使用Unity3D在PC+Android端截图保存,再添加到数据库中
前提:
1.使用的工具为Unity2021+VS2019+mysql8.0
2.使用的支持包
3.Unity组件
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | using UnityEngine; using System.Collections; using System; using System.IO; using UnityEngine.UI; using MySql.Data.MySqlClient; using System.Data; using UnityEditor; public class ScreenShot : MonoBehaviour { //提示对象 public Text text; //截图数组 private byte [] byt; private MySqlConnection myConnnect = null ; private MySqlCommand sqlCommand = null ; //code检查编号 private int code = 1; /// /// 保存截屏图片,并且刷新相册 Android /// public void OnCapture_Normal_Screenshot() { //截图名称 string imageName = "" ; //截图业务状态 string type = "Normal" ; imageName = "Screenshot_" + type + "_" + GetCurTime() + ".png" ; Screenshot(type, imageName); code++; } /// /// 保存截屏图片,并且刷新相册 Android /// public void OnCapture_Exception_Screenshot() { //截图名称 string imageName = "" ; //截图业务状态 string type = "Exception" ; imageName = "Screenshot_" +type+ "_" + GetCurTime() + ".png" ; //执行截图 Screenshot(type,imageName); code++; } /// <summary> /// 截图 /// </summary> /// <param name="type">截图业务状态</param> public void Screenshot( string type, string imageName) { if (Application.platform == RuntimePlatform.Android) { //提示 text.text = "上报完成" ; //Android版本 SaveAndroidImages(imageName); //StartCoroutine(Android_CutImage(imageName));//保存到手机相册 } else { // 编辑器下 PC平台 //地址 string path = Application.dataPath + "/ScreenShot/" ; // 判断路径不存在创建路径 OnExists(path); StartCoroutine(PC_CutImage(path+ imageName)); //保存到PC平台 //提示 text.text = "上报完成" ; } //SQL_CutImage(type, imageName);//保存到MySQL数据库 } /// <summary> /// 保存到Android端 /// </summary> /// <param name="imageName"></param> /// <returns></returns> /// <summary> private void SaveAndroidImages( string imageName) { string path = Application.streamingAssetsPath; #if UNITY_ANDROID && !UNITY_EDITOR path = "/sdcard/DCIM/Camera" ; //设置图片保存到设备的目录. #endif OnExists(path); //判断路径是否存在,不存在创建 string savePath = path + "/" + imageName; try { Application.HasUserAuthorization(UserAuthorization.Microphone); byt = DeCompress(ScreenCapture.CaptureScreenshotAsTexture()).EncodeToPNG(); File.WriteAllBytes(savePath, byt); OnSaveImagesPlartform(savePath); } catch { } } /// <summary> /// 保存到PC端 /// </summary> /// <param name="path">保存地址</param> /// <returns></returns> //#if UNITY_EDITOR public IEnumerator PC_CutImage( string path) { Debug.Log( "开始执行截图保存到byte[]数组" ); //等待帧结束 yield return new WaitForEndOfFrame(); Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture(); byte [] bytes = texture2D.EncodeToPNG(); System.IO.File.WriteAllBytes(path, bytes); //AssetDatabase.Refresh(); byt = bytes; } //截屏并保存 public void SQL_CutImage( string status, string imageName) { //将截图存储到MySQL //LinkedDatabase data = new LinkedDatabase(); //打开数据库 mysqlOpen(); if (myConnnect.State == ConnectionState.Open) { //执行sql插入 sqlCommand = new MySqlCommand(); sqlCommand.Connection = myConnnect; sqlCommand.CommandText = "INSERT INTO check_up(`id`, `name`, `type`, `code`, `imageName`, `image`, `describe`, `createTime`) VALUES (@id,@name,@type,@code,@imageName,@image,@describe,@createTime)" ; sqlCommand.Parameters.Clear(); sqlCommand.Parameters.AddWithValue( @"id" , GenerateCheckCode(36)); sqlCommand.Parameters.AddWithValue( @"name" , "appTest" ); sqlCommand.Parameters.AddWithValue( @"type" , status); sqlCommand.Parameters.AddWithValue( @"code" , "00" + code); sqlCommand.Parameters.AddWithValue( @"imageName" , imageName); sqlCommand.Parameters.AddWithValue( @"image" , new MySqlParameter( "image" , byt)); sqlCommand.Parameters.AddWithValue( @"describe" , "测试截图存储操纵" ); sqlCommand.Parameters.AddWithValue( @"createTime" , DateTime.Now.ToLocalTime()); int count = sqlCommand.ExecuteNonQuery(); if (count > 0) { Debug.Log( "数据插入成功!" ); } else { Debug.Log( "数据插入失败!" ); } sqlCommand.Dispose(); myConnnect.Close(); } } /// /// 获取当前年月日时分秒,如20181001444 /// public string GetCurTime() { return DateTime.Now.Year.ToString() + DateTime.Now.Month.ToString() + DateTime.Now.Day.ToString() + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString(); } /// <summary> /// 退出 /// </summary> public void OnApplicationQuit() { //退出程序 Application.Quit(); } //打开数据库 public void mysqlOpen() { //定义mysql连接字符串 string constring = "data source=10.10.2.211;database=test;user id=root;password=000000;pooling=true;charset=utf8;" ; //连接mysql myConnnect = new MySqlConnection(constring); //打开数据库连接 myConnnect.Open(); } //关闭链接 public void OnClose() { sqlCommand.Dispose(); myConnnect.Close(); } private int rep = 0; /// 生成随机字母字符串(数字字母混和) /// /// 待生成的位数 /// 生成的字母字符串 public string GenerateCheckCode( int codeCount) { string str = string .Empty; long num2 = DateTime.Now.Ticks + this .rep; this .rep++; System.Random random = new System.Random((( int )((( ulong )num2) & 0xffffffffL)) | (( int )(num2 >> this .rep))); for ( int i = 0; i < codeCount; i++) { char ch; int num = random.Next(); if ((num % 2) == 0) { ch = ( char )(0x30 + (( ushort )(num % 10))); } else { ch = ( char )(0x41 + (( ushort )(num % 0x1a))); } str = str + ch.ToString(); } return str; } /// <summary> /// 判断路径不存在创建路径 /// </summary> /// <param name="path"></param> public void OnExists( string path) { if (Directory.Exists(path) == false ) { Directory.CreateDirectory(path); } } /// <summary> /// 刷新相册(不需要单独创建原生aar或jar) /// </summary> /// <param name="path"></param> private void OnSaveImagesPlartform( string filePath) { #if UNITY_ANDROID && !UNITY_EDITOR string [] paths = new string [1]; paths[0] = filePath; using (AndroidJavaClass PlayerActivity = new AndroidJavaClass( "com.unity3d.player.UnityPlayer" )) { AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>( "currentActivity" ); using (AndroidJavaObject Conn = new AndroidJavaObject( "android.media.MediaScannerConnection" , playerActivity, null )) { Conn.CallStatic( "scanFile" , playerActivity, paths, null , null ); } } #endif } /// <summary> /// 压缩图片 /// </summary> /// <param name="source"></param> /// <returns></returns> public Texture2D DeCompress(Texture2D source) { RenderTexture renderTex = RenderTexture.GetTemporary( source.width, source.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear); Graphics.Blit(source, renderTex); RenderTexture previous = RenderTexture.active; RenderTexture.active = renderTex; Texture2D readableText = new Texture2D(source.width, source.height); readableText.ReadPixels( new Rect(0, 0, renderTex.width, renderTex.height), 0, 0); readableText.Apply(); RenderTexture.active = previous; RenderTexture.ReleaseTemporary(renderTex); return readableText; } } |
注意:要想在Android端保存到MySQL数据库需要将数据库部署到云服务器上在链接公网IP地址的数据库就可以
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | public static class MySqlConn{ //用于标识数据库是否连接成功 public static string connectStatus = "unload" ; //charset=utf8 这句话用于解决 客户端发送中文数据到数据库的时候 中文数据变成问号的情况 //(port)端口是3306 需要在服务器中打开这个端口 不然连接不了 public static String connetStr = "server = 服务器的公网ip地址; port = 3306; User = 数据库的用户名; password = 数据库的密码; Database = 数据库名字; charset=utf8" ; //实例化一个连接变量 public static MySqlConnection conn = new MySqlConnection(connetStr); public static void Load() { try { conn.Open(); //打开连接数据库 connectStatus = "loaded" ; //如果连接成功将loaded赋值给connectStatus } catch { } } } |
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