closesocket(serverSocket);
::WSACleanup(); //释放winsock库
}
客户端程序:
void UdpClient()
{
//加载winsock库
WSADATA wsaData;
WORD socktVersion = MAKEWORD(2,2); //版本号
if (0 != ::WSAStartup(socktVersion,&wsaData)) //加载套接字库
{
return ;
}
//1.建立socket
SOCKET clientSocket = ::socket(AF_INET,SOCK_DGRAM,0); //使用UDP协议
//填写服务器地址
sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(6000); //连接端口号
server_address.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //服务器IP地址
//2、收发数据
char send_buf[1024] = {0};
string input_str;
bool is_finished = false;
while (!is_finished)
{
cout << "Input Send Msg: ";
std::getline(std::cin,input_str);
if (input_str.empty())
{
continue;
}
if ("exit" == input_str)
{
is_finished = true;
continue;
}
sprintf_s(send_buf,1024,"%s",input_str.c_str());
::sendto(clientSocket,send_buf,strlen(send_buf),0,(sockaddr*)&server_address,sizeof(server_address)); //发送数据
}
//3、关闭连接
::closesocket(clientSocket);
::WSACleanup(); //释放winsock库
}