JS小游戏:贪吃蛇(附源码)


javascript小游戏:贪吃蛇


此小游戏采用的是面向对象的思想,将蛇,食物,和游戏引擎分为3个对象来写的。


为方便下载,我把js写在了html中,


源码中暂时没有注释,等有空我在添加点注释吧。


游戏玩法:直接打开html文件即可开始游戏,用键盘的上下左右键控制蛇的移动。


代码:

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title>贪吃蛇</title>
		<style type="text/css">
			*{
				margin:0; padding:0;
			}
			#tab{
				margin:50px auto;
				border:1px solid #000;
				border-collapse:collapse;
			}
			#tab td{
				width:20px; height:20px;
				border:1px solid #555;
			}
			.cover{
				background:#000;
			}
			.food{
				background:#f00;
			}
		</style>
		<script src="../js/common.js" type="text/javascript" charset="utf-8"></script>
		<script type="text/javascript">
			window.onload = function(){
				
				var tab = document.getElementById('tab');
				
				for(var i = 0;i<20;i++){					
					var temptr = document.createElement('tr');					
					for(var j = 0;j<20;j++){						
						var temptd = document.createElement('td');
						temptr.appendChild(temptd);						
					}
					tab.appendChild(temptr);
				}
							
				new Game().start();			
			}
			
			function Game(){
				
				if(Game.instance) {
					return Game.instance;
				}
				
				var self = this;
				this.flag = true;
				this.keyJudge = true;
				this.body = $('#tab');
				this.start = function(){
					
					this.flag = true;
					new food().show();
					this.snk = new snake().print().move();
					this.listener();
					
				}
				this.stop = function(){
					
					this.flag = false;
					alert("Game Over!");
					
				}
				
				this.getDom = function(pos){
					
					return this.body.children[pos.row].children[pos.col];
				}
				
				this.listener = function(){
					
					document.addEventListener("keydown",function(e){
						if(self.keyJudge == true){
							
							switch(e.keyCode){
							
								case 37: self.snk.dir = self.snk.dir ==3? 3:1; break;
								case 38: self.snk.dir = self.snk.dir ==4? 4:2; break;
								case 39: self.snk.dir = self.snk.dir ==1? 1:3; break;
								case 40: self.snk.dir = self.snk.dir ==2? 2:4; break;
							
							}
							self.keyJudge = false;
							
						}
						
					});
					
				}
				
				Game.instance = this;
				
			}
			
			function snake(){
				
				var self = this;
				this.body = [{row:randomInt(0,19),col:randomInt(0,19)}];
				this.dir = randomInt(1,4);
				
				this.print = function(){
					 
					 this.body.forEach(function(pos){
					 	
					 	new Game().getDom(pos).className = "cover";
					 	
					 });
					
					return this;
					
				}
				
				this.step = function(){
						
						switch(this.dir){
							
							case 1: this.next = {col:this.body[0].col-1,row:this.body[0].row}; break;
							case 2: this.next = {col:this.body[0].col, row:this.body[0].row-1}; break;
							case 3: this.next = {col:this.body[0].col+1, row:this.body[0].row}; break;
							case 4: this.next = {col:this.body[0].col, row: this.body[0].row+1}; break;
							
						}
						
						if(this.next.col<0||this.next.col>19||this.next.row<0||this.next.row>19){
							
							new Game().stop();
							
						}else if(new Game().getDom(this.next).className == "food"){
							
							this.body.unshift(this.next);
							new food().show();
							
						}else if(new Game().getDom(this.next).className == "cover"){
							
							new Game().stop();
							
						}else{
							
							this.body.unshift(this.next);
							var del = this.body.pop();
							new Game().body.children[del.row].children[del.col].className = "";
							
						}
						
						this.print();
					
						return this;
				}
				
				this.move = function(){
					
					this.speed = 300;
					setTimeout(function(){
						
						switch(self.body.length){
							
							case 5: self.speed = 250; break;
							case 10: self.speed = 200; break;
							case 15: self.speed = 150; break;
							case 20: self.speed = 100; break;
							case 30: self.speed = 70;
							
						}
						
						if(new Game().flag ){	
							self.step();
							new Game().keyJudge = true;
							setTimeout(arguments.callee,self.speed);
						}
						
					}.bind(this),self.speed)

					return this;
				}
				
			}
			
			
			function food(){
				
				this.show = function(){
					
					this.body = {row:randomInt(0,19),col:randomInt(0,19)};
					
					while(new Game().getDom(this.body).className == "cover"){
						this.body = {row:randomInt(0,19),col:randomInt(0,19)};						
					}
					
					 new Game().getDom(this.body).className = "food";
					 	
					 return this;
				
				}
										
			}
			
			
			
		</script>
	</head>
	<body>
		<table id = "tab" >
		</table>
	</body>
</html>




posted @ 2017-10-21 08:56  程序猿的程  阅读(2743)  评论(0编辑  收藏  举报