[uwp]ImageSource和byte[]相互转换
最近做一个小app遇到一个问题,到目前还没有比较好的解决方法(可能是我查的资料不够多)
需求如下:
1.把一个Image中的图像保存到字节数组;
2.把字节数组转换为ImageSource,通过Image控件展示图像.
上面两个需求恰恰是相反的过程,为了实现这个,我倒网上找了好多,但基本都是wp7,wp8,wpf的方案,在win10上没法用。。纠结。
后来在知乎日报uwp的源码中发现了一个把ImageSource存储为文件的方法。(github:https://github.com/sherlockchou86/ZhiHuDaily.UWP),感谢作者为win10生态圈的贡献。
代码如下:
public async Task SaveImageAsync(WriteableBitmap image, string filename) { try { if (image == null) { return; } Guid BitmapEncoderGuid = BitmapEncoder.JpegEncoderId; if(filename.EndsWith("jpg")) BitmapEncoderGuid = BitmapEncoder.JpegEncoderId; else if(filename.EndsWith("png")) BitmapEncoderGuid = BitmapEncoder.PngEncoderId; else if(filename.EndsWith("bmp")) BitmapEncoderGuid = BitmapEncoder.BmpEncoderId; else if(filename.EndsWith("tiff")) BitmapEncoderGuid = BitmapEncoder.TiffEncoderId; else if(filename.EndsWith("gif")) BitmapEncoderGuid = BitmapEncoder.GifEncoderId; var folder = await _local_folder.CreateFolderAsync("images_cache", CreationCollisionOption.OpenIfExists); var file = await folder.CreateFileAsync(filename, CreationCollisionOption.ReplaceExisting); using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite)) { BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoderGuid, stream); Stream pixelStream = image.PixelBuffer.AsStream(); byte[] pixels = new byte[pixelStream.Length]; await pixelStream.ReadAsync(pixels, 0, pixels.Length); encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)image.PixelWidth, (uint)image.PixelHeight, 96.0, 96.0, pixels); await encoder.FlushAsync(); } } catch { } }
有了这个,我的需求就能解决了,因为在上面的代码中,有一个随机访问流ras,所以我们可以把ras利用拓展方法AsStream()转化为普通的流,然后用Read()或者ReadAsync()读取到字节数组即可。
于是需求一的代码如下:
public static async Task<byte[]> SaveToBytesAsync(this ImageSource imageSource) { byte[] imageBuffer; var localFolder = Windows.Storage.ApplicationData.Current.LocalFolder; var file = await localFolder.CreateFileAsync("temp.jpg", CreationCollisionOption.ReplaceExisting); using (var ras = await file.OpenAsync(FileAccessMode.ReadWrite, StorageOpenOptions.None)) { WriteableBitmap bitmap = imageSource as WriteableBitmap; var stream = bitmap.PixelBuffer.AsStream(); byte[] buffer = new byte[stream.Length]; await stream.ReadAsync(buffer, 0, buffer.Length); BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, ras); encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)bitmap.PixelWidth, (uint)bitmap.PixelHeight, 96.0, 96.0, buffer); await encoder.FlushAsync(); var imageStream = ras.AsStream(); imageStream.Seek(0, SeekOrigin.Begin); imageBuffer = new byte[imageStream.Length]; var re = await imageStream.ReadAsync(imageBuffer, 0, imageBuffer.Length); } await file.DeleteAsync(StorageDeleteOption.Default); return imageBuffer; }
值得注意的几点:
1.用了拓展方法;
2.ImageSource一般可以通过BitmapImage和WriteableImage来设置,但这儿只能用WriteableImage,因为要用到接口IWriteableBitmap;
3.ras随机访问流转为普通FCL普通流后,用Seek将Positon设置到0,读出的数据出错;
4.注意图像编码的设置,这儿只针对jpeg格式;
5.这是一个投机的办法,先存储为文件,再存储为字节数组,但核心还是一个ras(IRandomAccessSteam).
需求二代码如下:
public static async Task<ImageSource> SaveToImageSource(this byte[] imageBuffer) { ImageSource imageSource = null; using (MemoryStream stream = new MemoryStream(imageBuffer)) { var ras = stream.AsRandomAccessStream(); BitmapDecoder decoder = await BitmapDecoder.CreateAsync(BitmapDecoder.JpegDecoderId, ras); var provider = await decoder.GetPixelDataAsync(); byte[] buffer = provider.DetachPixelData(); WriteableBitmap bitmap = new WriteableBitmap((int)decoder.PixelWidth, (int)decoder.PixelHeight); await bitmap.PixelBuffer.AsStream().WriteAsync(buffer, 0, buffer.Length); imageSource = bitmap; } return imageSource; }
注意点如下:
1.解码用的还是jpeg;
2.还是用的WriteableBitmap,主要还是他的接口决定的;
tips:如果照的上面的代码写,某些方法或属性下面还是有红色波浪线的话,记着选中它,然后按Shift+alt+F10,Visual Studio帮你解决。