Clayman's Graphics Corner

DirectX,Shader & Game Engine Programming

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  Real-Time Rendering, 3rd

Physically Based Rendering: From Theory to Implementation                     Advanced Global Illumination

Graphics Shaders: Theory and Practice                   The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Shaders for Game Programmers and Artists                    Advanced Lighting and Materials with Shaders

  Introduction to 3D Game Programming with Direct3D 10  Introduction to 3D Game Programming with Direct X 9.0c

 Character Animation With Direct3D

 

ShaderX & GPU Pro

 

GPU Gems

 

Game Programming Gems

 

Engine Design

3D Game Engine Design, 2nd: A Practical Approach to Real-Time Computer Graphics      Game Engine Architecture   

Game Engine Gems, Volume One            Video Game Optimization

physics

Real-Time Collision Detection                        Game Physics

Game Physics Engine Development

 

Mathematics

Mathematics for 3D Game Programming and Computer Graphics, 2nd     3D Math Primer for Graphics and Game Development

Essential Mathematics for Games and Interactive Applications,2nd         Geometric Tools for Computer Graphics

 

 

 

 

posted on 2010-03-02 15:20  clayman  阅读(4817)  评论(2编辑  收藏  举报