Q语言-[帝王三国送将辅助]
纯属自己写的, 玩同一个游戏的朋友,需要送将的, 把需要送的将改名为送, 然后启动辅助即可
本辅助只支持1024x576 191dpi
附上源码
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1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "找到优良类型" TracePrint "找到优良类型" Delay time300 //选中 Touch intX, intY, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 End If //筛选带有[送]字的将领[白色2] Dim intA,intB FindPic 0 , 0 , 0 , 0 , "Attachment:送-白色.png" , "000000" , 1 , 0.9 ,intA,intB If intA > - 1 And intB > - 1 Then TracePrint intA TracePrint intB ShowMessage "找到优良类型" TracePrint "找到优良类型" Delay time300 //选中 Touch intA, intB, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 End If //筛选带有[送]字的将领[黄色] Dim intC,intD FindPic 0 , 0 , 0 , 0 , "Attachment:送-黄色2.png" , "000000" , 1 , 0.9 ,intC,intD If intC > - 1 And intD > - 1 Then TracePrint intC TracePrint intD ShowMessage "找到成长80-84类型" TracePrint "找到成长80-84类型" Delay time300 //选中 Touch intC, intD, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 End If //筛选带有[送]字的将领[黄色2] Dim intE,intF FindPic 0 , 0 , 0 , 0 , "Attachment:送-黄色.png" , "000000" , 1 , 0.9 ,intE,intF If intE > - 1 And intF > - 1 Then TracePrint intE TracePrint intF ShowMessage "找到成长80-84类型" TracePrint "找到成长80-84类型" Delay time300 //选中 Touch intE, intF, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 End If //筛选带有[送]字的将领[红色] Dim intH,intI FindPic 0 , 0 , 0 , 0 , "Attachment:送-红色2.png" , "000000" , 1 , 0.9 ,intH,intI If intH > - 1 And intI > - 1 Then TracePrint intH TracePrint intI ShowMessage "找到成长85-89类型" TracePrint "找到成长85-89类型" Delay time300 //选中 Touch intH, intI, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 End If //筛选带有[送]字的将领[红色2] Dim intJ,intK FindPic 0 , 0 , 0 , 0 , "Attachment:送-红色.png" , "000000" , 1 , 0.9 ,intJ,intK If intJ > - 1 And intK > - 1 Then TracePrint intJ TracePrint intK ShowMessage "找到成长85-89类型" TracePrint "找到成长85-89类型" Delay time300 //选中 Touch intJ, intK, 100 Delay time300 //配兵 Call 配兵() Delay time300 Call 调整() Delay time300 Else TracePrint "Error!" End If End Function ///////////////////////////////////////////////////////////////测试结束////////////////////////////////////////////////////////////////// //出征带有[送]字的将领[白色] Function 大出征() //默认出征编队5这一组 Dim FineX,FineY FineX = MaxX / (longX / 805 ) FineY = MaxY / (longY / 153 ) ShowMessage "选中第五编队" Delay time300 Touch FineX, FineY, 100 Delay time100 //805,153 End Function //关闭将领列表窗口 Function 关闭将领列表窗口() Dim CloseX,CloseY CloseX = MaxX / (longX / 840 ) CloseY = MaxY / (longY / 69 ) //840,69 Touch CloseX, CloseY, 100 Delay time100 End Function //////////////////////////////////配置调用[start]//////////////////////////////////// //配兵 Function 配兵() Dim PeiBingX, PeiBingY //点击配兵 //Touch 678, 152, 100 PeiBingX = MaxX / (longX / 678 ) PeiBingY = MaxY / (longY / 152 ) Touch PeiBingX, PeiBingY, 100 Delay time300 //选择兵种 Call 总兵种() Delay time100 End Function //调整 Function 调整() Dim TiaoZhengX, TiaoZhengY TiaoZhengX = MaxX / (longX / 627 ) TiaoZhengY = MaxY / (longY / 285 ) //Touch 627,285, 100 Touch TiaoZhengX, TiaoZhengY, 100 Delay time300 //点击兵力 Dim DianJiBingliX,DianJiBingliY DianJiBingliX = MaxX / (longX / 481 ) DianJiBingliY = MaxY / (longY / 354 ) //Touch 481, 354, 100 Touch DianJiBingliX, DianJiBingliY, 100 Delay time500 //输入兵力 For 5 KeyPress "del" Delay 50 Next ShowMessage "输入兵力1" InputText "1" //点击确定 Dim QueDingX,QueDingY QueDingX = MaxX / (longX / 477 ) QueDingY = MaxY / (longY / 107 ) Touch QueDingX, QueDingY, 100 //Touch 477, 107, 100 Delay time300 //再次确定 Dim ZaiCiQueDingX,ZaiCiQueDingY ZaiCiQueDingX = MaxX / (longX / 337 ) ZaiCiQueDingY = MaxY / (longY / 488 ) //Touch 337, 488, 100 Touch ZaiCiQueDingX, ZaiCiQueDingY, 100 Delay time1500 ShowMessage "配兵完成" End Function //向下翻页 Function 向下翻页() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:向下翻页.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "下翻" Touch intX, intY, 100 Delay time100 End If End Function //向上翻页 Function 向上翻页() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:向上翻页.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "上翻" Touch intX, intY, 100 Delay time100 End If End Function //////////////////////////////////配置调用[end]////////////////////////////////////// //////////////////////////////////兵种调用[start]//////////////////////////////////// //轻骑兵 Function 轻骑兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:轻骑兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "找到轻骑兵" TracePrint "找到轻骑兵" Touch intX, intY, 100 Delay time1000 End If End Function //重骑兵 Function 重骑兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:重骑兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "找到重骑兵" TracePrint "找到重骑兵" Touch intX, intY, 100 Delay time1000 End If End Function //铁骑兵 Function 铁骑兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:铁骑兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "找到铁骑兵" TracePrint "找到铁骑兵" Touch intX, intY, 100 Delay time1000 End If End Function //骁骑兵 Function 骁骑兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:骁骑兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "找到骁骑兵" TracePrint "找到骁骑兵" Touch intX, intY, 100 Delay time1000 End If End Function //弓兵 Function 弓兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:弓兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到弓兵" ShowMessage "找到弓兵" Touch intX, intY, 100 Delay time1000 End If End Function //弩兵 Function 弩兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:弩兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到弩兵" ShowMessage "找到弩兵" Touch intX, intY, 100 Delay time1000 End If End Function //强弩兵 Function 强弩兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:强弩兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到强弩兵" ShowMessage "找到强弩兵" Touch intX, intY, 100 Delay time1000 End If End Function //弩骑兵 Function 弩骑兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:弩骑兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到弩骑兵" ShowMessage "找到弩骑兵" Touch intX, intY, 100 Delay time1000 End If End Function //民兵 Function 民兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:民兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到民兵" ShowMessage "找到民兵" Touch intX, intY, 100 Delay time1000 End If End Function //轻步兵 Function 轻步兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:轻步兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到轻步兵" ShowMessage "找到轻步兵" Touch intX, intY, 100 Delay time1000 End If End Function //重步兵 Function 重步兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:重步兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到重步兵" ShowMessage "找到重步兵" Touch intX, intY, 100 Delay time1000 End If End Function //近卫兵 Function 近卫兵() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:近卫兵.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "找到近卫兵" ShowMessage "找到近卫兵" Touch intX, intY, 100 Delay time1000 End If End Function //////////////////////////////////兵种调用[end]////////////////////////////////////// //出征资点 Function 出征按钮() Dim ChuZhengX,ChuZhengY ChuZhengX = MaxX / (longX / 786 ) ChuZhengY = MaxY / (longY / 48 ) Touch ChuZhengX, ChuZhengY, 100 Delay time100 //786,48 End Function //占领资源点按钮 Function 占领资源点按钮() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:占领资源点按钮.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY Touch intX, intY, 100 Delay time100 End If End Function //查找按钮 Function 查找() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:查找按钮.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY Touch intX, intY, 100 Delay time100 End If End Function //坐标输入 Function 资点坐标() //点击X坐标输入框 Dim ZiDianZuoBiaoX,ZiDianZuoBiaoY ZiDianZuoBiaoX = MaxX / (longX / 378 ) ZiDianZuoBiaoY = MaxY / (longY / 192 ) //Touch 378, 192, 100 Touch ZiDianZuoBiaoX, ZiDianZuoBiaoY, 100 Delay time500 //删除原有数字 For 5 KeyPress "del" Delay 50 Next //填入新X坐标 ShowMessage "输入X坐标" Delay time500 InputText ReadUIConfig( "x-coordinate" ) Delay time1500 /////////////////////////////////完美分割线//////////////////////////////////// Call 确定坐标() Delay time100 /////////////////////////////////完美分割线//////////////////////////////////// //点击Y坐标输入框 Dim ZiDianZuoBiao2X,ZiDianZuoBiao2Y ZiDianZuoBiao2X = MaxX / (longX / 546 ) ZiDianZuoBiao2Y = MaxY / (longY / 192 ) //Touch 546, 192, 100 Touch ZiDianZuoBiao2X, ZiDianZuoBiao2Y, 100 Delay time500 //删除原有数字 For 5 KeyPress "del" Delay 50 Next //填入新Y坐标 ShowMessage "输入Y坐标" Delay time500 InputText ReadUIConfig( "y-coordinate" ) Delay time1500 /////////////////////////////////完美分割线//////////////////////////////////// Call 确定坐标() Delay time100 /////////////////////////////////完美分割线//////////////////////////////////// End Function //确定坐标按钮 Function 确定坐标() Dim OkX,OkY OkX = MaxX / (longX / 480 ) OkY = MaxY / (longY / 108 ) //480,108 Touch OkX, OkY, 100 Delay time100 End Function //资点输入完成确定按钮 Function 资点确定() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:资点确定按钮.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY Touch intX, intY, 100 Delay time1000 End If End Function //占领按钮 Function 占领() Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:占领按钮.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "占领" Delay time500 Touch intX, intY, 100 Delay time1000 End If End Function ////////////////////////////////////////////////////////////////////////////////// //滑动!!!!!!!!!!有待测试 Function 滑动() //用300毫秒的时间,从点100,100划动到点200,200 Dim XiaX,XiaY,ShangX,ShangY XiaX = MaxX / (longX / 649 ) XiaY = MaxY / (longY / 439 ) ShangX = MaxX / (longX / 666 ) ShangY = MaxY / (longY / 206 ) //Swipe 649,439,666,206,300 Swipe XiaX, XiaY, ShangX, ShangY, 300 Delay time500 End Function //资点出征按钮 Function 出征按钮 2 () Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:出征按钮2.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY ShowMessage "出征" Delay time300 Touch intX, intY, 100 Delay time500 End If End Function //关闭资点窗口 Function 关闭资点窗口() Dim GuanBiX,GuanBiY GuanBiX = MaxX / (longX / 726 ) GuanBiY = MaxY / (longY / 107 ) //726,107 Touch GuanBiX, GuanBiY, 100 Delay time100 End Function Function 总兵种() //Dim iname=0 Dim iname=ReadUIConfig( "Barbarian" ) Select Case iname Case 0 TracePrint "轻骑兵" Call 轻骑兵() Delay time100 Case 1 TracePrint "重骑兵" Call 重骑兵() Delay time100 Case 2 TracePrint "铁骑兵" Call 铁骑兵() Delay time100 Case 3 TracePrint "骁骑兵" Call 骁骑兵() Delay time100 Case 4 TracePrint "弓兵" Call 弓兵() Delay time100 Case 5 TracePrint "弩兵" Call 弩兵() Delay time100 Case 6 TracePrint "强弩兵" Call 强弩兵() Delay time100 Case 7 TracePrint "弩骑兵" Call 弩骑兵() Delay time100 Case 8 TracePrint "民兵" Call 民兵() Delay time100 Case 9 TracePrint "轻步兵" Call 轻步兵() Delay time100 Case 10 TracePrint "重步兵" Call 重步兵() Delay time100 Case 11 TracePrint "近卫兵" Call 近卫兵() Delay time100 Case Else TracePrint "选择错误!即将退出,请重新选择!!" //强制停止脚本运行 EndScript End Select End Function //检测将领出征状态 Function 出征状态() //打开军情 Dim JunQingX,JunQingY JunQingX = MaxX / (longX / 25 ) JunQingY = MaxY / (longY / 347 ) //25,347 Touch JunQingX, JunQingY, 100 Delay time2000 //////////////////////////////华丽分割线////////////////////////////// Dim intX,intY FindPic 0 , 0 , 0 , 0 , "Attachment:送攻占.png" , "000000" , 1 , 0.9 ,intX,intY If intX > - 1 And intY > - 1 Then TracePrint intX TracePrint intY TracePrint "出征状态" ShowMessage "将领属于出征状态,等待返回" Delay time300 Call 刷新军情() Delay time1000 Else //测试是否是返回状态 Call 返回状态() Delay time1000 End If End Function //检测将领返回状态 Function 返回状态() Dim intE,intF FindPic 0 , 0 , 0 , 0 , "Attachment:送返回.png" , "000000" , 1 , 0.9 ,intE,intF If intE > - 1 And intF > - 1 Then TracePrint intE TracePrint intF TracePrint "返回状态" ShowMessage "将领属于返回状态,等待返回" Delay time300 Call 刷新军情() Delay time1000 Else TracePrint "悠闲状态" ShowMessage "将领属于悠闲状态,开始重新配兵出征" Delay time300 Call 关闭军情() Delay time100 //调用主程序 Call Main() Delay time300 End If End Function //关闭军情窗口 Function 关闭军情 Dim CloseJQX,CloseJQY CloseJQX = MaxX / (longX / 839 ) CloseJQY = MaxY / (longY / 69 ) //839,69 Touch CloseJQX, CloseJQY, 100 Delay time100 End Function //刷新军情状态 Function 刷新军情() Dim ShuaiXinJQX,ShuaiXinJQY ShuaiXinJQX = MaxX / (longX / 220 ) ShuaiXinJQY = MaxY / (longY / 491 ) ShowMessage "刷新军情状态" Delay time300 //220,491 Touch ShuaiXinJQX, ShuaiXinJQY, 100 Delay time2000 End Function /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////Main Thread Start////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Function Main() //开始 Call 开始运作() Delay time300 //配兵 For 4 Call 大筛选() Delay time100 Call 向下翻页() Delay time300 Next ShowMessage "到尽头了..." //关闭将领列表窗口 Call 关闭将领列表窗口() Delay time300 //出征 Call 出征按钮() Delay time300 //进入资点 Call 占领资源点按钮() Delay time2000 //查找 Call 查找() Delay time300 //输入X和Y坐标 Call 资点坐标() Delay time1000 //确定资点 Call 资点确定() Delay time300 //占领按钮 Call 占领() Delay time300 //出征第五编队 Call 大出征() Delay time300 //出征攻打 Call 出征按钮 2 () Delay time300 //再次确定出征 Call 资点确定() Delay time2000 //关闭窗口 Call 关闭资点窗口() Delay time300 End Function Do //检测将领状态 Call 出征状态() Delay 10000 Loop /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////Main Thread End//////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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