摘要: 顶点缓冲区和顶点数组比较类似,但可以一次性将顶点数组放到缓冲区中,节省资源。绘制部分代码如下:1#defineBUFFER_COUNT22#defineFOR_VERTICES03#defineFOR_INDICES14staticGLuintbuffers[BUFFER_COUNT];56staticvoidDraw()7{8staticGLfloatvertices[][3]={9{0.5f,-sqrt(6.0f)/12,-sqrt(3.0f)/6},10{-0.5f,-sqrt(6.0f)/12,-sqrt(3.0f)/6},11{0.0f,-sqrt(6.0f)/12,sqrt(3.0 阅读全文
posted @ 2013-10-23 16:56 海阔凭鱼跃.. 阅读(392) 评论(0) 推荐(0) 编辑