线段树模板
线段树是一种通用的数据结构,能够处理满足结合律的信息。
前置知识
基础版
struct node {
int l, r;
// TODO: information and tag
int lazy, val;
// int sum;
} tr[N * 4];
void modify(int p, int l, int r, int v) {
// tr[p].lazy += d, tr[p].val += (l - r + 1) * v;
}
void pushup(int u) {
// tr[u].v = tr[u >> 1].val + tr[u >> 1 | 1].val;
}
void pushdown(int u, int l, int r) {
if (tr[u].lazy) {
int mid = l + r >> 1;
modify(u >> 1, l, mid, tr[u].lazy);
modify(u >> 1 | 1, mid + 1, r, tr[u].lazy);
tr[u].lazy = 0;
}
}
void build(int u, int l, int r) {
if (l == r) tr[u] = {l, r};
else {
tr[u] = {l, r};
int mid = l + r >> 1;
build(u << 1, l, mid), build(u << 1 | 1, mid + 1, r);
pushup(u);
}
}
void update(int u, int l, int r, int v) {
if (tr[u].l >= l && tr[u].r <= r) {
modify(u, l, r, v);
return;
}
pushdown(u, l, r);
int mid = tr[u].l + tr[u].r >> 1;
if (l <= mid) update(u << 1, l, r, v);
if (r > mid) update(u << 1 | 1, l, r, v);
pushup(u);
}
int query(int u, int l, int r) {
if (tr[u].l >= l && tr[u].r <= r) {
return ; // TODO return value
// return tree[u].sum;
} else {
pushdown(u, l, r);
int mid = tr[u].l + tr[u].r >> 1;
int res = 0;
if (l <= mid) res = query(u << 1, l, r);
if (r > mid) res += query(u << 1 | 1, l, r);
return res;
}
}
zkw 版
代码转自 有趣的 zkw 线段树(超全详解) + 轻微压行
const int M = 1e6;
int n, m, q, sum[M << 2 + 7], mn[M << 2 + 7], mx[M << 2 + 7], add[M << 2 + 7];
inline void build() {
for (m = 1; m <= n;) m <<= 1;
for (int i = m + 1; i <= m + n; ++i) cin >> mx[i], sum[i] = mn[i] = mx[i];
for (int i = m - 1; i; --i) {
sum[i] = sum[i << 1] + sum[i << 1 | 1];
mn[i] = min(mn[i << 1], mn[i << 1 | 1]), mn[i << 1] -= mn[i], mn[i << 1 | 1] -= mn[i];
mx[i] = max(mx[i << 1], mx[i << 1 | 1]), mx[i << 1] -= mx[i], mx[i << 1 | 1] -= mx[i];
}
}
inline void update_node(int x, int v, int A = 0) {
x += m, mx[x] += v, mn[x] += v, sum[x] += v;
for (; x > 1; x >>= 1) {
sum[x] += v;
A = min(mn[x], mn[x ^ 1]);
mn[x] -= A, mn[x ^ 1] -= A, mn[x >> 1] += A;
A = max(mx[x], mx[x ^ 1]), mx[x] -= A, mx[x ^ 1] -= A, mx[x >> 1] += A;
}
}
inline void update_part(int s, int t, int v) {
int A = 0, lc = 0, rc = 0, len = 1;
for (s += m - 1, t += m + 1; s ^ t ^ 1; s >>= 1, t >>= 1, len <<= 1) {
if ((s & 1) ^ 1) add[s ^ 1] += v, lc += len, mn[s ^ 1] += v, mx[s ^ 1] += v;
if (t & 1) add[t ^ 1] += v, rc += len, mn[t ^ 1] += v, mx[t ^ 1] += v;
sum[s >> 1] += v * lc, sum[t >> 1] += v * rc;
A = min(mn[s], mn[s ^ 1]), mn[s] -= A, mn[s ^ 1] -= A, mn[s >> 1] += A, A = min(mn[t], mn[t ^ 1]),
mn[t] -= A, mn[t ^ 1] -= A, mn[t >> 1] += A;
A = max(mx[s], mx[s ^ 1]), mx[s] -= A, mx[s ^ 1] -= A, mx[s >> 1] += A, A = max(mx[t], mx[t ^ 1]),
mx[t] -= A, mx[t ^ 1] -= A, mx[t >> 1] += A;
}
for (lc += rc; s; s >>= 1) {
sum[s >> 1] += v * lc;
A = min(mn[s], mn[s ^ 1]), mn[s] -= A, mn[s ^ 1] -= A, mn[s >> 1] += A, A = max(mx[s], mx[s ^ 1]),
mx[s] -= A, mx[s ^ 1] -= A, mx[s >> 1] += A;
}
}
inline int query_node(int x, int ans = 0) {
for (x += m; x; x >>= 1) ans += mn[x];
return ans;
}
inline int query_sum(int s, int t) {
int lc = 0, rc = 0, len = 1, ans = 0;
for (s += m - 1, t += m + 1; s ^ t ^ 1; s >>= 1, t >>= 1, len <<= 1) {
if ((s & 1) ^ 1) ans += sum[s ^ 1] + len * add[s ^ 1], lc += len;
if (t & 1) ans += sum[t ^ 1] + len * add[t ^ 1], rc += len;
if (add[s >> 1]) ans += add[s >> 1] * lc;
if (add[t >> 1]) ans += add[t >> 1] * rc;
}
for (lc += rc, s >>= 1; s; s >>= 1)
if (add[s]) ans += add[s] * lc;
return ans;
}
inline int query_min(int s, int t, int L = 0, int R = 0, int ans = 0) {
if (s == t) return query_node(s);
for (s += m, t += m; s ^ t ^ 1; s >>= 1, t >>= 1) {
L += mn[s], R += mn[t];
if ((s & 1) ^ 1) L = min(L, mn[s ^ 1]);
if (t & 1) R = min(R, mn[t ^ 1]);
}
for (ans = min(L, R), s >>= 1; s; s >>= 1) ans += mn[s];
return ans;
}
inline int query_max(int s, int t, int L = 0, int R = 0, int ans = 0) {
if (s == t) return query_node(s);
for (s += m, t += m; s ^ t ^ 1; s >>= 1, t >>= 1) {
L += mx[s], R += mx[t];
if ((s & 1) ^ 1) L = max(L, mx[s ^ 1]);
if (t & 1) R = max(R, mx[t ^ 1]);
}
for (ans = max(L, R), s >>= 1; s; s >>= 1) ans += mx[s];
return ans;
}
STL 版
int ceil_pow2(int n) {
int x = 0;
while ((1U << x) < (unsigned int)(n)) x++;
return x;
}
template <class S, S (*op)(S, S), S (*e)()>
struct segtree {
public:
segtree() : segtree(0) {}
explicit segtree(int n) : segtree(std::vector<S>(n, e())) {}
explicit segtree(const std::vector<S>& v) : _n(int(v.size())) {
log = ceil_pow2(_n);
size = 1 << log;
d = std::vector<S>(2 * size, e());
for (int i = 0; i < _n; i++) d[size + i] = v[i];
for (int i = size - 1; i >= 1; i--) {
update(i);
}
}
void set(int p, S x) {
assert(0 <= p && p < _n);
p += size;
d[p] = x;
for (int i = 1; i <= log; i++) update(p >> i);
}
S get(int p) const {
assert(0 <= p && p < _n);
return d[p + size];
}
S prod(int l, int r) const {
assert(0 <= l && l <= r && r <= _n);
S sml = e(), smr = e();
l += size;
r += size;
while (l < r) {
if (l & 1) sml = op(sml, d[l++]);
if (r & 1) smr = op(d[--r], smr);
l >>= 1;
r >>= 1;
}
return op(sml, smr);
}
S all_prod() const { return d[1]; }
template <bool (*f)(S)>
int max_right(int l) const {
return max_right(l, [](S x) { return f(x); });
}
template <class F>
int max_right(int l, F f) const {
assert(0 <= l && l <= _n);
assert(f(e()));
if (l == _n) return _n;
l += size;
S sm = e();
do {
while (l % 2 == 0) l >>= 1;
if (!f(op(sm, d[l]))) {
while (l < size) {
l = (2 * l);
if (f(op(sm, d[l]))) {
sm = op(sm, d[l]);
l++;
}
}
return l - size;
}
sm = op(sm, d[l]);
l++;
} while ((l & -l) != l);
return _n;
}
template <bool (*f)(S)>
int min_left(int r) const {
return min_left(r, [](S x) { return f(x); });
}
template <class F>
int min_left(int r, F f) const {
assert(0 <= r && r <= _n);
assert(f(e()));
if (r == 0) return 0;
r += size;
S sm = e();
do {
r--;
while (r > 1 && (r % 2)) r >>= 1;
if (!f(op(d[r], sm))) {
while (r < size) {
r = (2 * r + 1);
if (f(op(d[r], sm))) {
sm = op(d[r], sm);
r--;
}
}
return r + 1 - size;
}
sm = op(d[r], sm);
} while ((r & -r) != r);
return 0;
}
private:
int _n, size, log;
std::vector<S> d;
void update(int k) { d[k] = op(d[2 * k], d[2 * k + 1]); }
};
template <class S, S (*op)(S, S), S (*e)(), class F, S (*mapping)(F, S), F (*composition)(F, F), F (*id)()>
struct lazy_segtree {
public:
lazy_segtree() : lazy_segtree(0) {}
explicit lazy_segtree(int n) : lazy_segtree(std::vector<S>(n, e())) {}
explicit lazy_segtree(const std::vector<S>& v) : _n(int(v.size())) {
log = ceil_pow2(_n);
size = 1 << log;
d = std::vector<S>(2 * size, e());
lz = std::vector<F>(size, id());
for (int i = 0; i < _n; i++) d[size + i] = v[i];
for (int i = size - 1; i >= 1; i--) {
update(i);
}
}
void set(int p, S x) {
assert(0 <= p && p < _n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
d[p] = x;
for (int i = 1; i <= log; i++) update(p >> i);
}
S get(int p) {
assert(0 <= p && p < _n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
return d[p];
}
S prod(int l, int r) {
assert(0 <= l && l <= r && r <= _n);
if (l == r) return e();
l += size;
r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
S sml = e(), smr = e();
while (l < r) {
if (l & 1) sml = op(sml, d[l++]);
if (r & 1) smr = op(d[--r], smr);
l >>= 1;
r >>= 1;
}
return op(sml, smr);
}
S all_prod() { return d[1]; }
void apply(int p, F f) {
assert(0 <= p && p < _n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
d[p] = mapping(f, d[p]);
for (int i = 1; i <= log; i++) update(p >> i);
}
void apply(int l, int r, F f) {
assert(0 <= l && l <= r && r <= _n);
if (l == r) return;
l += size;
r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
{
int l2 = l, r2 = r;
while (l < r) {
if (l & 1) all_apply(l++, f);
if (r & 1) all_apply(--r, f);
l >>= 1;
r >>= 1;
}
l = l2;
r = r2;
}
for (int i = 1; i <= log; i++) {
if (((l >> i) << i) != l) update(l >> i);
if (((r >> i) << i) != r) update((r - 1) >> i);
}
}
template <bool (*g)(S)>
int max_right(int l) {
return max_right(l, [](S x) { return g(x); });
}
template <class G>
int max_right(int l, G g) {
assert(0 <= l && l <= _n);
assert(g(e()));
if (l == _n) return _n;
l += size;
for (int i = log; i >= 1; i--) push(l >> i);
S sm = e();
do {
while (l % 2 == 0) l >>= 1;
if (!g(op(sm, d[l]))) {
while (l < size) {
push(l);
l = (2 * l);
if (g(op(sm, d[l]))) {
sm = op(sm, d[l]);
l++;
}
}
return l - size;
}
sm = op(sm, d[l]);
l++;
} while ((l & -l) != l);
return _n;
}
template <bool (*g)(S)>
int min_left(int r) {
return min_left(r, [](S x) { return g(x); });
}
template <class G>
int min_left(int r, G g) {
assert(0 <= r && r <= _n);
assert(g(e()));
if (r == 0) return 0;
r += size;
for (int i = log; i >= 1; i--) push((r - 1) >> i);
S sm = e();
do {
r--;
while (r > 1 && (r % 2)) r >>= 1;
if (!g(op(d[r], sm))) {
while (r < size) {
push(r);
r = (2 * r + 1);
if (g(op(d[r], sm))) {
sm = op(d[r], sm);
r--;
}
}
return r + 1 - size;
}
sm = op(d[r], sm);
} while ((r & -r) != r);
return 0;
}
private:
int _n, size, log;
std::vector<S> d;
std::vector<F> lz;
void update(int k) { d[k] = op(d[2 * k], d[2 * k + 1]); }
void all_apply(int k, F f) {
d[k] = mapping(f, d[k]);
if (k < size) lz[k] = composition(f, lz[k]);
}
void push(int k) {
all_apply(2 * k, lz[k]);
all_apply(2 * k + 1, lz[k]);
lz[k] = id();
}
};
传入参数解释
S 为线段树节点类型 推荐用 struct。
struct S { int sum, min, max; };
操作
即为基础版中的 函数
幺元
为线段树的初始值
F 相当于线段树的懒标记
S mapping(F f, S x)
即为基础版中的函数
F composition(F l, F r)
即为基础版中的函数(不确定)
F id()
为恒等映射
void seg.set(int p, S x)
a[p] = x
时间复杂度
S seg.get(int p)
return a[p]
时间复杂度
S seg.prod(int l, int r)
return op(a[l]...a[r - 1])
时间复杂度
S seg.all_prod()
return op(a[0]...a[n - 1]
时间复杂度
注意一切下标从 0 开始!
单点修改&区间和
typedef long long ll;
struct S {
ll sum, len;
};
S op(S l, S r) { return S{ l.sum + r.sum, l.len + r.len }; }
S e() { return S{ 0,0 }; }
typedef long long F;
S mapping(F f, S x) { return { x.sum + f * x.len, x.len }; }
F composition(F l, F r) { return l + r; }
F id() { return 0; }
加上下面的代码可以 AC 【模板】线段树 1 - 洛谷
int n, m, p, x, y, k;
vector<S> a;
int main() {
cin >> n >> m;
for (int i = 0; i < n; i++) {
int x; cin >> x;
a.push_back({ x,1 });
}
lazy_segtree<S, op, e, F, mapping, composition, id> seg(a);
while (m--) {
cin >> p;
if (p == 1) {
cin >> x >> y >> k;
seg.apply(x - 1, y, k);
} else {
cin >> x >> y;
cout << seg.prod(x - 1, y).sum << endl;
}
}
return 0;
}
区间修改&区间和
typedef long long ll;
const int mod = 998244353;
struct S {
ll sum, size;
};
struct F {
ll mul, add;
};
S op(S l, S r) { return S{ (l.sum + r.sum) % mod, l.size + r.size }; }
S e() { return S{ 0, 0 }; }
S mapping(F f, S x) { return S{ ((x.sum * f.mul) % mod + x.size * f.add % mod) % mod, x.size }; }
F composition(F f, F g) { return F{ (f.mul * g.mul) % mod, ((f.mul * g.add) % mod + f.add) % mod }; }
F id() { return F{ 1, 0 }; }
加上上文中的代码,可以 AC 【模板】线段树 2 - 洛谷
区间赋值
struct S {
ll sum, len;
};
typedef long long F;
S op(S l, S r) { return S{ l.sum + r.sum, l.len + r.len }; }
S e() { return S{ 0, 0 }; }
S mapping(F f, S x) {
if (f == -1) return x;
return S{ f * x.len, x.len };
}
F composition(F f, F g) {
if (f == -1) return g;
return f;
}
F id() { return -1; }
区间求平方和
struct S {
ll sum, sq, len;
};
struct F {
ll mul, add;
};
S op(S l, S r) { return S{ l.sum + r.sum , l.sq + r.sq, l.len + r.len }; }
S e() { return S{ 0, 0, 0 }; }
S mapping(F f, S x) {
return S{ x.sum * f.mul + x.len * f.add, f.mul * f.mul * x.sq + 2 * f.mul * x.sum * f.add + f.mul * f.add * f.add * x.len, x.len };
}
F composition(F f, F g) { return F{ f.mul * g.mul , f.mul * g.add + f.add }; }
F id() { return F{ 1, 0 }; }
二分线段树
typedef long long ll;
const int N = 5e5;
int n, m, k, a[N + 7], cnt[N + 7], limit = 0;
typedef int S;
S op(S l, S r) { return max(l, r); }
S e() { return 0; }
bool f(S x) { return x < limit; }
void slove() {
vector<S> v;
cin >> n >> m >> k;
for (int i = 0; i < n; i++) v.push_back(m), cnt[i] = k;
segtree<int, op, e> seg(v);
for (int i = 0; i < n; i++) {
cin >> a[i];
if (seg.all_prod() < a[i]) cout << -1 << '\n';
else {
limit = a[i];
int id = seg.max_right(0, f);
cout << id + 1 << '\n';
--cnt[id];
seg.set(id, seg.get(id) - a[i]);
if (cnt[id] == 0) seg.set(id, 0);
}
}
}
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