Lock Free 之 Hazard Pointer

Hazard Pointer

 

先看个例子:

int *p = new int(2);

void reader() {
if (nullptr != p) { //nullptr是C++11中引入的
cout << *p << endl;
}
}

void writer() {
delete p;
p = nullptr;
}

int main() {
thread t1(reader);
thread t2(writer);
t1.join();
t2.join();
return 0;
}

这个例子中,如果当线程 reader 判断完 发现它不是 nullptr 后,还未执行下一行就被调度出去,轮到线程 writer 执行,它执行完后,又继续调度线程 reader,此时执行 cout << *p << endl 导致程序崩溃。

 

通常多线程同步可以通过加锁解决,不过本文讨论的是lock free情况下的内存管理,下面是一个 Hazard Pointer(风险指针)的例子: 

#define MAX_THREAD_NUM 503
#define FETCH_AND_ADD(address, offset) __sync_fetch_and_add(address, offset)
#define CAS(address, oldValue, newValue) __sync_bool_compare_and_swap(address, oldValue, newValue)
#define CPU_RELAX() __asm__ __volatile__("pause\n" : : : "memory")
#define ACCESS_ONCE(x) (*((volatile __typeof__(x) *)&x))

template <typename T>
class HazardPointer {
 private:
  struct HazardPointerNode {
    T *p;
    HazardPointerNode *next;
  };

  // 线程级,每个线程都维护自己的链表,避免加锁
  struct HazardPointerList {
    int16_t len;  // list 节点容量
    int16_t num;  // list 已使用的节点个数
    HazardPointerNode list;
  } CACHE_ALIGNED;

 public:
  HazardPointer();
  ~HazardPointer(){};
  int acquire(T *p);  // 将指针 p 插入到 hp_list_,标记该线程正在使用 p,不能被释放
  int release(T *p);  // 从 hp_list_ 释放指针 p,标记 p 在当前线程不再使用
  int retire(T *p);   // 逻辑删除,将 指针 p 插入到 retire_list_
  int gc();        // 物理删除,对在当前线程 retire_list_ 里面的指针,如不在所有其它线程的 hp_list_ 中就可以 delete
 private:
  int help(HazardPointerList *list, T *p);  // 辅助在 hp_list_ 或者 retire_list_ 里面插入指针 p
  int get_thread_id() {
    static __thread int id = -1;
    if (id == -1) {
      id = FETCH_AND_ADD(&thread_count_, 1);
    }
    return id;
  }

 private:
  static constexpr int16_t NUM_TO_RECLAIM_P = 10;  // 触发 gc 的 retire_list_ 最小长度,避免频繁轮询所有线程的 hp_list_
 private:
  HazardPointerList *hp_list_;  // 正在使用的指针列表,每个线程有自己的链表,避免加锁
  HazardPointerList *retire_list_;  // 逻辑删除的指针列表,每个线程有自己的链表,避免加锁
  static int thread_count_;
};

template <typename T>
HazardPointer<T>::HazardPointer() {
  hp_list_ = new HazardPointerList[MAX_THREAD_NUM];
  retire_list_ = new HazardPointerList[MAX_THREAD_NUM];
  for (int i = 0; i < MAX_THREAD_NUM; i++) {
    hp_list_[i].len = 0;
    hp_list_[i].num = 0;
    hp_list_[i].list.next = NULL;
    hp_list_[i].list.p = NULL;
    retire_list_[i].len = 0;
    retire_list_[i].num = 0;
    retire_list_[i].list.next = NULL;
    retire_list_[i].list.p = NULL;
  }
}

template <typename T>
int HazardPointer<T>::thread_count_ = 0;

template <typename T>
int HazardPointer<T>::help(HazardPointerList *list, T *p) {
  if (p == NULL) {
    return 0;
  }
  int thread_id = get_thread_id();
  bool found = false;
  HazardPointerNode *tmp = NULL;

  // 优先复用当前线程的 hp_list 中的空指针
  for (tmp = &list[thread_id].list; tmp != NULL; tmp = tmp->next) {
    if (tmp->p == 0) {
      found = true;
      break;
    }
  }
  if (found) {
    tmp->p = p;
    list[thread_id].num++;
  } else {
    HazardPointerNode *new_hp = new HazardPointerNode();
    if (new_hp == NULL) {
      return -1;
    }
    new_hp->next = list[thread_id].list.next;  // 插入到链表头部
    list[thread_id].list.next = new_hp;
    new_hp->p = p;
    list[thread_id].len++;
    list[thread_id].num++;
  }
  return 0;
}

template <typename T>
int HazardPointer<T>::acquire(T *p) {
  return help(hp_list_, p);
}

template <typename T>
int HazardPointer<T>::release(T *p) {
  HazardPointerNode *tmp = NULL;
  int thread_id = get_thread_id();
  for (tmp = &hp_list_[thread_id].list; tmp != NULL; tmp = tmp->next) {
    if (tmp->p == p) {
      tmp->p = 0;
      hp_list_[thread_id].num--;
      return 0;
    }
  }
  return -1;
}

template <typename T>
int HazardPointer<T>::retire(T *p) {
  return help(retire_list_, p);
}

template <typename T>
int HazardPointer<T>::gc() {
  int thread_id = get_thread_id();
  if (retire_list_[thread_id].num < NUM_TO_RECLAIM_P) {
    return 0;
  } else {
    bool can_be_freed = true;
    HazardPointerNode *my = NULL;
    HazardPointerNode *other = NULL;
    // gc 线程访问其它线程的 hp_list_,是否需要锁呢 ?
    for (my = &retire_list_[thread_id].list; my != NULL; my = my->next) {
      T *candidate = my->p;
      if (candidate == NULL) {
        continue;
      }
      can_be_freed = true;
      for (int i = 0; i < MAX_THREAD_NUM && can_be_freed; i++) {
        if (i != thread_id) {
          for (other = &hp_list_[i].list; other != NULL; other = other->next) {
            if (other->p == candidate) {
              can_be_freed = false;
              break;
            }
          }
        }
      }
      if (can_be_freed) {
        delete candidate;
        my->p = NULL;
        retire_list_[thread_id].num--;
      }
    }
  }
  return 0;
}

这里: 

  • 对于读线程,acquire() 方法会把要读的指针放到 hp_list 中(此时gc() 线程不会将其释放), release() 方法 将 hp_list 对应指针置0(之后 gc() 线程可以释放);
  • 对于写线程,retire() 方法会把要释放的指针放到 retire_list 中(逻辑删除队列),最终物理删除是依靠 gc() 方法,gc 线程会检查 retire_list 中的指针,如果其中的指针在其它所有线程的 hp_list 都不存在,才真正释放;

注意:

  • 每个线程拥有、管理自己的 retire list 和 hazard pointer list ,这样可以避免维护 retire list和hazard pointer list 的开销,否则我们可能又得想尽脑汁去设计另外一套 lock free 的策略来管理这些 list,先有鸡先有蛋,无穷无尽;
  • 每个线程负责回收自己的 retire list 中记录维护的内存,只有当 retire list 的大小(数量)达到一定的阈值时,才进行GC,这样可以把GC的开销进行分摊;

还有个问题,Hazard Pointer 本身的内存只分配,不释放。在stack、queue 等数据结构里,需要的 Hazard Pointer 数量一般为 1(栈顶) 或者 2(队头、队尾),所以不释放问题不大。对于skip list这种数据结构又有遍历需求的,那么Hazard Pointer可能就不是非常适用了,可以考虑使用 Epoch Based Reclamation 技术。

 

 

下面的例子是基于 Hazard Pointer 实现的一个无锁队列:

  1 template<class T>
  2 class AdConcurrentMSQueue {
  3 private:
  4     struct QueueCell {
  5         ~QueueCell() {}
  6         T element_;
  7         QueueCell *next_;
  8     };
  9 
 10     struct HazardPointerGuard {
 11         HazardPointerGuard(AdHazardPointer<QueueCell> &manager, QueueCell *p): manager_(manager), p_(p)  {
 12             manager_.acquire(p_);
 13         }
 14         ~HazardPointerGuard() {
 15             manager_.release(p_);
 16         }
 17         AdHazardPointer<QueueCell> &manager_;
 18         QueueCell *p_;
 19     };
 20 public:
 21     AdConcurrentMSQueue();
 22     AdConcurrentMSQueue(const AdConcurrentMSQueue &other) = delete;
 23     AdConcurrentMSQueue& operator = (const AdConcurrentMSQueue &other) = delete;
 24     bool put(const T &p);
 25     bool get(T &p);
 26     int64_t size();
 27     int64_t size_approx() {
 28         return size();
 29     }
 30 private:
 31     void spin();
 32 private:
 33     QueueCell *volatile head_;
 34     QueueCell *volatile tail_;
 35     QueueCell *dummy_node_;
 36     AdHazardPointer<QueueCell> memory_manager_;
 37     int64_t pop_count_;
 38     int64_t push_count_;
 39 };
 40 
 41 
 42 template<class T>
 43 AdConcurrentMSQueue<T>::AdConcurrentMSQueue() {
 44     dummy_node_ = new QueueCell();
 45     dummy_node_->next_ = nullptr;
 46     head_ = dummy_node_;
 47     tail_ = dummy_node_;
 48     pop_count_ = 0;
 49     push_count_ = 0;
 50 }
 51 
 52 template<class T>
 53 bool AdConcurrentMSQueue<T>::put(const T &p)
 54 {
 55     QueueCell *cell = new QueueCell();
 56     if (cell == nullptr) {
 57         return false;
 58     }
 59     cell->element_ = p;
 60     cell->next_ = nullptr;
 61     QueueCell *volatile tail = nullptr;
 62     while (true) {
 63         tail = tail_;
 64         HazardPointerGuard record_tail(memory_manager_, tail);
 65         if (tail == tail_) {
 66             QueueCell *next = tail->next_;
 67             if (next == nullptr) {
 68                 if (CAS(&tail->next_, next, cell)) {
 69                     CAS(&tail_, tail, cell);
 70                     break;
 71                 } else {
 72                     spin();
 73                 }
 74             } else {
 75                 CAS(&tail_, tail, next);
 76             }
 77         } else {
 78             spin();
 79         }
 80     }
 81     FETCH_AND_ADD(&push_count_, 1);
 82     return true;
 83 }
 84 
 85 
 86 template<class T>
 87 bool AdConcurrentMSQueue<T>::get(T &element) {
 88     QueueCell *volatile tail = nullptr;
 89     QueueCell *volatile head = nullptr;
 90     QueueCell *next = nullptr;
 91     while (true) {
 92         tail = tail_;
 93         HazardPointerGuard record_tail(memory_manager_, tail);
 94         if (tail != tail_) {
 95             continue;
 96         }
 97         head = head_;
 98         HazardPointerGuard record_head(memory_manager_, head);
 99         if (head != head_) {
100             continue;
101         } else {
102             next = head->next_;
103             if (head == tail) {
104                 if (next == nullptr) {
105                     return false;
106                 } else {
107                     CAS(&tail_, tail, next);
108                 }
109             } else {
110                 HazardPointerGuard record_next(memory_manager_, next);
111                 if (next != head->next_) {
112                     continue;
113                 }
114                 element = next->element_;
115                 if (CAS(&head_, head, next)) {
116                     break;
117                 } else {
118                     spin();
119                 }
120             }
121         }
122     }
123     memory_manager_.retire(head);
124     memory_manager_.gc();
125     FETCH_AND_ADD(&pop_count_, 1);
126     return true;
127 }
128 
129 
130 template<class T>
131 void AdConcurrentMSQueue<T>::spin() {
132     static const int64_t INIT_LOOP = 1000000;
133     static const int64_t MAX_LOOP = 8000000;
134     static __thread int64_t delay = 0;
135     if (delay <= 0) {
136         delay = INIT_LOOP;
137     }
138     for (int64_t i = 0; i < delay; i++) {
139         CPU_RELAX();
140     }
141     int64_t new_delay = delay << 1LL;
142     if (new_delay <= 0 || new_delay >= MAX_LOOP) {
143         new_delay = INIT_LOOP;
144     }
145     delay = new_delay;
146 }
147 
148 template<class T>
149 int64_t AdConcurrentMSQueue<T>::size() {
150     return ACCESS_ONCE(push_count_) - ACCESS_ONCE(pop_count_);
151 }
View Code

 

 

参考:

http://www.yebangyu.org/blog/2015/12/10/introduction-to-hazard-pointer/

http://www.yebangyu.org/blog/2016/12/04/introductiontohazardpointer/

posted @ 2022-05-06 15:18  如果的事  阅读(185)  评论(0编辑  收藏  举报