day_5.17 飞机大战

  ps:2018-7-24 20:58:11 重新整理这个飞机大战源码,我虽然这个时候没看源码,但是知道思路的话用其他语言还是可以写出来的!

  1 '''
  2 2018-5-13 19:53:46 完善成功
  3 一个打飞机的游戏
  4 其实就是面向对象那个
  5 有个主方法. 然后有飞机然后又子弹,逐步的迭代
  6 
  7 2018-5-14 18:40:15
  8 继续开干
  9 2018-5-17 17:42:29
 10 继续完善
 11 2018-5-17 20:00:32
 12 写基类(父类)
 13 然后写其他的子类
 14 '''
 15 import pygame
 16 import time
 17 from pygame.locals import *
 18 import random
 19 
 20 
 21 class EnemyPlane(object):
 22     '''敌机的类'''
 23     def __init__(self,screen_temp):
 24         self.x=0
 25         self.y=0
 26         self.screen =screen_temp
 27         self.image =pygame.image.load("./feiji/enemy0.png")
 28         self.bullet_list = [] #储存发射出去子弹对象引用
 29         self.direction ="right" #用来存储飞机默认的显式方向
 30 
 31     def display(self):
 32         self.screen.blit(self.image,(self.x,self.y))
 33         for bullet in self.bullet_list:
 34             bullet.display()
 35             bullet.move()
 36     def move(self):
 37         if self.direction =="right":
 38             self.x+= 10
 39         elif self.direction =="left":
 40             self.x -= 10
 41         if self.x>480-50:
 42             self.direction ="left"
 43         elif self.x<0:
 44             self.direction ="right"
 45 
 46     def fire(self):
 47         random_num = random.randint(1,100)
 48         if random_num ==8 or random_num ==20:
 49             self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
 50 
 51 class HeroPlane(object):
 52     '''玩家飞机'''
 53     def __init__(self,screen_temp):
 54         self.x=210
 55         self.y=700
 56         self.screen =screen_temp
 57         self.image =pygame.image.load("./feiji/hero1.png")
 58         self.bullet_list = [] #储存发射出去子弹对象引用
 59     def display(self):
 60         self.screen.blit(self.image,(self.x,self.y))
 61         for bullet in self.bullet_list:
 62          bullet.display()
 63          bullet.move()
 64          if bullet.judge(): #判断子弹是否越界
 65              self.bullet_list.remove(bullet)
 66     def move_left(self):
 67         self.x -=10
 68     def move_right(self):
 69         self.x +=10
 70     def fire(self):
 71         self.bullet_list.append(Bullet(self.screen,self.x,self.y))
 72 
 73 class Bullet(object):
 74     def __init__(self,screen_temp,x,y):
 75         self.x=x+40
 76         self.y=y-20
 77         self.screen =screen_temp
 78         self.image =pygame.image.load("./feiji/bullet.png")
 79     def display(self):
 80         self.screen.blit(self.image,(self.x,self.y))
 81     def move(self):
 82         self.y-=20
 83     def judge(self): #判断是否越界
 84         if self.y <0:
 85             return True
 86         else:
 87             return False
 88 
 89 class EnemyBullet(object):
 90     def __init__(self,screen_temp,x,y):
 91         self.x=x+25
 92         self.y=y+40
 93         self.screen =screen_temp
 94         self.image =pygame.image.load("./feiji/bullet1.png")
 95     def display(self):
 96         self.screen.blit(self.image,(self.x,self.y))
 97     def move(self):
 98         self.y+=10
 99     def judge(self):
100         if self.y >852:
101             return True
102         else:
103             return False
104 
105 def key_control(hero_temp):
106     # 获取事件,比如按键等
107     for event in pygame.event.get():
108         # 判断是否是点击了退出按钮
109         if event.type == QUIT:
110             print("exit")
111             exit()
112         # 判断是否是按下了键
113         elif event.type == KEYDOWN:
114             # 检测按键是否是a或者left
115             if event.key == K_a or event.key == K_LEFT:
116                 print('left')
117                 hero_temp.move_left()
118             # 检测按键是否是d或者right
119             elif event.key == K_d or event.key == K_RIGHT:
120                 print('right')
121                 hero_temp.move_right()
122             # 检测按键是否是空格键
123             elif event.key == K_SPACE:
124                 print('space')
125                 hero_temp.fire()
126 
127 def main():
128     #1.创建一个窗口
129     screen = pygame.display.set_mode((480,852),0,32)
130     #2. 创建一个背景图片
131     background = pygame.image.load("./feiji/background.png")
132     #3 创建一个飞机图片
133     hero = HeroPlane(screen)
134     #4.创建一个敌机
135     enemy = EnemyPlane(screen)
136     while True:
137         screen.blit(background,(0,0))
138         hero.display()
139         enemy.display()
140         enemy.move()#调用敌机的移动方法
141         enemy.fire()#敌机开火
142         pygame.display.update()
143         key_control(hero)
144         time.sleep(0.1)
145 
146 
147 if __name__ =="__main__":
148     main()

 

posted @ 2018-05-17 20:33  我想喝杨枝甘露~  阅读(161)  评论(0编辑  收藏  举报