iOS开发之语音功能实现

 

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    //创建语音配置,appid必须要传入,仅执行一次则可

    NSString *initString = [[NSString alloc] initWithFormat:@"appid=570f3db3"];

    //所有服务启动前,需要确保执行createUtility

    [IFlySpeechUtility createUtility:initString];

    return YES;

}

制作录音文件,使用apple原生API框架。需要添加头文件AVFoundation框架,在程序第一次启用时候会请求是否打开此项功能。另使用科大API只能免费使用在线SDK,调用离线SDK只能用于3个iOS设备使用35天。离线购买价格很贵。

#import "iflyMSC/IFlyMSC.h"

#import "iflyMSC/IFlySpeechConstant.h"

#import "iflyMSC/IFlySpeechRecognizerDelegate.h"

#import "iflyMSC/IFlySpeechRecognizer.h"

@import AVFoundation;

<AVAudioRecorderDelegate>使用代理

 

@property (nonatomic,strong)IFlySpeechRecognizer *iFlySpeechRecognizer;

@property (nonatomic,strong)AVAudioRecorder *recorder;

@property (nonatomic,strong)AVAudioPlayer *player;

@property (nonatomic,strong)NSTimer *timer;

@property (nonatomic,strong)NSURL *url;

@property (nonatomic,strong)NSMutableDictionary *dict;

@property (nonatomic,strong)UIProgressView *gress;

@property (nonatomic,strong)NSMutableString *text;

 @property (weak, nonatomic) IBOutlet UITextField *textField;

 

 

 AVAudioSession *session = [AVAudioSession sharedInstance];

//单例模式,设置为录音并播放

    [session setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];

    [session setActive:YES error:nil];

NSString *str = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];

    self.url = [NSURL fileURLWithPath:[str stringByAppendingPathComponent:@"myFirstRecord.caf"]];

    设置文件的保存路径

    self.gress = [[UIProgressView alloc]initWithProgressViewStyle:UIProgressViewStyleDefault];

    self.gress.progress = 0;设置进度条

    self.gress.frame = CGRectMake(90, 200, 200, 2);

    [self.view addSubview:self.gress];

 

  self.dict = [NSMutableDictionary dictionary];

    [self.dict setObject:@(kAudioFormatLinearPCM) forKey:AVFormatIDKey];

    [self.dict setObject:@10000 forKey:AVSampleRateKey];

    [self.dict setObject:@1 forKey:AVNumberOfChannelsKey];

    [self.dict setObject:@8 forKey:AVLinearPCMBitDepthKey];

    [self.dict setObject:@(YES) forKey:AVLinearPCMIsFloatKey];

 

 if (!_recorder) {

        _recorder = [[AVAudioRecorder alloc]initWithURL:self.url settings:self.dict error:nil];

        _recorder.delegate = self;

        _recorder.meteringEnabled = YES;

    }

    

    if (!_player) {

        _player = [[AVAudioPlayer alloc]initWithContentsOfURL:self.url error:nil];

    }

    

    [self start];

 

- (void)start{

    _iFlySpeechRecognizer = [IFlySpeechRecognizer sharedInstance]; //设置听写模式

    _iFlySpeechRecognizer.delegate = self;

    //2.设置听写参数

    [_iFlySpeechRecognizer setParameter: @"iat" forKey: [IFlySpeechConstant IFLY_DOMAIN]];

    //asr_audio_path是录音文件名,设置value为nil或者为空取消保存,默认保存目录在 Library/cache下。

    [_iFlySpeechRecognizer setParameter:@"asrview.pcm" forKey:[IFlySpeechConstant ASR_AUDIO_PATH]];

    //3.启动识别服务 [_iFlySpeechRecognizer start]; 

}

- (NSTimer *)timer{

   

    if (!_timer) {

        _timer = [NSTimer scheduledTimerWithTimeInterval:1/20.0 target:self selector:@selector(showProgress:) userInfo:nil repeats:YES];

         NSLog(@"nstime");

    }

    return _timer;

}

- (void)showProgress:(NSTimer*)t{

    [self.recorder updateMeters];

    float power = [self.recorder averagePowerForChannel:0];//取得第一个通道的音频,注意音频强度范围时-160到0

    self.gress.progress = (power+160)/160.0;

}

 

- (IBAction)recording:(id)sender {

        if (![self.recorder isRecording]) {

        [self.recorder record];

        self.timer.fireDate = [NSDate distantPast];

    }

     NSLog(@"录音开始!");

}

- (IBAction)pause:(id)sender {

    if (![self.recorder isRecording]) {

        [self.recorder pause];

        self.timer.fireDate = [NSDate distantFuture];

    }else{

    

        [self.recorder record];

        self.timer.fireDate = [NSDate distantPast];

    }

     NSLog(@"暂停切换!");

}

- (IBAction)stop:(id)sender {

    [self.recorder stop];

     NSLog(@"录音结束!");

    self.timer.fireDate = [NSDate distantFuture];

    self.timer = nil;

    self.gress.progress = 0;

}

 

- (IBAction)iflyClick:(id)sender {

    NSLog(@"iflyClick");按下button的时候调用方法TouchDown

    _text = [[NSMutableString alloc]init];

    [_iFlySpeechRecognizer startListening];

    

}

- (IBAction)iflyClickstop:(id)sender {

     NSLog(@"iflyClickstop");离开button后调用的方法,无论是在按钮上离开还是在按钮外离开都执行。TouchUpInside&TouchUpOutside

    [_iFlySpeechRecognizer stopListening];

}

 

#pragma  - mark -   AVAudioRecordDelegate

 

- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag{

    AVAudioSession *session = [AVAudioSession sharedInstance];

    [session setCategory:AVAudioSessionCategoryPlayback error:nil]; //开启扬声器

    [session setActive:YES error:nil];

    if(![self.player isPlaying]){

        [self.player play];

    }

     NSLog(@"录音完成!");

}

 

#pragma  - mark -   IFlySpeechRecognizerDelegate

- (void) onError:(IFlySpeechError *) errorCode{

     NSLog(@"onError-----------------%@",errorCode);

 

}

 

- (void) onResults:(NSArray *) results isLast:(BOOL)isLast{

     NSLog(@"onResults-----------------%@",results);

    NSMutableString *result = [[NSMutableString alloc] init];

         NSDictionary *dic = [results objectAtIndex:0];

    for (NSString *key in dic){

               [result appendFormat:@"%@",key];//合并结果

 

        }

       NSLog(@"result-------%@",result);

    NSMutableArray *strArr = [[result componentsSeparatedByString:@"\"}]}"] mutableCopy];

    [strArr removeLastObject];

    for (NSString *str in strArr) {

      [_text appendString:[[str componentsSeparatedByString:@"\""]lastObject]];

    }

     NSLog(@"_text-------%@",_text);

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

        self.textField.text = _text;

    });

    

}

 

 

-(void)viewWillDisappear:(BOOL)animated

{

    [_iFlySpeechRecognizer cancel];

    _iFlySpeechRecognizer.delegate = nil;

     //设置回非语义识别

    [_iFlySpeechRecognizer destroy];

   [super viewWillDisappear:animated];

 }

posted @ 2016-04-15 16:56  象棋中的象棋  阅读(693)  评论(0编辑  收藏  举报