Clayman's Graphics Corner

DirectX,Shader & Game Engine Programming

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GDC2014图形和程序相关的部分免费slide整理下载:)
http://pan.baidu.com/s/1eQzMrxo

gdc14_An Indie Approach to procedural animation.pdf
gdc14_Deformable Snow Rendering in Batman.pdf
gdc14_ Performance Capture for inFAMOUS Second Son.pdf
gdc14_14Advanced Lighting Techniques in Unity.pdf
gdc14_Algebra in Game Development.pdf
gdc14_Animating Cameras for Games.pdf
gdc14_Animating the Spy Fantasy in Splinter Cell.pdf
gdc14_ApproachingZeroDriverOverhead.pptx
gdc14_Assassin’s Creed 4 Road to Next-gen Graphics .pdf
gdc14_Bandwidth-efficient graphics.pdf
gdc14_Best Performance with Intel Graphics.pdf
gdc14_code_clinic.pptx
gdc14_Compute based GPU Particle.pdf
gdc14_Constraint fluids in Sprinkle.pdf
gdc14_ConstraintFluids.pdf
gdc14_D3D11 Software Tessellation.pdf
gdc14_DictionaryLearningInGames.pdf
gdc14_ExploringMLCPSolversAndFeatherstone.pdf
gdc14_Free-RangeAI.pdf
gdc14_Getting the Most Out of OpenGL ES.pdf
gdc14_implementing 3D quickhull.pdf
gdc14_ImplementingQuickHull.pdf
gdc14_Improving Visualization of AI Info.pdf
gdc14_Introduction to PowerVR Ray Tracing.pdf
gdc14_Inverse Kinematics.pdf
gdc14_Landscape creation and rendering in REDengine 3.pdf
gdc14_Liquid Effects in The Last of Us.pdf
gdc14_Modeling AI Perception and Awareness in Splinter Cell.pdf
gdc14_Moving_The_Heavens.pdf
gdc14_New Age Graphics on Android x86.pdf
gdc14_New Features in Gameware.pdf
gdc14_Optimizing Mobile Games with Gameloft and ARM.pdf
gdc14_Physically Based Shading in Unity.pdf
gdc14_Physics engine game_02.pdf
gdc14_Physics for Game Exploring MLCP solvers and Featherstone.pdf
gdc14_PhysicsEngineDevelopment.pdf
gdc14_Practical Techniques for Ray Tracing in Games.pdf
gdc14_practicalTechniquesForRayTracingInGames.pdf
gdc14_Programming for Multicore & big.LITTLE.pdf
gdc14_Realistic Cloud Rendering.pdf
gdc14_Rendering in Codemasters’ GRID2 and beyond.pdf
gdc14_RenderingBF4withMantle.pptx
gdc14_scripting particles.pdf
gdc14_Simple formation slot assignment.pdf
gdc14_simplygon.pdf
gdc14_Spatial Subdivision.pdf
gdc14_The Art of the Witness.pdf
gdc14_The Importance of Iteration Within a Character Art Pipeline.pdf
gdc14_the order1886_crafting a next-gen pipline.pdf
gdc14_The Rendering Technology of Ryse_CryEngine.pdf
gdc14_The Simplest AI Trick in the Book.pdf
gdc14_The Visual Effects of Infamous Second Son.pdf
gdc14_Understanding Constraints.pdf
gdc14_Using the Power of Layered Animation .pdf
gdc14_Wild Hunt with Umbra 3.pdf
gdc14_Working With 3D Rotations.pdf

more reference:
http://www.gdcvault.com/free/gdc-14
http://www.iguanademos.com/Jare/wp/?p=2763
http://d.hatena.ne.jp/hanecci/20140325

 

 

posted on 2014-04-27 03:11  clayman  阅读(1319)  评论(0编辑  收藏  举报