Do not throw System.Exception, System.SystemException, System.NullReferenceException, or System.IndexOutOfRangeException intentionally from your own source code
sonarqube的扫描结果提示
https://stackoverflow.com/questions/22453650/why-are-we-not-to-throw-these-exceptions
Exception
is the base type for all exceptions, and as such terribly unspecific. You shouldn’t ever throw this exception because it simply does not contain any useful information. Calling code catching for exceptions couldn’t disambiguate the intentionally thrown exception (from your logic) from other system exceptions that are entirely undesired and point out real faults.
The same reason also applies to SystemException
. If you look at the list of derived types, you can see a huge number of other exceptions with very different semantics.
NullReferenceException
and IndexOutOfRangeException
are of a different kind. Now these are very specific exceptions, so throwing them could be fine. However, you still won’t want to throw these, as they usually mean that there are some actual mistakes in your logic. For example the null reference exception means that you are trying to access a member of an object which is null
. If that’s a possibility in your code, then you should always explicitly check for null
and throw a more useful exception instead (for example ArgumentNullException
). Similarly, IndexOutOfRangeException
s occur when you access an invalid index (on arrays—not lists). You should always make sure that you don’t do that in the first place and check the boundaries of e.g. an array first.
There are a few other exceptions like those two, for example InvalidCastException
or DivideByZeroException
, which are thrown for specific faults in your code and usually mean that you are doing something wrong or you are not checking for some invalid values first. By throwing them knowingly from your code, you are just making it harder for the calling code to determine whether they were thrown due some fault in the code, or just because you decided to reuse them for something in your implementation.
Of course, there are some exceptions (hah) to these rules. If you are building something that may cause an exception which exactly matches an existing one, then feel free to use that, especially if you are trying to match some built-in behavior. Just make sure you choose a very specific exception type then.
In general though, unless you find a (specific) exception that fills your need, you should always consider creating your own exception types for specific expected exceptions. Especially when you are writing library code, this can be very useful to separate the exception sources.
Defining Exception Classes
Programs can throw a predefined exception class in the System namespace (except where previously noted), or create their own exception classes by deriving from Exception. The derived classes should define at least four constructors: one default constructor, one that sets the message property, and one that sets both the Message and InnerException properties. The fourth constructor is used to serialize the exception. New exception classes should be serializable. For example:
[Serializable()] public class InvalidDepartmentException : System.Exception { public InvalidDepartmentException() : base() { } public InvalidDepartmentException(string message) : base(message) { } public InvalidDepartmentException(string message, System.Exception inner) : base(message, inner) { } // A constructor is needed for serialization when an // exception propagates from a remoting server to the client. protected InvalidDepartmentException(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) : base(info, context) { } }
New properties should only be added to the exception class when the data they provide is useful to resolving the exception. If new properties are added to the derived exception class, ToString()
should be overridden to return the added information.