设计模式之观察者(OBSERVER)模式
定义
定义对象间的一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并被自动更新。
Observer模式描述了如何建立这种关系。这一模式中的关键对象是目标(subject)和观察者(observer)。一个目标可以有任意数目的依赖它的观察者。一旦目标的状态发生改变,所有的观察者都得到通知。这种交互也称为发布-订阅(publish-subscribe)。目标是通知的发布者。故观察者模式又名 依赖(Dependents),发布-订阅(Publish-Subscribe)。
适用场景
以下任何一种情况可以使用观察者模式:
- 当一个抽象模型有两个方面,其中一个方面依赖于另一个方面。将这两者封装在独立的对象中以使它们可以各自独立地改变和复用。
- 当对一个对象的改变需要同时改变其它对象,而不知道具体有多少对象有待改变。
- 当一个对象必须通知其它对象,而它又不能假定其它对象是谁。换言之,你不希望这些对象是紧密耦合的。
代码示例
观察者模式,首先需要定义观察者基类(接口)Observer和目标基类(接口)Subject,观察者基类需要对外提供一个接口函数Update,Update是一个纯虚函数,方便多态的实现,供目标通知观察者更新。
class Subject; class Observer{ public: virtual ~Observer(); virtual void Update(Subject* theChangedSubject) = 0; protected: Observer(); };
目标基类需要提供支持观察者订阅函数Attach;观察者取消订阅函数Detach;对已订阅的所有观察者进行广播的函数Notify,在目标变化后,该函数遍历通知所有已订阅的观察者;以及用于存储已订阅该目标的所有观察者的列表结构List。
class Subject{ public: virtual ~Subject(); virtual void Attach(Observer *); virtual void Detach(Observer *); virtual void Notify(); protected: Subject(); private: List<Observer *> *_observers; }; void Subject::Attach(Observer* o){ _observers->Append(o); } void Subject::Detach(Observer *o){ _observers->Remove(o); } void Subject::Notify(){ ListIterator<Observer*> i(_observers); for(i.First(); !i.IsDone(); i.Next()){ i.CurrentItem->Update(this); } }
基于目标接口类Subject和观察者接口类Observer,下面是GOF写的设计模式一书中的观察者模式应用——一个简单的时钟,每当定时器滴答一下,定时器(目标)就会通知时钟(观察者)绘制界面更新显示。
ClockTimer是基于目标接口类实现的目标实例,GetHour、GetMinute、GetSecond分别用于获取时、分、秒,Tick函数为计时器实现函数,每过一个滴答时刻,该函数就会调用目标基类的Notify函数通知所有已订阅观察者对象。
class ClockTimer::public Subject{ public: ClockTimer(); virtual int GetHour(); virtual int GetMinute(); virtual int GetSecond(); void Tick(); }; void ClockTimer::Tick(){ //update internal time-keeping state //... Notify(); }
DigitalClock继承Widget和Observer,实现观察者实例。构造函数中初始化目标实现类ClockTimer,并订阅当前观察者对象;析构函数中取消订阅当前观察者对象;Update函数是观察者基类纯虚函数的真正实现,当目标ClockTimer更新,调用Notify时,会调用到当前对象Update函数,在Update函数中再调用Draw更新时钟界面显示。
class DigitalClock::public Widget,public Observer{ public: DigitalClock(ClockTimer *); virtual ~DigitalClock(); virtual void Update(Subject *); //overrides Observer operation virtual void Draw(); //overrides Widget operation; //defines how to draw the digital clock private: ClockTimer* _subject; }; DigitalClock::DigitalClock(ClockTimer *s){ _subject = s; _subject->Attach(this); } DigitalClock::~DigitalClock(){ _subject->Detach(this); } void DigitalClock::Update(Subject * theChangedSubject){ if(theChangedSubject == _subject){ Draw(); } } void DigitalClock::Draw(){ //get the new values from the subject int hour = _subject->GetHour(); int minute = _subject->GetMinute(); //etc. //draw the digital clock }
有了上述观察者和目标的实现类后,就能实现基于观察者设计模式的数字时钟实现,code为:
ClockTimer *timer = new ClockTimer;//新建目标对象 DigitalClock *digitalClock = new DigitalClock(timer);//新建观察者对象并订阅ClockTimer目标对象
上例是目标-观察者一 一对应的示例,比如实现多个相同时间的数字时钟,这时会用到单目标-多观察者模型:
ClockTimer *timer = new ClockTimer; DigitalClock *digitalClock1 = new DigitalClock(timer);//Observer 1 DigitalClock *digitalClock2 = new DigitalClock(timer);//Observer 2 . . . DigitalClock *digitalClockn = new DigitalClock(timer);//Observer n
当要实现监听多个端口的TCP连接的程序,这时会用到多目标-单观察者模型,需要在上ClockTimer和DigitalClock的基础上稍作修改,将观察者类中的目标用二维指针来存储目标对象,目标类、观察者类以及应用代码如下:
目标类:
class ClientTCPConnect::public Subject{ public: TcpConnect(); virtual void OnReceivedData();//Received Data virtual void GetData(); }; void ClientTCPConnect::OnReceivedData(){ //... Notify(); } void ClientTCPConnect::GetData(){ //Get TCP Data }
观察者类:
ServerTCPConnect构造函数中传入目标者类的指针和大小,并订阅所有目标者类。
class ServerTCPConnect::public Observer{ public: ServerTCPConnect(ClientTCPConnect **, int size); virtual ~ServerTCPConnect(); virtual void Update(Subject *); //overrides Observer operation virtual void DealClientConnect(Subject *); private: ClientTCPConnect **_sbuject; int _size; }; ServerTCPConnect::ServerTCPConnect(ClientTCPConnect**s, int size){ _subject = s; for(int i = 0; i < _size; i++){ _subject[i]->Attach(this); } } ServerTCPConnect::~ServerTCPConnect(){ for(int i = 0; i < _size; i++){ _subject[i]->Detach(this); } } void ServerTCPConnect::Update(Subject * theChangedSubject){ for(int i = 0; i < _size; i++){ if(theChangedSubject == _subject[i]){ DealClientConnect(_subject[i]); } } } void ServerTCPConnect::DealClientConnect(Subject *s){ ClientTCPConnect *tcp = (ClientTCPConnect *)s; tcp->GetData();//deal with TCP Data }
应用:
int n=10; ClientTCPConnect **ClientConnect = new ClientTCPConnect*[n]; for(int i = 0; i < n; i++){ ClientConnect[i] = new ClientTCPConnect; } ServerTCPConnect *serverConnect = new ServerTCPConnect(ClientConnect, n);
再复杂的就是多目标-多观察者模型,可由上多目标-单观察者和单目标-多观察者模型组合而成。
int n = 10; ClientTCPConnect **ClientConnect = new ClientTCPConnect*[n]; for(int i = 0; i < n; i++){ ClientConnect[i] = new ClientTCPConnect; } int m = 20; ServerTCPConnect **ServerConnect = new ServerTCPConnect*[m]; for(int j = 0; i < m; j++){ ServerConnect[i] = new ServerTCPConnect(ClientConnect, n); }
上面基本上都是相同的观察者和目标类,那么目标和观察者为不同的类时,该如何组合成多目标——多观察者的实例呢?
目标类ClientTCPConnect,ClientTCPConnect1,、、、,ClientTCPConnect_n的实现:
class ClientTCPConnect::public Subject{ public: ClientTCPConnect(); virtual void OnReceivedData();//Received Data virtual void GetData(); }; void ClientTCPConnect::OnReceivedData(){ //... Notify(); } void ClientTCPConnect::GetData(){ //Get TCP Data } . . . class ClientTCPConnect_n::public Subject{ public: ClientTCPConnect_n(); virtual void OnReceivedData_n();//Received Data virtual void GetData_n(); }; void ClientTCPConnect_n::OnReceivedData_n(){ //... Notify(); } void ClientTCPConnect_n::GetData_n(){ //Get TCP Data }
观察者类ServerTCPConnect,ServerTCPConnect1,、、、,ServerTCPConnect_m的实现:
class ServerTCPConnect::public Observer{ public: ServerTCPConnect(Subject **, int size); virtual ~ServerTCPConnect(); virtual void Update(Subject *); //overrides Observer operation virtual void DealClientConnect(Subject *); private: Subject **_subject; ClientTCPConnect_k *_subject_k; . . . ClientTCPConnect_l *_subject_l; int _size; }; ServerTCPConnect::ServerTCPConnect(Subject **s, int size){ _subject = s; _subject_k = (ClientTCPConnect_k*)_subject[k]; _subject_k->Attach(this); . . . _subject_l = (ClientTCPConnect_l*)_subject[l]; _subject_l->Attach(this); } ServerTCPConnect::~ServerTCPConnect(){ _subject_k->Detach(this); . . . _subject_l->Detach(this); } void ServerTCPConnect::Update(Subject * theChangedSubject){ for(int i = 0; i < _size; i++){ if(theChangedSubject == _subject[i]){ DealClientConnect(_subject[i]); } } } void ServerTCPConnect::DealClientConnect(Subject *s){ if(ClientTCPConnect *tcp = dynamic_cast<ClientTCPConnect*>(s)){ tcp->GetData();//deal with TCP Data ... } . . . else if(ClientTCPConnect_n *tcp = dynamic_cast<ClientTCPConnect_n*>(s)){ tcp->GetData_n();//deal with TCP Data ... } } . . . class ServerTCPConnect_m::public Observer{ public: ServerTCPConnect_m(Subject **, int size); virtual ~ServerTCPConnect_m(); virtual void Update(Subject *); //overrides Observer operation virtual void DealClientConnect_m(Subject *); private: Subject **_subject; ClientTCPConnect_k *_subject_k; . . . ClientTCPConnect_l *_subject_l; int _size; }; ServerTCPConnect_m::ServerTCPConnect_m(Subject **s, int size){ _subject = s; _subject_k = (ClientTCPConnect_k*)_subject[k]; _subject_k->Attach(this); . . . _subject_l = (ClientTCPConnect_l*)_subject[l]; _subject_l->Attach(this); } ServerTCPConnect_m::~ServerTCPConnect_m(){ _subject_k->Detach(this); . . . _subject_l->Detach(this); } void ServerTCPConnect_m::Update(Subject * theChangedSubject){ for(int i = 0; i < _size; i++){ if(theChangedSubject == _subject[i]){ DealClientConnect_m(_subject[i]); } } } void ServerTCPConnect_m::DealClientConnect_m(Subject *s){ if(ClientTCPConnect *tcp = dynamic_cast<ClientTCPConnect*>(s)){ tcp->GetData();//deal with TCP Data ... } . . . else if(ClientTCPConnect_n *tcp = dynamic_cast<ClientTCPConnect_n*>(s)){ tcp->GetData_n();//deal with TCP Data ... } }
观察者模式模型图
说了这么多,有时不如一张图来的直接,观察者模式可以用下UML图来表示,清晰明了!
观察者模式UML图b)
著名的MVC(Model/View/Controller)模式也是基于OBSERVER设计模式的,Model类担任目标的角色,而View是观察者的基类,Controller用于控制应用程序的流程,它处理事件并作出响应。“事件”包括用户的行为和数据 Model 上的改变。
MVC组件之间的典型合作c)
观察者模式的优点是只要订阅/登记了之后,当目标改变时,观察者能自动更新。
参考资料:
a) 《设计模式:可复用面向对象软件的基础》
posted on 2017-07-15 15:30 SpartacusIn21 阅读(808) 评论(0) 编辑 收藏 举报