贪吃蛇
package com.wang.snake; import javax.swing.*; import java.net.URL; //数据中心 public class Data { //相对路径 a.jpg //绝对路径 /相当于当前项目 public static URL headerURL=Data.class.getResource("statics/title.jpg"); public static URL upURL=Data.class.getResource("statics/up.png"); public static URL downURL=Data.class.getResource("statics/down.png"); public static URL leftURL=Data.class.getResource("statics/left.png"); public static URL rightURL=Data.class.getResource("statics/right.png"); public static ImageIcon header=new ImageIcon(headerURL); public static ImageIcon up=new ImageIcon(upURL); public static ImageIcon down=new ImageIcon(downURL); public static ImageIcon left=new ImageIcon(leftURL); public static ImageIcon right=new ImageIcon(rightURL); public static URL bodyURL=Data.class.getResource("statics/body.png"); public static ImageIcon body=new ImageIcon(bodyURL); public static URL foodURL=Data.class.getResource("statics/food.png"); public static ImageIcon food=new ImageIcon(foodURL); }
package com.wang.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; public class GamePanel extends JPanel implements KeyListener, ActionListener { //定义蛇的数据结构 int length; //蛇的长度 int[] snakex = new int[600]; //蛇的x坐标:25*25 int[] snakey = new int[500]; //蛇的y坐标:25*25 String fx; //食物的坐标 int foodx; int foody; Random random=new Random(); int score; //成绩 //游戏当前状态: 开始 停止 boolean isStart = false; //默认是不开始 boolean isFail=false; //游戏失败状态 //定时器 1000ms=1s Timer timer = new Timer(100, this);//100ms执行一次 //构造器 public GamePanel() { init(); //获得焦点和键盘事件 this.setFocusable(true);//获得焦点事件 this.addKeyListener(this);//获得键盘监听事件 timer.start();//游戏一开始定时器就启动 } //初始化方法 public void init() { length = 3; snakex[0] = 100; snakey[0] = 100; //脑袋的坐标 snakex[1] = 75; snakey[1] = 100; //第一个身体的坐标 snakex[2] = 50; snakey[2] = 100; //第二个身体的坐标 fx = "R";//初始方向向右 //把食物随机分布在界面上 foodx=25+25*random.nextInt(34); foody=75+25*random.nextInt(24); score=0; } //绘制面板,我们游戏中所有东西,都是用这个画笔来画的 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //绘制静态面板 this.setBackground(Color.WHITE); Data.header.paintIcon(this, g, 25, 11);//头部广告栏 g.fillRect(25, 75, 850, 600);//,默认的游戏界面 //画积分 g.setColor(Color.white); g.setFont(new Font("微软雅黑", Font.BOLD, 18));//设置字体 g.drawString("长度"+length,750,35); g.drawString("分数"+score,750,55); //画食物 Data.food.paintIcon(this,g,foodx,foody); //把小蛇画上去 if (fx.equals("R")) { Data.right.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右 } else if (fx.equals("L")) { Data.left.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右 } else if (fx.equals("U")) { Data.up.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右 } else if (fx.equals("D")) { Data.down.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右 } for (int i = 0; i < length; i++) { Data.body.paintIcon(this, g, snakex[i], snakey[i]);//第一个身体的坐标 } //游戏状态 if (isStart == false) { g.setColor(Color.white); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("按下空格开始游戏", 300, 400); } if (isFail){ g.setColor(Color.red); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("失败,按下空格重新开始", 300, 400); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键是哪一个 if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格 if (isFail){ //重新开始 isFail=false; init(); }else { isStart=!isStart; } } //小蛇移动 if (keyCode == KeyEvent.VK_UP) { fx = "U"; } else if (keyCode == KeyEvent.VK_DOWN) { fx = "D"; } else if (keyCode == KeyEvent.VK_LEFT) { fx = "L"; } else if (keyCode == KeyEvent.VK_RIGHT) { fx = "R"; } } //事件监听---需要固定事件来刷新。 1s10次 @Override public void actionPerformed(ActionEvent e) { if (isStart&&isFail==false) {//如果游戏是开始状态,就让小蛇动起来 //吃食物 if (snakex[0]==foodx&&snakey[0]==foody){ length++;//长度+1 //分数加10 score+=10; //再次随机食物 foodx=25+25*random.nextInt(34); foody=75+25*random.nextInt(24); } //右移 for (int i = length - 1; i > 0; i--) {//后一节移动到前一节的位置 snakex[1]=snakex[0] snakex[i] = snakex[i - 1];//向前移动一节 snakey[i] = snakey[i - 1]; } //走向 if (fx.equals("R")) { snakex[0] = snakex[0] + 25; if (snakex[0] > 850) {//边界判断 snakex[0] = 25; } } else if (fx.equals("L")) { snakex[0] = snakex[0] - 25; if (snakex[0] < 25) { snakex[0] = 850; } } else if (fx.equals("U")){ snakey[0]=snakey[0]-25; if (snakey[0]<75){ snakey[0]=650; } }else if (fx.equals("D")){ snakey[0]=snakey[0]+25; if (snakey[0]>650){ snakey[0]=75; } } //失败判定,撞到自己就算失败 for (int i = 1; i < length; i++) { if (snakex[0]==snakex[i]&&snakey[0]==snakey[i]){ isFail=true; } } repaint();//重画页面 } timer.start();//定时器开启! } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } }
package com.wang.snake; import javax.swing.*; public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,900,720); frame.setResizable(false);//窗口大小不可变 frame.setVisible(true); frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //正常游戏界面都应该在面板上 frame.add(new GamePanel()); } }