[.NET] Thread Separate Event

撰写多线程对象时,执行速度是一项很重要的设计考虑。通常为了加快执行速度,会将执行运作逻辑的主线程,跟发出事件的事件线程做隔离设计。这样的隔离设计可以不让主线程,因为外部事件处理而停顿。而这样的设计下,为了简化线程管理,可以采用ThreadPool来完成事件线程的工作。简单的程序范例如下:

 

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namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            var obj = new ClassA();
            obj.NotifyArrived += new Action<int>(obj_NotifyArrived);
            obj.Start();
            Console.ReadLine();
            obj.Stop();
        }
 
        static void obj_NotifyArrived(int data)
        {
            Console.WriteLine(data);
        }
    }
 
    public class ClassA
    {
        // Fields
        private bool _isRunning = true;
 
 
        // Methods   
        public void Start()
        {
            Thread thread = new Thread(this.Run);
            thread.Start();
        }
 
        public void Stop()
        {
            _isRunning = false;
        }
 
        private void Run()
        {
            int i = 0;
            while (_isRunning == true)
            {
                Thread.Sleep(100);
                this.OnNotifyArrived(i++);
            }
        }
 
 
        // Events
        public event System.Action<int> NotifyArrived;
        private void OnNotifyArrived(int data)
        {
            WaitCallback handlerDelegate = delegate(object state)
            {
                var handler = this.NotifyArrived;
                if (handler != null)
                {
                    handler(data);
                }
            };
            ThreadPool.QueueUserWorkItem(handlerDelegate);
        }
    }
}

 

但是这样的隔离设计,却无法满足「必须按照先来后到去处理事件」这样的行为要求。因为ThreadPool只是单纯的为每一个WaitCallback委派,分派一条线程去做处理,而每条线程之间并没有设定执行先后顺序的能力。

 

这个问题困扰了我几天,后来想到一个解法。在主线程跟事件线程之间,垫一层Queue做隔离,将要执行的WaitCallback委派都存放进这个Queue。并且通过Lock的机制,强迫一次只能有一个线程去处理Queue里面的WaitCallback委派。透过这样的设计,就可以完成将执行运作逻辑的主线程,跟发出事件的事件线程做隔离设计的工作。范例程序代码如下:

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namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            var obj = new ClassB();
            obj.NotifyArrived += new Action<int>(obj_NotifyArrived);
            obj.Start();
            Console.ReadLine();
            obj.Stop();
        }
 
        static void obj_NotifyArrived(int data)
        {
            Console.WriteLine(data);
        }
    }
 
    public class ClassB
    {
        // Fields
        private bool _isRunning = true;
 
        private readonly object _eventSyncRoot = new object();
 
        private readonly Queue<WaitCallback> _eventDelegateQueue = new Queue<WaitCallback>();
 
 
        // Methods   
        public void Start()
        {
            Thread thread = new Thread(this.Run);
            thread.Start();
        }
 
        public void Stop()
        {
            _isRunning = false;
        }
 
        private void Run()
        {
            int i = 0;
            while (_isRunning == true)
            {
                Thread.Sleep(100);
                this.OnNotifyArrived(i++);
            }
        }
 
 
        // Events
        public event System.Action<int> NotifyArrived;
        private void OnNotifyArrived(int data)
        {
            // Queue EventDelegate
            WaitCallback eventDelegate = delegate(object state)
            {
                var handler = this.NotifyArrived;
                if (handler != null)
                {
                    handler(data);
                }
            };
 
            lock (_eventDelegateQueue)
            {
                _eventDelegateQueue.Enqueue(eventDelegate);
            }
 
            // Run EventDelegate
            WaitCallback handlerDelegate = delegate(object state)
            {
                lock (_eventSyncRoot)
                {
                    WaitCallback runEventDelegate = null;
                    lock (_eventDelegateQueue)
                    {
                        if (_eventDelegateQueue.Count > 0)
                        {
                            runEventDelegate = _eventDelegateQueue.Dequeue();
                        }
                    }
 
                    if (runEventDelegate != null)
                    {
                        runEventDelegate(null);
                    }
                }
            };
            ThreadPool.QueueUserWorkItem(handlerDelegate);
        }
    }
}

 

最后说一下,要完成这样的隔离设计。不使用ThreadPool,而改用一个独立Thread去处理WaitCallback委派,也是可行的设计。只不过独立一个线程去处理,就需要额外增加管理这个独立线程的工作,这就看每个人的选择跟考虑了。

 

posted @   Clark159  阅读(2039)  评论(8编辑  收藏  举报
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