import pygame
import sys
import time
pygame.init()
size = width,height = 800,600
screen = pygame.display.set_mode(size)
color = 255,255,255
background=pygame.image.load(r'/Users/bytedance/Desktop/my/back.jpeg')  #背景图片,加r
background=pygame.transform.scale(background, (800, 600))

ball = pygame.image.load('/Users/bytedance/Desktop/my/ball.jpeg')
ball = pygame.transform.scale(ball, (30, 30))
ballrect = ball.get_rect()

rect = pygame.image.load('/Users/bytedance/Desktop/my/dog01.jpeg')
rect = pygame.transform.scale(rect, (100, 100))
rectarea = rect.get_rect()
rectarea.move_ip(400-100,600-35)
speed =[5,5]
state_time = pygame.time.Clock()
x,y=380,600-100 #初始小狗位置
move_x=move_y=0
while True:  # 死循环确保窗口一直显示
    for event in pygame.event.get():  # 遍历所有事件
        if event.type == pygame.QUIT:  # 如果单击关闭窗口,则退出
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                move_x = -5
            elif event.key == pygame.K_RIGHT:
                move_x = 5
            elif event.key == pygame.K_UP:
                move_y = -5
            elif event.key == pygame.K_DOWN:
                move_y = 5
        elif event.type == pygame.KEYUP:
            move_x = 0
            move_y = 0
    x += move_x
    y += move_y
    state_time.tick(50)
    ballrect = ballrect.move(speed) #小球随机动
    screen.fill(color)

    screen.blit(background,(0,0))

    screen.blit(ball,ballrect)
    screen.blit(rect,(x,y))
    pygame.display.flip()

    if ballrect.left<0 or ballrect.right>width:
        speed[0] = -speed[0]
    if ballrect.top<0:
        speed[1] = -speed[1]
    if ballrect.bottom==600-30 and ballrect.left+50>=x and ballrect.left<=x+200 :
        speed[1] = -speed[1]
    if ballrect.bottom>600+50:
        speed[1] = -speed[1]
pygame.quit()

 

 

 

简单放个效果图哈,随便搭了一下。。。

 

posted on 2024-07-12 17:42  假如我是一朵云  阅读(2)  评论(0编辑  收藏  举报