CUDA入门笔记

硬件概念:

一个SM(Streaming Multiprocessor)中的所有SP(Streaming Processor)是分成Warp的,共享同一个Memory和Instruction Unit(指令单元)。

从硬件角度讲,一个GPU由多个SM组成(当然还有其他部分),一个SM包含有多个SP(以及还有寄存器资源,Shared Memory资源,L1cache,Scheduler,SPU,LD/ST单元等等)

GPU软硬件对应关系

SM采用的是SIMT (Single-Instruction, Multiple-Thread,单指令多线程)架构,基本的执行单元是线程束(warps),线程束包含32个线程.

线程数尽量为32的倍数,因为线程束(Warp)共享一个内存和指令。假如线程数是1,则Warp会生成一个掩码,当一个指令控制器对一个Warp单位的线程发送指令时,32个线程中只有一个线程在真正执行,其他31个进程会进入静默状态。

了解硬件的代码:

cu文件:

#include <iostream>
#include "cuda_runtime.h"
int main() {
    int dev = 0;
    cudaDeviceProp devProp;
    cudaGetDeviceProperties(&devProp, dev);
    std::cout << "使用GPU device " << dev << ": " << devProp.name << std::endl;
    std::cout << "SM的数量:" << devProp.multiProcessorCount << std::endl;
    std::cout << "每个SM的最大block数 maxBlocksPerMultiProcessor :" << devProp.maxBlocksPerMultiProcessor << std::endl;
    std::cout << "每个SM的最大线程数 maxThreadsPerMultiProcessor :" << devProp.maxThreadsPerMultiProcessor << std::endl;
    std::cout << "每个线程块的最大线程数 maxThreadsPerBlock :" << devProp.maxThreadsPerBlock << std::endl;

    std::cout << "regsPerBlock" << devProp.regsPerBlock << std::endl;
    std::cout << "maxGridSize" << devProp.maxGridSize[0] << " " << devProp.maxGridSize[1] << " " << devProp.maxGridSize[2]<< std::endl;
    std::cout << "每个线程块的共享内存大小:" << devProp.sharedMemPerBlock / 1024.0 << " KB" << std::endl;
    std::cout << "每个SM的最大线程束数 Warp数:" << devProp.maxThreadsPerMultiProcessor / 32 << std::endl;
    return 0;
}

CMakeLists:

cmake_minimum_required(VERSION 3.8)
project(CUDA_TEST)

find_package(CUDA REQUIRED)

message(STATUS "cuda version: " ${CUDA_VERSION_STRING})
include_directories(${CUDA_INCLUDE_DIRS})

cuda_add_executable(cuda_test src/test001.cu)
target_link_libraries(cuda_test ${CUDA_LIBRARIES})

软件概念

在利用cuda进行编程时,一个grid分为多个block,而一个block分为多个thread

  • 每个 thread 都有自己的一份 register 和 local memory 的空间。
  • 一组thread构成一个 block,这些thread 则共享有一份shared memory。
  • 所有的 thread(包括不同 block 的 thread)都共享一份global memory、constant memory、和 texture memory。
  • 不同的 grid 则有各自的 global memory、constant memory 和 texture memory。
  • 每一个时钟周期内,warp(一个block里面一起运行的thread,其中各个线程对应的数据资源不同(指令相同但是数据不同)包含的thread数量是有限的,现在的规定是32个。一个block中含有16个warp。所以一个block中最多含有512个线程,每次Device(就是显卡)只处理一个grid。
  • 一个sm只会执行一个block里的warp,当该block里warp执行完才会执行其他block里的warp。

 

cuda线程索引方式

cuda 通过<<<Gridsize Blocksize>>>符号来分配索引线程的方式

 

<<<>>>运算符完整的执行配置参数形式是<<<Dg, Db, Ns, S>>>

  • 参数Dg(dim grid)用于定义整个grid的维度和尺寸,即一个grid有多少个block。为dim3类型。

  Dim3 Dg(Dg.x, Dg.y, 1)表示grid中每行有Dg.x个block,每列有Dg.y个block,第三维恒为1(目前一个核函数只有一个grid)。

  整个grid中共有Dg.x*Dg.y个block,其中Dg.x和Dg.y最大值为65535。

  • 参数Db(dim block)用于定义一个block的维度和尺寸,即一个block有多少个thread。为dim3类型。

  Dim3 Db(Db.x, Db.y, Db.z)表示整个block中每行有Db.x个thread,每列有Db.y个thread,高度为Db.z。

  Db.x和Db.y最大值为512,Db.z最大值为62。 一个block中共有Db.x*Db.y*Db.z个thread。

  计算能力为1.0,1.1的硬件该乘积的最大值为768,计算能力为1.2,1.3的硬件支持的最大值为1024。

  • 参数Ns是一个可选参数,用于设置每个block除了静态分配的shared Memory以外,最多能动态分配的shared memory大小,单位为byte。

  不需要动态分配时该值为0或省略不写。

  • 参数S是一个cudaStream_t类型的可选参数,初始值为零,表示该核函数处在哪个流之中。

根据block和thread的维度不同 共有15种索引方式 

#include "cuda_runtime.h"
#include "device_launch_parameters.h"

#include <stdio.h>
#include <stdlib.h>
#include <iostream>

using namespace std;

//thread 1D
__global__ void testThread1(int *c, const int *a, const int *b)
{
    int i = threadIdx.x;
    c[i] = b[i] - a[i];
}

//thread 2D
__global__ void testThread2(int *c, const int *a, const int *b)
{
    int i = threadIdx.x + threadIdx.y*blockDim.x;
    c[i] = b[i] - a[i];
}

//thread 3D
__global__ void testThread3(int *c, const int *a, const int *b)
{
    int i = threadIdx.x + threadIdx.y*blockDim.x + threadIdx.z*blockDim.x*blockDim.y;
    c[i] = b[i] - a[i];
}

//block 1D
__global__ void testBlock1(int *c, const int *a, const int *b)
{
    int i = blockIdx.x;
    c[i] = b[i] - a[i];
}

//block 2D
__global__ void testBlock2(int *c, const int *a, const int *b)
{
    int i = blockIdx.x + blockIdx.y*gridDim.x;
    c[i] = b[i] - a[i];
}

//block 3D
__global__ void testBlock3(int *c, const int *a, const int *b)
{
    int i = blockIdx.x + blockIdx.y*gridDim.x + blockIdx.z*gridDim.x*gridDim.y;
    c[i] = b[i] - a[i];
}

//block-thread 1D-1D
__global__ void testBlockThread1(int *c, const int *a, const int *b)
{
    int i = threadIdx.x + blockDim.x*blockIdx.x;
    c[i] = b[i] - a[i];
}

//block-thread 1D-2D
__global__ void testBlockThread2(int *c, const int *a, const int *b)
{
    int threadId_2D = threadIdx.x + threadIdx.y*blockDim.x;
    int i = threadId_2D+ (blockDim.x*blockDim.y)*blockIdx.x;
    c[i] = b[i] - a[i];
}

//block-thread 1D-3D
__global__ void testBlockThread3(int *c, const int *a, const int *b)
{
    int threadId_3D = threadIdx.x + threadIdx.y*blockDim.x + threadIdx.z*blockDim.x*blockDim.y;
    int i = threadId_3D + (blockDim.x*blockDim.y*blockDim.z)*blockIdx.x;
    c[i] = b[i] - a[i];
}

//block-thread 2D-1D
__global__ void testBlockThread4(int *c, const int *a, const int *b)
{
    int blockId_2D = blockIdx.x + blockIdx.y*gridDim.x;
    int i = threadIdx.x + blockDim.x*blockId_2D;
    c[i] = b[i] - a[i];
}

//block-thread 3D-1D
__global__ void testBlockThread5(int *c, const int *a, const int *b)
{
    int blockId_3D = blockIdx.x + blockIdx.y*gridDim.x + blockIdx.z*gridDim.x*gridDim.y;
    int i = threadIdx.x + blockDim.x*blockId_3D;
    c[i] = b[i] - a[i];
}

//block-thread 2D-2D
__global__ void testBlockThread6(int *c, const int *a, const int *b)
{
    int threadId_2D = threadIdx.x + threadIdx.y*blockDim.x;
    int blockId_2D = blockIdx.x + blockIdx.y*gridDim.x;
    int i = threadId_2D + (blockDim.x*blockDim.y)*blockId_2D;
    c[i] = b[i] - a[i];
}

//block-thread 2D-3D
__global__ void testBlockThread7(int *c, const int *a, const int *b)
{
    int threadId_3D = threadIdx.x + threadIdx.y*blockDim.x + threadIdx.z*blockDim.x*blockDim.y;
    int blockId_2D = blockIdx.x + blockIdx.y*gridDim.x;
    int i = threadId_3D + (blockDim.x*blockDim.y*blockDim.z)*blockId_2D;
    c[i] = b[i] - a[i];
}

//block-thread 3D-2D
__global__ void testBlockThread8(int *c, const int *a, const int *b)
{
    int threadId_2D = threadIdx.x + threadIdx.y*blockDim.x;
    int blockId_3D = blockIdx.x + blockIdx.y*gridDim.x + blockIdx.z*gridDim.x*gridDim.y;
    int i = threadId_2D + (blockDim.x*blockDim.y)*blockId_3D;
    c[i] = b[i] - a[i];
}

//block-thread 3D-3D
__global__ void testBlockThread9(int *c, const int *a, const int *b)
{
    int threadId_3D = threadIdx.x + threadIdx.y*blockDim.x + threadIdx.z*blockDim.x*blockDim.y;
    int blockId_3D = blockIdx.x + blockIdx.y*gridDim.x + blockIdx.z*gridDim.x*gridDim.y;
    int i = threadId_3D + (blockDim.x*blockDim.y*blockDim.z)*blockId_3D;
    c[i] = b[i] - a[i];
}


void addWithCuda(int *c, const int *a, const int *b, unsigned int size)
{
    int *dev_a = 0;
    int *dev_b = 0;
    int *dev_c = 0;

    cudaSetDevice(0);

    cudaMalloc((void**)&dev_c, size * sizeof(int));
    cudaMalloc((void**)&dev_a, size * sizeof(int));
    cudaMalloc((void**)&dev_b, size * sizeof(int));

    cudaMemcpy(dev_a, a, size * sizeof(int), cudaMemcpyHostToDevice);
    cudaMemcpy(dev_b, b, size * sizeof(int), cudaMemcpyHostToDevice);

    //testThread1<<<1, size>>>(dev_c, dev_a, dev_b);

    //uint3 s;s.x = size/5;s.y = 5;s.z = 1;
    //testThread2 <<<1,s>>>(dev_c, dev_a, dev_b);

    //uint3 s; s.x = size / 10; s.y = 5; s.z = 2;
    //testThread3<<<1, s >>>(dev_c, dev_a, dev_b);

    //testBlock1<<<size,1 >>>(dev_c, dev_a, dev_b);

    //uint3 s; s.x = size / 5; s.y = 5; s.z = 1;
    //testBlock2<<<s, 1 >>>(dev_c, dev_a, dev_b);

    //uint3 s; s.x = size / 10; s.y = 5; s.z = 2;
    //testBlock3<<<s, 1 >>>(dev_c, dev_a, dev_b);

    //testBlockThread1<<<size/10, 10>>>(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = size / 100; s1.y = 1; s1.z = 1;
    //uint3 s2; s2.x = 10; s2.y = 10; s2.z = 1;
    //testBlockThread2 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = size / 100; s1.y = 1; s1.z = 1;
    //uint3 s2; s2.x = 10; s2.y = 5; s2.z = 2;
    //testBlockThread3 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = 10; s1.y = 10; s1.z = 1;
    //uint3 s2; s2.x = size / 100; s2.y = 1; s2.z = 1;
    //testBlockThread4 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = 10; s1.y = 5; s1.z = 2;
    //uint3 s2; s2.x = size / 100; s2.y = 1; s2.z = 1;
    //testBlockThread5 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = size / 100; s1.y = 10; s1.z = 1;
    //uint3 s2; s2.x = 5; s2.y = 2; s2.z = 1;
    //testBlockThread6 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = size / 100; s1.y = 5; s1.z = 1;
    //uint3 s2; s2.x = 5; s2.y = 2; s2.z = 2;
    //testBlockThread7 << <s1, s2 >> >(dev_c, dev_a, dev_b);

    //uint3 s1; s1.x = 5; s1.y = 2; s1.z = 2;
    //uint3 s2; s2.x = size / 100; s2.y = 5; s2.z = 1;
    //testBlockThread8 <<<s1, s2 >>>(dev_c, dev_a, dev_b);

    uint3 s1; s1.x = 5; s1.y = 2; s1.z = 2;
    uint3 s2; s2.x = size / 200; s2.y = 5; s2.z = 2;
    testBlockThread9<<<s1, s2 >>>(dev_c, dev_a, dev_b);

    cudaMemcpy(c, dev_c, size*sizeof(int), cudaMemcpyDeviceToHost);

    cudaFree(dev_a);
    cudaFree(dev_b);
    cudaFree(dev_c);

    cudaGetLastError();
}


int main()
{
    const int n = 1000;

    int *a = new int[n];
    int *b = new int[n];
    int *c = new int[n];
    int *cc = new int[n];

    for (int i = 0; i < n; i++)
    {
        a[i] = rand() % 100;
        b[i] = rand() % 100;
        c[i] = b[i] - a[i];
    }

    addWithCuda(cc, a, b, n);

    FILE *fp = fopen("out.txt", "w");
    for (int i = 0; i < n; i++)
        fprintf(fp, "%d %d\n", c[i], cc[i]);
    fclose(fp);

    bool flag = true;
    for (int i = 0; i < n; i++)
    {
        if (c[i] != cc[i])
        {
            flag = false;
            break;
        }
    }

    if (flag == false)
        printf("no pass");
    else
        printf("pass");

    cudaDeviceReset();

    delete[] a;
    delete[] b;
    delete[] c;
    delete[] cc;

    getchar();
    return 0;
}

Gridsize Blocksizes如何设置?

GPU 的特点是高吞吐高延迟,要尽量保证同一时间流水线上有足够多的指令(同一内存的数据被处理足够多次)。

要到达这个目最简单的方法是让尽量多的线程同时在 SM 上执行,SM 上并发执行的线程数和SM 上最大支持的线程数的比值,被称为 Occupancy,更高的 Occupancy 代表潜在更高的性能。

一个 kernel 的 block_size 应大于 SM 上最大线程数和最大 block 数的比值(对于 RTX 3090 是 block_size->1536 / 16 = 96),否则就无法达到 100% 的 Occupancy(如果小于96 则 block_size*16 < 1536 无法跑满)。

对应不同的架构,这个比值不相同,对于 V100 、 A100、 GTX 1080 Ti 是 2048 / 32 = 64,对于 RTX 3090 是 1536 / 16 = 96,所以为了适配主流架构,如果静态设置 block_size 不应小于 96。

考虑到 block 调度的原子性,那么 block_size 应为 SM 最大线程数的约数,否则也无法达到 100% 的 Occupancy,主流架构的 GPU 的 SM 最大线程数的公约是 512,96 以上的约数还包括 128 和 256,

也就是到目前为止,block_size 的可选值仅剩下 128 / 256 / 512 三个值。

grid_size尽可能大 如dim3 gs(512,512)

dim3 gs(imgWidth_d / block.x, imgHeight_d / block.y);

cuda helloworld编程

矩阵相乘的实例:

#include <iostream>
#include "cuda_runtime.h"
const int width = 20;
const int height = 20;

__global__ void MatMulti(float* A, float* B, float* C, int width){
  int i = blockIdx.x * blockDim.x + threadIdx.x;
  int j = blockIdx.y * blockDim.y + threadIdx.y;

  float c{0.0f};
  for (int k = 0; k < width; k++){
    float a = A[j*width + k];
    float b = B[k*width + i];
    c += a*b;
  }
  C[j*width + i] = c;
}

int main() {
  float* A;
  float* B;
  float* C;
  float* A_cuda;
  float* B_cuda;
  float* C_cuda;

  // 申请托管内存
  cudaMallocManaged((void**)&A_cuda, width*height*sizeof(float));
  cudaMallocManaged((void**)&B_cuda, width*height*sizeof(float));
  cudaMallocManaged((void**)&C_cuda, width*height*sizeof(float));

  // 初始化数据
  A = new float[width*height];
  B = new float[width*height];
  C = new float[width*height];
  for (int i = 0; i < width*height; ++i){
    A[i] = 1.0;
    B[i] = 2.0;
    C[i] = 0.0;
  }

  cudaMemcpy(A_cuda, A, width*height*sizeof(float), cudaMemcpyHostToDevice);
  cudaMemcpy(B_cuda, B, width*height*sizeof(float), cudaMemcpyHostToDevice);
  
  // 定义kernel的执行配置
  dim3 gs(512, 512); //3090有 82个SM 每个SM上有16个block
  dim3 bs(512);  //3090 一个block中有1024个线程 有32个warp
  // 执行kernel
  MatMulti<<<gs, bs>>>(A_cuda, B_cuda, C_cuda, width);
  
  // 同步device 保证结果能正确访问
  cudaDeviceSynchronize();

  cudaMemcpy(C, C_cuda, width*height*sizeof(float), cudaMemcpyDeviceToHost);
  // 检查执行结果
  for (int i = 0; i < width*height; ++i){
    std::cout << C[i] << "\n";
  }

  int dev = 0;
  cudaDeviceProp devProp;
  cudaGetDeviceProperties(&devProp, dev);
  std::cout << "使用GPU device " << dev << ": " << devProp.name << std::endl;
  std::cout << "SM的数量:" << devProp.multiProcessorCount << std::endl;
  std::cout << "每个SM的最大block数 maxBlocksPerMultiProcessor :" << devProp.maxBlocksPerMultiProcessor << std::endl;
  std::cout << "每个SM的最大线程数 maxThreadsPerMultiProcessor :" << devProp.maxThreadsPerMultiProcessor << std::endl;
  std::cout << "每个线程块的最大线程数 maxThreadsPerBlock :" << devProp.maxThreadsPerBlock << std::endl;

  std::cout << "regsPerBlock" << devProp.regsPerBlock << std::endl;
  std::cout << "maxGridSize" << devProp.maxGridSize[0] << " " << devProp.maxGridSize[1] << " " << devProp.maxGridSize[2]<< std::endl;
  std::cout << "每个线程块的共享内存大小:" << devProp.sharedMemPerBlock / 1024.0 << " KB" << std::endl;
  std::cout << "每个SM的最大线程束数 Warp数:" << devProp.maxThreadsPerMultiProcessor / 32 << std::endl;
  return 0;
}

 

posted @ 2023-05-05 20:38  Lachiven  阅读(383)  评论(0编辑  收藏  举报