unity多个相机实现切换
核心实现方法
gameobject.setActive()
整体思路:
- 先用GameObject.Find()方法取到六个相机对象
- 用gameobject.setActive()函数将其中五个设置为false
- 通过某种方式运行到代码,把active=true的相机设成false,把需要的相机设成true
遇到的问题:
用Find方法找不到checkbox不打钩的相机,原因是这样的,你不打钩说明这个对象是不属于这个项目的,肯定是找不到的,应该把所有相机的checkbox都打上勾,然后再start中把暂时不需要的相机设成false就可以了,之后再进行相机的隐藏或显示的操作
还是附上一些代码吧
GameObject mainCamera; GameObject camera_U; GameObject camera_STFM; GameObject camera_CFD; GameObject camera_DNS; GameObject camera_MD; void Start () { mainCamera = GameObject.Find ("MainCamera"); camera_U = GameObject.Find ("Camera_U"); camera_STFM = GameObject.Find ("Camera_STFM"); camera_CFD = GameObject.Find ("Camera_CFD"); camera_DNS = GameObject.Find("Camera_DNS"); camera_MD = GameObject.Find ("Camera_MD"); camera_U.SetActive (false); camera_STFM.SetActive (false); camera_CFD.SetActive (false); camera_DNS.SetActive (false); camera_MD.SetActive (false); } void update(){ if(cameraFlag==true){ if (objName == "U_u28") { camera_U.SetActive(true); mainCamera.SetActive (false); }else if ((objName == "STFM1")||(objName == "STFM2")) { camera_STFM.SetActive(true); mainCamera.SetActive (false); } else if (objName == "CFDDEM") { camera_CFD.SetActive(true); mainCamera.SetActive (false); } else if (objName == "DNS2") { camera_DNS.SetActive(true); mainCamera.SetActive (false); } else if (objName == "MD") { camera_MD.SetActive(true); mainCamera.SetActive (false); } cameraFlag = false; }else if(cameraFlag==false){ mainCamera.SetActive (true); camera_U.SetActive (false); camera_STFM.SetActive (false); camera_CFD.SetActive (false); camera_DNS.SetActive (false); camera_MD.SetActive (false); cameraFlag = true; } }