Unity Dynamic Batching
1 public class test1 : MonoBehaviour { 2 3 public GameObject prefab; 4 5 void Start() 6 { 7 for (int i = 0; i < 100; i++) 8 { 9 GameObject tmp = Instantiate(prefab) as GameObject; 10 11 //Make sure you don't clone the material at runtime. If that's the case, then every object will have its own duplicated material.so they can't dynamic batching 12 13 //For example, this kind of code causes a cloning: 14 15 //renderer.material.color = Color.white; 16 17 //In that particular case, vertex coloring is a workaround to change the color without duplicating the material. 18 19 //Try to use only renderer.sharedMaterial or renderer.sharedMaterials. 20 tmp.GetComponent<Renderer>().material.color = Color.red; 21 } 22 } 23 }