class: AlphaMaskFilter
Package: flare.materials.filters
Class: public class AlphaMaskFilter
Inheritance: AlphaMaskFilteràFLSLFilteràflash.events.EventDispatcher
Property Detail
threshold property
threshold:Number
Implementation
public function get threshold():Number
public function set threshold(value:Number):void
Constructor Detail
AlphaMaskFilter () Constructor
public function AlphaMaskFilter(threshold:Number = 0.5)
Parameters threshold:Number (default = 0.5)
class:AnimatedTextureFilter
Property Detail
currentFrame property
currentFrame:Number
Implementation
public function get currentFrame():Number
public function set currentFrame(value:Number):void
frames property
public var frames:Vector.<Rectangle>
frameSpeed property
public var frameSpeed:Number = 1
isPlaying property
isPlaying:Boolean [read-only]
Implementation
public function get isPlaying():Boolean
Constructor Detail
AnimatedTextureFilter () Constructor
public function AnimatedTextureFilter(texture:Texture3D = null, uvChannel:int = 0, blendMode:String, alpha:Number = 1)
Parameters
texture:Texture3D (default = null)
uvChannel:int (default = 0)
blendMode:String (default = NaN)
alpha:Number (default = 1)
Method Detail
addFrame () method
public function addFrame(x:Number, y:Number, width:Number, height:Number):void
Parameters
x:Number
y:Number
width:Number
height:Number
gotoAndPlay () method
public function gotoAndPlay(frame:Number):void
Parameters
frame:Number
gotoAndStop () method
public function gotoAndStop(frame:Number):void
Parameters
frame:Number
play () method
public function play():void
setRect () method
public function setRect(x:Number, y:Number, width:Number, height:Number):void
Parameters
x:Number
y:Number
width:Number
height:Number
stop () method
public function stop():void
class: ColorFilter
Package: flare.materials.filters
Class: public class ColorFilter
Inheritance: ColorFilteràFLSLFilteràflash.events.EventDispatcher
Property Detail
a property
a:Number
Implementation
public function get a():Number
public function set a(value:Number):void
b property
b:Number
Implementation
public function get b():Number
public function set b(value:Number):void
color property
color:uint
Implementation
public function get color():uint
public function set color(value:uint):void
g property
g:Number
Implementation
public function get g():Number
public function set g(value:Number):void
r property
r:Number
Implementation
public function get r():Number
public function set r(value:Number):void
Constructor Detail
ColorFilter () Constructor
public function ColorFilter(color:int = 0xffffff, alpha:Number = 1, blendMode:String)
Parameters
color:int (default = 0xffffff)
alpha:Number (default = 1)
blendMode:String (default = NaN)
class:ColorParticleFilter
Package: flare.materials.filters
Class: public class ColorParticleFilter
Inheritance: ColorParticleFilteràFLSLFilteràflash.events.EventDispatcher
Constructor Detail
ColorParticleFilter () Constructor
public function ColorParticleFilter(colors:Array, alphas:Array = null, ratios:Array = null, blendMode:String)
Parameters
colors:Array
alphas:Array (default = null)
ratios:Array (default = null)
blendMode:String (default = NaN)
Method Detail
setColors () method
public function setColors(colors:Array, alphas:Array = null, ratios:Array = null):void
Set the colors for the particles over the time.
Parameters
colors:Array — An array of RGB hexadecimal color values to be used in the gradient; for example, red is 0xFF0000, blue is 0x0000FF, and so on. You can specify up to 15 colors. For each color, be sure you specify a corresponding value in the alphas and ratios parameters.
alphas:Array (default = null) — An array of alpha values for the corresponding colors in the colors array; valid values are 0 to 1. If the value is less than 0, the default is 0. If the value is greater than 1, the default is 1.
ratios:Array (default = null) — An array of color distribution ratios; valid values are 0 to 255. This value defines the percentage of the width where the color is sampled at 100%. The value 0 represents the initial position, and 255 represents the final position.
class: EnvironmentFilter
Implementation
public function get texture():Texture3D
public function set texture(value:Texture3D):void
Constructor Detail
EnvironmentFilter () Constructor
public function EnvironmentFilter(texture:Texture3D = null, blendMode:String, alpha:Number = 1, techniqueName:String)
Parameters
texture:Texture3D (default = null)
blendMode:String (default = NaN)
alpha:Number (default = 1)
techniqueName:String (default = NaN)
Constant Detail
PER_PIXEL Constant
public static const PER_PIXEL:String = Per Pixel
PER_VERTEX Constant
public static const PER_VERTEX:String = Per Vertex
class:FogFilter
Property Detail
alpha property
alpha:Number
Implementation
public function get alpha():Number
public function set alpha(value:Number):void
texture property
texture:Texture3D
Property Detail
a property
a:Number
Implementation
public function get a():Number
public function set a(value:Number):void
b property
b:Number
Implementation
public function get b():Number
public function set b(value:Number):void
color property
color:uint
Implementation
public function get color():uint
public function set color(value:uint):void
far property
far:Number
Implementation
public function get far():Number
public function set far(value:Number):void
g property
g:Number
Implementation
public function get g():Number
public function set g(value:Number):void
near property
near:Number
Implementation
public function get near():Number
public function set near(value:Number):void
r property
r:Number
Implementation
public function get r():Number
public function set r(value:Number):void
Constructor Detail
FogFilter () Constructor
public function FogFilter(color:int = 0x000000, near:Number = 0, far:Number = 1000, blendMode:String, techniqueName:String)
Parameters color:int (default = 0x000000)
near:Number (default = 0)
far:Number (default = 1000)
blendMode:String (default = NaN)
techniqueName:String (default = NaN)
Constant Detail
PER_PIXEL Constant
public static const PER_PIXEL:String = Per Pixel
PER_VERTEX Constant
public static const PER_VERTEX:String = Per Vertex
class: LightFilter
Property Detail
ambientColor property
ambientColor:Vector3D
Implementation
public function get ambientColor():Vector3D
public function set ambientColor(value:Vector3D):void
intensity property
intensity:Number
Implementation
public function get intensity():Number
public function set intensity(value:Number):void
maxDirectionalLights property
maxDirectionalLights:int
Implementation
public function get maxDirectionalLights():int
public function set maxDirectionalLights(value:int):void
maxPointLights property
maxPointLights:int
Implementation
public function get maxPointLights():int
public function set maxPointLights(value:int):void
Constructor Detail
LightFilter () Constructor
public function LightFilter(techniqueName:String, maxPointLights:int = 0, maxDirectionalLights:int = 1)
Parameters
techniqueName:String (default = NaN)
maxPointLights:int (default = 0)
maxDirectionalLights:int (default = 1)
Method Detail
clear () method
public function clear():void
push () method
public function push(light:Light3D):void
Parameters
light:Light3D
Constant Detail
LINEAR Constant
public static const LINEAR:String = linear
NO_LIGHTS Constant
public static const NO_LIGHTS:String = noLights
PER_VERTEX Constant
public static const PER_VERTEX:String = perVertex
SAMPLED Constant
public static const SAMPLED:String = sampled
class: NormalMapFilter
Package: flare.materials.filters
Class: public class NormalMapFilter
Inheritance: NormalMapFilteràFLSLFilteràflash.events.EventDispatcher
Property Detail
offsetX property
offsetX:Number
Implementation
public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY property
offsetY:Number
Implementation
public function get offsetY():Number
public function set offsetY(value:Number):void
repeatX property
repeatX:Number
Implementation
public function get repeatX():Number
public function set repeatX(value:Number):void
repeatY property
repeatY:Number
Implementation
public function get repeatY():Number
public function set repeatY(value:Number):void
texture property
texture:Texture3D
Implementation
public function get texture():Texture3D
public function set texture(value:Texture3D):void
Constructor Detail
NormalMapFilter () Constructor
public function NormalMapFilter(texture:Texture3D = null, techniqueName:String)
Parameters
texture:Texture3D (default = null)
techniqueName:String (default = NaN)
Constant Detail
OBJECT_SPACE Constant
public static const OBJECT_SPACE:String = Object Space
WORLD_SPACE Constant
public static const WORLD_SPACE:String = World Space
class: PlanarFilter
Property Detail
alpha property
alpha:Number
Implementation
public function get alpha():Number
public function set alpha(value:Number):void
size property
size:Number
Implementation
public function get size():Number
public function set size(value:Number):void
texture property
texture:Texture3D
Implementation
public function get texture():Texture3D
public function set texture(value:Texture3D):void
Constructor Detail
PlanarFilter () Constructor
public function PlanarFilter(texture:Texture3D = null, size:Number = 1000, blendMode:String, alpha:Number = 1)
Parameters
texture:Texture3D (default = null)
size:Number (default = 1000)
blendMode:String (default = NaN)
alpha:Number (default = 1)
class: SpecularFilter
Property Detail
level property
level:Number
Implementation
public function get level():Number
public function set level(value:Number):void
power property
power:Number
Implementation
public function get power():Number
public function set power(value:Number):void
Constructor Detail
SpecularFilter () Constructor
public function SpecularFilter(power:Number = 50, level:Number = 1)
Parameters power:Number (default = 50)
level:Number (default = 1)
class:SpecularMapFilter
Property Detail
level property
level:Number
Implementation
public function get level():Number
public function set level(value:Number):void
offsetX property
offsetX:Number
Implementation
public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY property
offsetY:Number
Implementation
public function get offsetY():Number
public function set offsetY(value:Number):void
power property
power:Number
Implementation
public function get power():Number
public function set power(value:Number):void
repeatX property
repeatX:Number
Implementation
public function get repeatX():Number
public function set repeatX(value:Number):void
repeatY property
repeatY:Number
Implementation
public function get repeatY():Number
public function set repeatY(value:Number):void
texture property
texture:Texture3D
Implementation
public function get texture():Texture3D
public function set texture(value:Texture3D):void
Constructor Detail
SpecularMapFilter () Constructor
public function SpecularMapFilter(texture:Texture3D = null, power:Number = 50, level:Number = 1)
Parameters
texture:Texture3D (default = null)
power:Number (default = 50)
level:Number (default = 1)
class: TextureFilter
Package: flare.materials.filters
Class: public class TextureFilter
Inheritance: TextureFilteràFLSLFilteràflash.events.EventDispatcher
Subclasses AnimatedTextureFilter
Property Detail
alpha property
alpha:Number
Implementation
public function get alpha():Number
public function set alpha(value:Number):void
offsetX property
offsetX:Number
Implementation
public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY property
offsetY:Number
Implementation
public function get offsetY():Number
public function set offsetY(value:Number):void
repeatX property
repeatX:Number
Implementation
public function get repeatX():Number
public function set repeatX(value:Number):void
repeatY property
repeatY:Number
Implementation
public function get repeatY():Number
public function set repeatY(value:Number):void
texture property
texture:Texture3D
Implementation
public function get texture():Texture3D
public function set texture(value:Texture3D):void
Constructor Detail
TextureFilter () Constructor
public function TextureFilter(texture:Texture3D = null, uvChannel:int = 0, blendMode:String, alpha:Number = 1)
Parameters
texture:Texture3D (default = null)
uvChannel:int (default = 0)
blendMode:String (default = NaN)
alpha:Number (default = 1)
class: VertexColorFilter
Constructor Detail
VertexColorFilter () Constructor
public function VertexColorFilter(channel:int = 0, blendMode:String)
Parameters
channel:int (default = 0)
blendMode:String (default = NaN)