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Package:flare.materials.flsl

class: FLSLCompiler

Package: flare.materials.flsl

Class: public class FLSLCompiler

Inheritance: FLSLCompileràObject

Method Detail

compile () method

public static function compile(source:String):ByteArray

Compiles a new FLSL (Flare3D Layer Shader language).

Parameters

source:String — The source of the shader. 

Returns ByteArray — A byte code generated by the source shader. 

 

class: FLSLFilter

Package: flare.materials.flsl

Class: public class FLSLFilter

Inheritance: FLSLFilteràflash.events.EventDispatcher

Subclasses: AlphaMaskFilter, ColorFilter, ColorParticleFilter, EnvironmentFilter, FogFilter, LightFilter, NormalMapFilter, PlanarFilter, SpecularFilter, SpecularMapFilter, TextureFilter, VertexColorFilter

 

Property Detail

animated property

public var animated:Boolean

Gets or sets whatever the filter is animated or not.

blendMode property  

blendMode:String

Gets or sets the mode how to blend between this and the last filter. This property only has effect if there exist a previous filter that affect the fragment (pixel) shader.

Implementation

    public function get blendMode():String

    public function set blendMode(value:String):void

byteCode property  

byteCode:ByteArray

Returns the byte code used for this filter.

 

Implementation

    public function get byteCode():ByteArray

    public function set byteCode(value:ByteArray):void

name property  

name:String  [read-only]

Gets the filter program name.

Implementation

    public function get name():String

namespace property  

namespace:String  [read-only]

Gets the filter program namespace.

Implementation

    public function get namespace():String

 

params property   

 

public var params:Array

 

 

A dynamic property that contains all parameters (FilterValue class) of the filter.

 

techniqueName property  

 

techniqueName:String

 

 

Sets or gets the technique to use for this filter. You can get all available techniques for some filter using the techniques:Vector String property

 

 

Implementation

    public function get techniqueName():String

    public function set techniqueName(value:String):void

 

See also

 

techniques

techniques property  

 

techniques:Vector.<String>  [read-only]

 

 

Gets all thecniques availables on the filter.

 

 

Implementation

    public function get techniques():Vector.<String>

 

See also

 

techniqueName

textures property  

 

public var textures:Array

 

 

A dynamic property that contains all textures (FilterTexture class) of the filter.

 

Constructor Detail

FLSLFilter () Constructor

 

public function FLSLFilter(byteCode:ByteArray = null, blendMode:String, techniqueName:String = null)

 

Creates a new FLSL (Flare3D Layer Shader Language) Filter.

 

Parameters  byteCode:ByteArray (default = null) — The generated byte code. 

 

 blendMode:String (default = NaN) — If the filter affect the fragment shader, how the blend this filter with the previous filters. 

 

 techniqueName:String (default = null) — The technique to use for the filter. If it is not specified, takes the first one. 

 

Method Detail

clone () method

 

public function clone():FLSLFilter

 

 

Creates and returns a copy of the filter.

 

 

Returns FLSLFilter — The new cloned fitler. 

 

createTechnique () method  

 

public function createTechnique(name:String, vertexFunctions:Array = null, fragmentFunctions:Array = null):void

 

 

Creates a new dynamic technique.

 

Parameters

 

 name:String — The name of the new technique. 

 

 vertexFunctions:Array (default = null) — An indexed Array of strings that contains all vertex functions names and parameters to use. 

 

 fragmentFunctions:Array (default = null) — An indexed Array of strings that contains all fragment functions names and parameters to use. 

 

 

deleteTechnique () method  

 

public function deleteTechnique(name:String):void

 

 

Deletes a previously defined technique.

 

Parameters

 

 name:String — The name of the technique to delete. 

 

 

dispose () method  

 

public function dispose():void

 

dispose () method  

 

public static function dispose():void

 

update () method  

 

public function update():void

 

 

Update all filter parameters and send the changed values to all subscribed materials.

 

Event Detail

changeTechnique Event 

 

Event Object Type: flash.events.Event

Event.type property = flash.events.Event

 

 

 

This event occurs whenever the technique or blendMode has changed.

 

See also

 

blendMode

techniqueName

techniques

Constant Detail

CHANGE_TECHNIQUE Constant

 

public static const CHANGE_TECHNIQUE:String = changeTechnique

 

 

posted on 2012-05-16 16:04  尔冬橙  阅读(6856)  评论(0编辑  收藏  举报