核心动画——CAAnimation

1.什么是核心动画?

核心动画——CAAnimation,采用了CAMediaTiming协议,可以调整时间,包括持续时间,速度,重复次数;采用了CAAction协议,可以通过响应动作的方式来显示动画,CAAnimation又分为隐式动画和显示动画。

CAAnimation的一些派生类:

CAPropertyAnimation:属性动画,通过改变属性值产生动画效果

   <1>CABasicAnimation:基础动画,只能是两个点之间的变化 提供了对单一动画的实现

     CASpringAnimation:弹簧动画 (弹动效果)

   <2>CAKeyframeAnimation:关键帧动画, 可以添加多个点的变化或者添加路径可以定义行动路线

CAAnimationGroup:动画组,可以同时添加多种动画达到预期效果

CATransition:转场动画, 给视图切换的时候添加动画效

下面给大家画一个结构图,可以让大家更容易的了解

 CALayer:图层 隐式动画

 UIView:视图 可以跟用户交互,rootLayer 发生改变子图层也会发生改变,rootLayer没有动画效果

 CALayer: 不可以跟用户交互 只能显示内容,当发生改变子图层不会跟随发生改变,本身自带动画效果(改变属性效果的时候),属于隐式动画 

 CALayer可以设置的属性

 @property CGRect bounds;边境范围

 @property CGPoint position;中心点

 @property CGFloat zPosition;z轴中心点

 @property CGPoint anchorPoint;anchorPoint 锚点   

 @property CGFloat anchorPointZ;Z轴锚点

 @property CATransform3D transform;转换形态

 @property CGRect frame;NO. Animatable 坐标

 @property(getter=isHidden) BOOL hidden;隐藏

 @property(getter=isDoubleSided) BOOL doubleSided;图层背面是否显示

 @property(getter=isGeometryFlipped) BOOL geometryFlipped;翻转 颠倒

 @property BOOL masksToBounds;裁切边境

 @property(nullable, strong) id contents;内容

 @property(getter=isOpaque) BOOL opaque;不透明度

 @property BOOL allowsEdgeAntialiasing;是否使用 变形后的抗锯齿

 @property(nullable) CGColorRef backgroundColor;背景颜色

 @property CGFloat borderWidth;边框宽

 @property(nullable) CGColorRef borderColor;边框颜色

 @property float opacity;不透明度

 @property(nullable) CGColorRef shadowColor;阴影颜色

 @property float shadowOpacity;阴影不透明度

 @property CGFloat rasterizationScale;防止Retina屏幕像素化

 @property CGSize shadowOffset;阴影偏移量

 @property CGFloat shadowRadius;阴影的半径

 ✮✮锚点的最大值是1,1 最小值是0,0 默认值是0.5,0.5当视图改变的时候是以锚点为基点去改变的

 锚点的值与位置 

   0,0 = 在图层的左上角  

   0,1 = 图层的左下角  

   1,0 = 图层的右上角

   1,1 = 在图层的右下角 

 锚点的计算公式:锚点值 = 锚点在视图上的位置.x.y/视图的宽高

下面就钟表为例介绍一下核心动画:

#import "ViewController.h"

#define Angle(a) (a)*M_PI/180
#define SAngle 6 //每秒旋转多少度

@interface ViewController ()
{
    CALayer *layer;
    float s;
}

@property(nonatomic,strong)CALayer *pointLayer;
@property(nonatomic,strong)CALayer *minuteLayer;
@property(nonatomic,strong)CALayer *SecondtLayer;

@end


@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    //**图层不能跟用户交互,不能添加响应事件
    //初始化CALayer  addSubLayer:添加到父图层的方法
    /*
    layer = [CALayer layer];
    layer.frame = CGRectMake(0, 0, 100, 100);
    layer.cornerRadius = 50;
    layer.backgroundColor = [UIColor yellowColor].CGColor;
    [self.view.layer addSublayer:layer];
    */
    
    
    UIImageView *image = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.width)];
    image.image = [UIImage imageNamed:@"biaopan"];
    image.contentMode = UIViewContentModeScaleAspectFit;
    image.center = self.view.center;
    [self.view addSubview:image];
    
    
    self.SecondtLayer.anchorPoint = CGPointMake(0.5, 0.9);
    self.SecondtLayer.contents = (id)[UIImage imageNamed:@"miaozhen"].CGImage;
    
    self.minuteLayer.anchorPoint = CGPointMake(0.5, 0.9);
    self.minuteLayer.contents = (id)[UIImage imageNamed:@"fenzhen"].CGImage;
    
    self.pointLayer.anchorPoint = CGPointMake(0.5, 0.9);
    //图层上要的是颜色CGColorRef 图片CGImageRef
    self.pointLayer.contents = (id)[UIImage imageNamed:@"shizhen"].CGImage;
    [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(start) userInfo:nil repeats:YES];
}

- (void)start{
    
    //日历的一个类NSCalendar 获得年月日时分秒
    //NSDateComponents 组件
    
    NSCalendar *calendar = [NSCalendar currentCalendar];
    ///(NSCalendarUnit)需要的组件  获得哪个日期的组件
    NSDateComponents *component = [calendar components:NSCalendarUnitHour|NSCalendarUnitMinute|NSCalendarUnitSecond fromDate:[NSDate date]];
    
    s = component.second*SAngle;
    self.SecondtLayer.transform = CATransform3DMakeRotation(Angle(s),0, 0, 1);
    self.SecondtLayer.anchorPoint = CGPointMake(0.5, 0.9);
    self.SecondtLayer.contents = (id)[UIImage imageNamed:@"miaozhen"].CGImage;
    
    float m = component.minute*SAngle;
    self.minuteLayer.transform = CATransform3DMakeRotation(Angle(m),0, 0, 1);
    self.minuteLayer.anchorPoint = CGPointMake(0.5, 0.9);
    self.minuteLayer.contents = (id)[UIImage imageNamed:@"fenzhen"].CGImage;
    
    float h = component.hour*SAngle;
    self.pointLayer.transform = CATransform3DMakeRotation(Angle(h), 0, 0, 1);
    self.pointLayer.anchorPoint = CGPointMake(0.5, 0.9);
    self.pointLayer.contents = (id)[UIImage imageNamed:@"shizhen"].CGImage;
}

- (CALayer *)pointLayer{
    if (_pointLayer) {
        return _pointLayer;
    }
    _pointLayer = [CALayer layer];
    _pointLayer.bounds = CGRectMake(0, 0, 29, 200);
    _pointLayer.position = self.view.center;
    [self.view.layer addSublayer:_pointLayer];
    return _pointLayer;
}

- (CALayer *)minuteLayer{
    if (_minuteLayer) {
        return _minuteLayer;
    }
    _minuteLayer = [CALayer layer];
    _minuteLayer.bounds = CGRectMake(0, 0, 21, 210);
    _minuteLayer.position = self.view.center;
    [self.view.layer addSublayer:_minuteLayer];
    return _minuteLayer;
}

- (CALayer *)SecondtLayer{
    if (_SecondtLayer) {
        return _SecondtLayer;
    }
    _SecondtLayer = [CALayer layer];
    _SecondtLayer.bounds = CGRectMake(0, 0, 21, 230);
    _SecondtLayer.position = self.view.center;
    [self.view.layer addSublayer:_SecondtLayer];
    return _SecondtLayer;
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    /*
    UITouch *touch = [touches anyObject];
    layer.position = [touch locationInView:self.view];
    CGFloat width = CGRectGetWidth(layer.bounds)!= 100?100:25;
    layer.bounds = CGRectMake(0, 0, width, width);
    
    CGColorRef color = [UIColor lightGrayColor].CGColor != layer.backgroundColor?[UIColor lightGrayColor].CGColor:[UIColor yellowColor].CGColor;
    layer.backgroundColor = color;
    layer.shadowColor = [UIColor blackColor].CGColor;
    layer.geometryFlipped = YES;
    layer.cornerRadius = layer.cornerRadius != 50?50:0;
    //图层的透明度
    layer.opacity = 0;
    */
    
    //緢点
    self.SecondtLayer.transform = CATransform3DMakeRotation(Angle(Angle(60)), 0, 0, 1);
    self.minuteLayer.transform = CATransform3DMakeRotation(Angle(s/60), 0, 0, 1);
    self.pointLayer.transform = CATransform3DMakeRotation(Angle(s/360), 0, 0, 1);
    
    
}

- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    
    //layer.opacity = 1;
    self.pointLayer.transform = CATransform3DIdentity;
    
}


@end

效果如下:

 

posted @ 2016-04-16 09:27  〤twinkle゛新  阅读(610)  评论(1编辑  收藏  举报