html5 canvas 五子棋游戏

<!doctype html>
<html>
<head>
	<meta charset="utf-8">
	<title>五子棋</title>
	<style type="text/css">
	*{
		margin: 0px;
		padding: 0px;
	}
	canvas{
		background: url(images/bg.jpg);
	}
	canvas:hover{
		cursor: pointer;
	}
	</style>
</head>

<body>
	<canvas width="800" height="800" id="canvas"></canvas>
	
	<script type="text/javascript">
	
	//初始化
	var canvas = document.getElementById('canvas');
	var context = canvas.getContext('2d');
	var flag = 1;
	
	//定义二维数组
	var data = new Array();
	for(var i=1; i<16; i++){
		data[i] = new Array();
		for(var j=1; j<16; j++){
			data[i][j] = 0;
		}
	}
	
	window.onload = function() {
		// 1.绘制网格
		drawGrid();
		// 2.绘制棋子
		drawPiece();
	}
	
	function drawGrid() {
		for(var i=1; i<16; i++){
			context.beginPath();
			context.moveTo(50, 50*i);
			context.lineTo(750, 50*i);
			context.closePath();
			context.stroke();
		}
		
		for(var i=1; i<16; i++){
			context.beginPath();
			context.moveTo(50*i, 50);
			context.lineTo(50*i, 750);
			context.closePath();
			context.stroke();
		}
	}
	
	function drawPiece() {
		canvas.onclick = function(){
			
			var x = Math.round(event.clientX/50);
			var y = Math.round(event.clientY/50);
			
			if(data[x][y] !=0){
				alert("棋子不能重复"); return false;
			}
			if(flag == 1){
				data[x][y] = 1;
				context.fillStyle = "#000";
				context.beginPath();
				context.arc((x*50), (y*50), 20, 0*Math.PI, 2*Math.PI, false);
				context.closePath();
				context.fill();
				bunko(x, y, flag);
				flag = 2;
			}else{
				data[x][y] = 2;
				context.fillStyle = "#fff";
				context.beginPath();
				context.arc((x*50), (y*50), 20, 0*Math.PI, 2*Math.PI, false);
				context.closePath();
				context.fill();
				bunko(x, y, flag);
				flag = 1;
			}
		}

		function bunko(x, y, flag) {
			var count1 = 0;
			var count2 = 0;
			var count3 = 0;
			var count4 = 0;

			/* 1.水平方向判断 */
			
			//向左判断
			for(var n=x; n>0; n--){
				if(data[n][y] != flag){
					break;
				}
				count1 = count1+1;
			}

			//向右判断	x+1 表示在水平方向上判断时不包含当前棋子本身
			for(var n=x+1; n<16; n++){
				if(data[n][y] != flag){
					break;
				}
				count1 = count1+1;
			}

			/* 2.垂直方向判断 */

			//向上判断
			for(var n=y; n>0; n--){
				if(data[x][n] != flag){
					break;
				}
				count2 = count2+1;
			}

			//向下判断 y+1 表示在垂直方向上判断时不包含当前棋子本身
			for(var n=y+1; n<16; n++){
				if(data[x][n] != flag){
					break;
				}
				count2 = count2+1;
			}

			/* 3.斜对角(右下左上方向)*/

			//右下左上
			for(var n=x, m=y; n>1 && m>1; n--, m--){

				if(data[n][m] != flag){
					break;
				}
				count3 = count3+1;
				
			}

			for(var n=x+1, m=y+1; n<16 && m<16; n++, m++){

				if(data[n][m] != flag){
					break;
				}
				count3 = count3+1;
			}

			for(var n=x, m=y; n<16 && m>1; n++, m--){

				if(data[n][m] != flag){
					break;
				}
				count4 = count4+1;
			}

			for(var n=x-1, m=y+1; n>0 && m<16; n--, m++){
				
				if(data[n][m] != flag){
					break;
				}

				count4 = count4+1;
			}
			

			if(count1>=5 || count2>=5 || count3>=5 || count4>=5){
				if(flag == 1){
					alert("黑棋赢了!");
					return false;
				}else{
					alert("白起赢了!");
				}
			}
		}
	}
	</script>
</body>
</html>

  

posted @ 2015-01-18 11:48  陈朔  阅读(321)  评论(0编辑  收藏  举报