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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
  
namespace Events_Interfaces
{
 public delegate void dele();//声明代表 delegate 关键字通知编译器 dele 是一个委托类型
 public interface IEvents    //定义接口IEvents,包含方法FireEvent事件event1
 {
  event dele event1;
  void FireEvent();
 }
 public class Form1 : System.Windows.Forms.Form
 {
  private System.Windows.Forms.Label label1;
  private System.Windows.Forms.TextBox textBox1;
  private System.Windows.Forms.Label label2;
  private System.Windows.Forms.Button button1;
  private System.Windows.Forms.Label label3;
  
  private System.ComponentModel.Container components =null;
  
  public Form1()
  {
   InitializeComponent();
  }
  
  protected override void Dispose( bool disposing )
  {
   if( disposing )
   {
    if (components != null)
    {
     components.Dispose();
    }
   }
   base.Dispose( disposing );
  }
  
  #region Windows Form Designer generated code
  
  private void InitializeComponent()
  {
   this.textBox1 = new System.Windows.Forms.TextBox();
   this.label1 = new System.Windows.Forms.Label();
   this.button1 = new System.Windows.Forms.Button();
   this.label2 = new System.Windows.Forms.Label();
   this.label3 = new System.Windows.Forms.Label();
   this.SuspendLayout();
  
   this.textBox1.Location = new System.Drawing.Point(8, 80);
   this.textBox1.Name = "textBox1";
   this.textBox1.Size = new System.Drawing.Size(56,23);
   this.textBox1.TabIndex = 1;
   this.textBox1.Text = "";
   this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Key_Press);
  
   this.label1.Location = new System.Drawing.Point(16, 16);
   this.label1.Name = "label1";
   this.label1.Size = new System.Drawing.Size(256,64);
   this.label1.TabIndex = 0;
   this.label1.Text = "Whenever you use the arrow keys inside the text box, Corresponding events will be" +"fired to display the label appropriately. Have a try!!";
  
   this.button1.Location = new System.Drawing.Point(240, 112);
   this.button1.Name = "button1";
   this.button1.Size = new System.Drawing.Size(48,23);
   this.button1.TabIndex = 3;
   this.button1.Text = "Exit";
   this.button1.Click += new System.EventHandler(this.button1_Click);
   //
   // label2
   //
   this.label2.Location = new System.Drawing.Point(88, 80);
   this.label2.Name = "label2";
   this.label2.Size = new System.Drawing.Size(184,23);
   this.label2.TabIndex = 2;
   this.label2.TextAlign =System.Drawing.ContentAlignment.MiddleCenter;
   //
   // label3
   //
   this.label3.Location = new System.Drawing.Point(8, 104);
   this.label3.Name = "label3";
   this.label3.Size = new System.Drawing.Size(64,23);
   this.label3.TabIndex = 4;
   this.label3.TextAlign =System.Drawing.ContentAlignment.MiddleCenter;
   //
   // Form1
   //
   this.AutoScaleBaseSize = new System.Drawing.Size(6, 16);
   this.ClientSize = new System.Drawing.Size(292,141);
   this.Controls.AddRange(new System.Windows.Forms.Control[] {this.label3,this.button1,this.label2,this.textBox1,this.label1});
  
   this.Font= new System.Drawing.Font("Comic SansMS",8.25F,System.Drawing.FontStyle.Regular,
    System.Drawing.GraphicsUnit.Point,((System.Byte)(0)));
   this.Name = "Form1";
   this.Text = "Events";
   this.ResumeLayout(false);
  }
  #endregion
  
  static void Main()
  {
   Application.Run(new Form1());
  }
  
  private void Key_Press(object sender,System.Windows.Forms.KeyEventArgs e)
  {
   textBox1.Text = "";
   label2.Text = "";
   string keyId = e.KeyCode.ToString();
   switch (keyId)//判断是否按下方向键
   {
    case "Right":
     label3.Text = "";
     IEvents id1 = new EventClass1();    //实例化一个接口
     id1.event1 += new dele(EventFired1);//定义EventClass1中的事件响应方法
     id1.FireEvent();                    //调用EventClass1中的FireEvent方法,触发event1 事件,事件调用EventFired1方法
     break;
    case "Left":
     label3.Text = "";
     IEvents id2 = new EventClass2();
     id2.event1 += new dele(EventFired2);
     id2.FireEvent();
     break;
    case "Down":
     label3.Text = "";
     IEvents id3 = new EventClass3();
     id3.event1 += new dele(EventFired3);
     id3.FireEvent();
     break;
    case "Up":
     label3.Text = "";
     IEvents id4 = new EventClass4();
     id4.event1 += new dele(EventFired4);
     id4.FireEvent();
     break;
    default:
     label3.Text = keyId;
     break;
   }
  }
  //EventFired1方法
  public void EventFired1()
  {
   label2.Text = "";
   label2.Text = "You pressed RIGHT arrow key";
  }
  public void EventFired2()
  {
   label2.Text = "";
   label2.Text = "You pressed LEFT arrow key";
  }
  public void EventFired3()
  {
   label2.Text = "";
   label2.Text = "You pressed DOWN arrow key";
  }
  public void EventFired4()
  {
   label2.Text = "";
   label2.Text = "You pressed UP arrow key";
  }
  
  private void button1_Click(object sender,System.EventArgs e)
  {
   Application.Exit();
  }
 } 

public class EventClass1 : IEvents//EventClass1继承接口IEvents
 {
  public event dele event1;//定义事件成员event1
  //当事件发生时
  public void FireEvent()
  {
   event1();//调用事件处理
  }
 } 

  public class EventClass2 : IEvents
 {
  public event dele event1;
  public void FireEvent()
  {
   event1();
  }
 }
 public class EventClass3 : IEvents
 {
  public event dele event1;
  public void FireEvent()
  {
   event1();
  }
 } 
public class EventClass4 : IEvents
 {
  public event dele event1;
  public void FireEvent()
  {
   event1();
  }
 }  
}
源代码下载:/Files/chinhr/EVENT-INTERFACE.rar
posted on 2007-12-05 13:20  莫问奴归处  阅读(509)  评论(0编辑  收藏  举报
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