[.NET] STAThread
在WindowForm应用程序中主要的线程,是采用一种称为「Single-Threaded Apartment(STA)」的线程模型。这个STA线程模型,在线程内加入了讯息帮浦等等机制,减少开发人员撰写窗口程序的工作量。相关的信息可以参考:[Object-oriented] 线程。
而在开发类别库的时候,如果要使用类似的STA线程模型,可以使用下列的程序代码提供的类别来完成。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | namespace CLK.Threading { public class STAThread { // Enum private enum ThreadState { Started, Stopping, Stopped, } // Fields private readonly object _syncRoot = new object (); private readonly BlockingQueue<Action> _actionQueue = null ; private Thread _thread = null ; private ManualResetEvent _threadEvent = null ; private ThreadState _threadState = ThreadState.Stopped; // Constructor public STAThread() { // ActionQueue _actionQueue = new BlockingQueue<Action>(); // ThreadEvent _threadEvent = new ManualResetEvent( true ); // ThreadState _threadState = ThreadState.Stopped; } // Methods public void Start() { // Sync lock (_syncRoot) { // ThreadState if (_threadState != ThreadState.Stopped) throw new InvalidOperationException(); _threadState = ThreadState.Started; } // Thread _thread = new Thread( this .Operate); _thread.Name = string .Format( "Class:{0}, Id:{1}" , "STAThread" , _thread.ManagedThreadId); _thread.IsBackground = false ; _thread.Start(); } public void Stop() { // Sync lock (_syncRoot) { // ThreadState if (_threadState != ThreadState.Started) throw new InvalidOperationException(); _threadState = ThreadState.Stopping; // ActionQueue _actionQueue.Release(); } // Wait _threadEvent.WaitOne(); } public void Post(SendOrPostCallback callback, object state) { #region Contracts if (callback == null ) throw new ArgumentNullException(); #endregion // Action Action action = delegate () { try { callback(state); } catch (Exception ex) { Debug.Fail( string .Format( "Delegate:{0}, State:{1}, Message:{2}" , callback.GetType(), "Exception" , ex.Message)); } }; // Sync lock (_syncRoot) { // ThreadState if (_threadState != ThreadState.Started) throw new InvalidOperationException(); // ActionQueue _actionQueue.Enqueue(action); } } public void Send(SendOrPostCallback callback, object state) { #region Contracts if (callback == null ) throw new ArgumentNullException(); #endregion // Action ManualResetEvent actionEvent = new ManualResetEvent( false ); Action action = delegate () { try { callback(state); } catch (Exception ex) { Debug.Fail( string .Format( "Delegate:{0}, State:{1}, Message:{2}" , callback.GetType(), "Exception" , ex.Message)); } finally { actionEvent.Set(); } }; // Sync lock (_syncRoot) { // ThreadState if (_threadState != ThreadState.Started) throw new InvalidOperationException(); // ActionQueue if (Thread.CurrentThread != _thread) { _actionQueue.Enqueue(action); } } // Execute if (Thread.CurrentThread == _thread) { action(); } // Wait actionEvent.WaitOne(); } private void Operate() { try { // Begin _threadEvent.Reset(); // Operate while ( true ) { // Action Action action = _actionQueue.Dequeue(); // Execute if (action != null ) { action(); } // ThreadState if (action == null ) { lock (_syncRoot) { if (_threadState == ThreadState.Stopping) { return ; } } } } } finally { // End lock (_syncRoot) { _threadState = ThreadState.Stopped; } _threadEvent.Set(); } } } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | namespace CLK.Threading { public class BlockingQueue<T> { // Fields private readonly object _syncRoot = new object (); private readonly WaitHandle[] _waitHandles = null ; private readonly Queue<T> _itemQueue = null ; private readonly Semaphore _itemQueueSemaphore = null ; private readonly ManualResetEvent _itemQueueReleaseEvent = null ; // Constructors public BlockingQueue() { // Default _itemQueue = new Queue<T>(); _itemQueueSemaphore = new Semaphore(0, int .MaxValue); _itemQueueReleaseEvent = new ManualResetEvent( false ); _waitHandles = new WaitHandle[] { _itemQueueSemaphore, _itemQueueReleaseEvent }; } // Methods public void Enqueue(T item) { lock (_syncRoot) { _itemQueue.Enqueue(item); _itemQueueSemaphore.Release(); } } public T Dequeue() { WaitHandle.WaitAny(_waitHandles); lock (_syncRoot) { if (_itemQueue.Count > 0) { return _itemQueue.Dequeue(); } } return default (T); } public void Release() { lock (_syncRoot) { _itemQueueReleaseEvent.Set(); } } public void Reset() { lock (_syncRoot) { _itemQueue.Clear(); _itemQueueSemaphore.Close(); _itemQueueReleaseEvent.Reset(); } } } } |
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