Destroy reall destroy ?!
最近做战斗逻辑的时候发现一个问题
测试脚本mTest:
public class mTest : MonoBehaviour
{
public mTest2 tmp2;
void OnGUI()
{
if (GUI.Button(new Rect(10, 150, 150, 100), "first click"))
{
Destroy(tmp2);
}
if (GUI.Button(new Rect(10, 10, 150, 100), "second click after first click some seconds"))
{
Debug.Log(" tmp2 == null : " + (tmp2 == null)); ///output : true
Debug.Log(tmp2.value);
tmp2.Test();
///output : test ///why !?
Debug.Log(tmp2.name);
///output : MissingReferenceException: The object of type 'mTest2' has been destroyed but you are still trying to access it.
///Your script should either check if it is null or you should not destroy the object.
}
}
}
测试脚本mTest2:
public class mTest2 : MonoBehaviour
{
public string value = "11";
public void Test() { Debug.Log("test"); }
}
奇怪的问题,如下解决:
if (GUI.Button(new Rect(10, 150, 150, 100), "first click"))
{
Destroy(tmp2);
tmp2 = null;
}
完全百思不得其解,已经是Null了,为什么还能调用其方法呢?u3d的bug吧,估计。
所以以后我们要引用一个物体,销毁是我们调用的,那么最好设置一下引用为null。