HearthBuddy 召唤随从的问题

代码如下,在SilverFish\SilverFish\ai\Playfield.cs文件中

复制代码
public void callKid(CardDB.Card c, int zonepos, bool own, bool spawnKid = true, bool oneMoreIsAllowed = false)
        {
            
            int allowed = 7;
            allowed += (oneMoreIsAllowed) ? 1 : 0;

            if (own)
            {
                if (this.ownMinions.Count >= allowed)
                {
                    if (spawnKid) this.evaluatePenality += 10;
                    else this.evaluatePenality += 20;
                    return;
                }
            }
            else
            {
                if (this.enemyMinions.Count >= allowed)
                {
                    if (spawnKid) this.evaluatePenality -= 10;
                    else this.evaluatePenality -= 20;
                    return;
                }
            }
            int mobplace = zonepos + 1;

            //create minion (+triggers)
            Handmanager.Handcard hc = new Handmanager.Handcard(c) { entity = this.getNextEntity() };
            Minion m = createNewMinion(hc, mobplace, own);
            //put it on battle field (+triggers)
            addMinionToBattlefield(m);

        }
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虚空领主为例子

Voidlord
虚空领主
{
"Entity": {
"CardId": "LOOT_368",

     "LocStringZhCn": "<b>嘲讽,亡语:</b>\n召唤三个1/3并具有<b>嘲讽</b>的恶魔。",

    "LocStringEnUs": "[x]<b>Taunt</b>\n <b>Deathrattle:</b> Summon three\n1/3 Demons with <b>Taunt</b>.",

 

情况分析,

假如场上已经有7个随从了,那么虚空领主死亡,只能召唤1个随从。

假如场上已经有6个随从了,那么虚空领主死亡,只能召唤2个随从。

假如场上已经有5个或者更少的随从,那么虚空领主死亡,可以召唤3个随从。

 

虚空领主的simulation实现在github上

https://github.com/ChuckHearthBuddy/SilverFish/blob/master/SilverFish/cards/LOOT/Sim_LOOT_368.cs

 

另外,CallKid函数需要加上注释

复制代码
/// <summary>
        /// 
        /// </summary>
        /// <param name="card"></param>
        /// <param name="zonePosition"></param>
        /// <param name="own"></param>
        /// <param name="spawnKid">call kid triggered by another minion</param>
        /// <param name="oneMoreIsAllowed">for deathrattle minion to call kid(such as Voidlord)</param>
        public void CallKid(CardDB.Card card, int zonePosition, bool own, bool spawnKid = true, bool oneMoreIsAllowed = false)
        {
            
            int allowed = 7;
            allowed += (oneMoreIsAllowed) ? 1 : 0;

            if (own)
            {
                if (this.ownMinions.Count >= allowed)
                {
                    if (spawnKid) this.evaluatePenality += 10;
                    else this.evaluatePenality += 20;
                    return;
                }
            }
            else
            {
                if (this.enemyMinions.Count >= allowed)
                {
                    if (spawnKid) this.evaluatePenality -= 10;
                    else this.evaluatePenality -= 20;
                    return;
                }
            }
            int mobplace = zonePosition + 1;

            //create minion (+triggers)
            Handmanager.Handcard hc = new Handmanager.Handcard(card)
            {
                entity = this.getNextEntity()
            };
            Minion m = createNewMinion(hc, mobplace, own);
            //put it on battle field (+triggers)
            addMinionToBattlefield(m);

        }
复制代码

 

作者:Chuck Lu    GitHub    
posted @   ChuckLu  阅读(470)  评论(0编辑  收藏  举报
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