摘要:
using UnityEngine; using System.Collections; using System.IO; /// /// Save render texture. /// 1.需要在Assets同级目录下新建一个Dump文件夹 /// 2.一般绑在摄像机下 /// 3.摄像机中添加RenderTexture,并将其设置为OutputTexture /// public cl... 阅读全文
摘要:
using UnityEngine; using System.Collections; using UnityEngine.UI; /// <summary> /// User interface alpha ctrl. /// 统一控制图片的透明度 /// </summary> public c 阅读全文
摘要:
using UnityEngine; using System.Collections; using UnityEditor; public class ChangeMaterial : EditorWindow { static string path = "Assets/_Materials/" 阅读全文