照片墙
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title></title> <style type="text/css"> *{ margin:0; padding:0; } #ul1{ width:400px; height:400px; background-color: skyblue; margin:20px auto; position:relative; } #ul1 li{ width:100px; height:100px; background-color: #9e9e9e; float: left; list-style: none; text-align: center; line-height: 100px; margin-left: 25px; margin-top: 25px; cursor: pointer; } </style> </head> <body> <input type="button" id="input1" value="随机"/> <ul id="ul1"> <li>1</li> <li>2</li> <li>3</li> <li>4</li> <li>5</li> <li>6</li> <li>7</li> <li>8</li> <li>9</li> </ul> </body> <script src="js/tween.js"></script> <script> var oUl = document.getElementById('ul1'); var oInput = document.getElementById('input1'); var aLi = oUl.getElementsByTagName('li'); var izIndex = 1; var arr2 = []; //布局转换,把浮动布局转换成定位布局 var arr = []; for(var i=0;i<aLi.length;i++){ //把每一项的top值和left值都存入数组中 arr.push({'left': aLi[i].offsetLeft,'top': aLi[i].offsetTop}); } for(var i=0;i<aLi.length;i++){ aLi[i].style.position = 'absolute'; aLi[i].style.top = arr[i].top + 'px'; aLi[i].style.left = arr[i].left + 'px'; aLi[i].style.margin = 0; } //拖拽 for(var i=0;i<aLi.length;i++){ aLi[i].index = i; drag(aLi[i]); } function drag(obj){ obj.onmousedown = function(ev){ var ev = ev || window.event; var disX = ev.clientX - obj.offsetLeft; var disY = ev.clientY - obj.offsetTop; //确保被拖拽的元素的层级永远最高,不被覆盖 obj.style.zIndex = izIndex++; document.onmousemove = function(ev){ var ev = ev || window.event; obj.style.left = ev.clientX - disX +'px'; obj.style.top = ev.clientY - disY +'px'; for(var i=0;i<aLi.length;i++){ aLi[i].style.border = ''; } var nL = nearby(obj); if(nL){ nL.style.border = '1px solid red'; } } document.onmouseup = function(){ document.onmousemove = null; document.onmouseup = null; var nL = nearby(obj); //运动 if(nL){ starMove(nL,{left:arr[obj.index].left,top:arr[obj.index].top},500,'easeOut'); starMove(obj,{left:arr[nL.index].left,top:arr[nL.index].top},500,'easeOut'); nL.style.border = ''; //索引转换 var changeIndex = nL.index; nL.index = obj.index; obj.index = changeIndex; }else{ //如果没有碰撞还回到原始位置 starMove(obj,{left:arr[obj.index].left,top:arr[obj.index].top},500,'easeOut'); } } return false; } } //碰撞 function isCollision(obj,obj2){ var T1 = obj.offsetTop; var L1 = obj.offsetLeft; var R1 = obj.offsetLeft + obj.offsetWidth; var B1 = obj.offsetTop + obj.offsetHeight; var T2 = obj2.offsetTop; var L2 = obj2.offsetLeft; var R2 = obj2.offsetLeft + obj2.offsetWidth; var B2 = obj2.offsetTop + obj2.offsetHeight; if(R1<L2 || L1>R2 || B1<T2 || T1>B2 ){ //碰不到的情况 return false; }else{ return true; } } function nearby(obj){ var value = 9999; var index = -1; for(var i=0;i<aLi.length;i++){ if(isCollision(obj,aLi[i]) && aLi[i] != obj){ //排除掉自身 var c = j1(obj,aLi[i]); if(c<value){ value = c; index = i; } } } if(index != -1){ return aLi[index]; }else{ return false; } } function j1(obj1,obj2){ var a = obj1.offsetLeft - obj2.offsetLeft; var b = obj1.offsetTop - obj2.offsetTop; return Math.sqrt(a*a + b*b); } oInput.onclick = function(){ var randomArr = [0,1,2,3,4,5,6,7,8]; randomArr.sort(function(){ return Math.random()-0.5; }); for(var i=0;i<aLi.length;i++){ starMove(aLi[i],{left:arr[randomArr[i]].left,top:arr[randomArr[i]].top},500,'easeOut'); //调换位置之后,index也对应变化 aLi[i].index = randomArr[i]; } } </script> </html>
tween.js
var Tween = { linear: function (t, b, c, d){ //匀速 return c*t/d + b; }, easeIn: function(t, b, c, d){ //加速曲线 return c*(t/=d)*t + b; }, easeOut: function(t, b, c, d){ //减速曲线 return -c *(t/=d)*(t-2) + b; }, easeBoth: function(t, b, c, d){ //加速减速曲线 if ((t/=d/2) < 1) { return c/2*t*t + b; } return -c/2 * ((--t)*(t-2) - 1) + b; }, easeInStrong: function(t, b, c, d){ //加加速曲线 return c*(t/=d)*t*t*t + b; }, easeOutStrong: function(t, b, c, d){ //减减速曲线 return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeBothStrong: function(t, b, c, d){ //加加速减减速曲线 if ((t/=d/2) < 1) { return c/2*t*t*t*t + b; } return -c/2 * ((t-=2)*t*t*t - 2) + b; }, elasticIn: function(t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入) if (t === 0) { return b; } if ( (t /= d) == 1 ) { return b+c; } if (!p) { p=d*0.3; } if (!a || a < Math.abs(c)) { a = c; var s = p/4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, elasticOut: function(t, b, c, d, a, p){ //正弦增强曲线(弹动渐出) if (t === 0) { return b; } if ( (t /= d) == 1 ) { return b+c; } if (!p) { p=d*0.3; } if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }, elasticBoth: function(t, b, c, d, a, p){ if (t === 0) { return b; } if ( (t /= d/2) == 2 ) { return b+c; } if (!p) { p = d*(0.3*1.5); } if ( !a || a < Math.abs(c) ) { a = c; var s = p/4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } if (t < 1) { return - 0.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b; }, backIn: function(t, b, c, d, s){ //回退加速(回退渐入) if (typeof s == 'undefined') { s = 1.70158; } return c*(t/=d)*t*((s+1)*t - s) + b; }, backOut: function(t, b, c, d, s){ if (typeof s == 'undefined') { s = 3.70158; //回缩的距离 } return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, backBoth: function(t, b, c, d, s){ if (typeof s == 'undefined') { s = 1.70158; } if ((t /= d/2 ) < 1) { return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; } return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, bounceIn: function(t, b, c, d){ //弹球减振(弹球渐出) return c - Tween['bounceOut'](d-t, 0, c, d) + b; }, bounceOut: function(t, b, c, d){ if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b; } return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b; }, bounceBoth: function(t, b, c, d){ if (t < d/2) { return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b; } return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b; } } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } function starMove(obj,json,time,fx,callBack) { var iNowTime=getNow(); var iCur={}; for(var attr in json) { if(attr=="opacity") { iCur[attr]=Math.round(getStyle(obj,attr)*100); } else { iCur[attr]=parseInt(getStyle(obj,attr)); } } clearInterval(obj.oTimer); obj.oTimer=setInterval(function(){ var iTime=time-Math.max(0,iNowTime-getNow()+time); for(var attr in json) { var iVal=Tween[fx](iTime,iCur[attr],json[attr]-iCur[attr],time) if(attr=="opacity") { obj.style.opacity=iVal/100; obj.style.filter="alpha(opacity="+iVal+")" } else { obj.style[attr]=iVal+"px"; } } if(iTime==time) { clearInterval(obj.oTimer); if(callBack) { callBack.call(obj); } } },14); } function getNow() { return new Date().getTime(); }