引发和使用事件
下面的示例程序阐释如何在一个类中引发一个事件,然后在另一个类中处理该事件。
namespace EventSample
{
using System;
using System.ComponentModel;
public class AlarmEventArgs : EventArgs
{
private readonly bool snoozePressed ;
private readonly int nrings;
public AlarmEventArgs(bool snoozePressed, int nrings)
{
this.snoozePressed = snoozePressed;
this.nrings = nrings;
}
public int NumRings
{
get { return nrings;}
}
public bool SnoozePressed
{
get {return snoozePressed;}
}
// The AlarmText property that contains the wake-up message.
//
public string AlarmText
{
get
{
if (snoozePressed)
{
return ("Wake Up!!! Snooze time is over.");
}
else
{
return ("Wake Up!");
}
}
}
}
// Delegate declaration.
//
public delegate void AlarmEventHandler(object sender, AlarmEventArgs e); //声明委托类型
public event AlarmEventHandler Alarm; //用委托类型声明一个变量 该变量可以引用与委托签名相同的所有方法。
// The Alarm class that raises the alarm event.
//
public class AlarmClock
{
private bool snoozePressed = false;
private int nrings = 0;
private bool stop = false;
// The Stop property indicates whether the
// alarm should be turned off.
//
public bool Stop
{
get {return stop;}
set {stop = value;}
}
// The SnoozePressed property indicates whether the snooze
// button is pressed on the alarm when the alarm event is generated.
//
public bool SnoozePressed
{
get {return snoozePressed;}
set {snoozePressed = value;}
}
// The protected OnAlarm method raises the event by invoking
// the delegates. The sender is always this, the current instance
// of the class.
//
protected virtual void OnAlarm(AlarmEventArgs e)
{
if (Alarm != null)
{
// Invokes the delegates.
Alarm(this, e);
}
}
// This alarm clock does not have
// a user interface.
// To simulate the alarm mechanism it has a loop
// that raises the alarm event at every iteration
// with a time delay of 300 milliseconds,
// if snooze is not pressed. If snooze is pressed,
// the time delay is 1000 milliseconds.
//
public void Start()
{
for (;;)
{
nrings++;
if (stop)
{
break;
}
else if (snoozePressed)
{
System.Threading.Thread.Sleep(1000);
{
AlarmEventArgs e = new AlarmEventArgs(snoozePressed,
nrings);
OnAlarm(e);
}
}
else
{
System.Threading.Thread.Sleep(300);
AlarmEventArgs e = new AlarmEventArgs(snoozePressed,
nrings);
OnAlarm(e); //引发事件(事件发送方)
}
}
}
}
// The WakeMeUp class has a method AlarmRang that handles the
// alarm event.
//
public class WakeMeUp
{
public void AlarmRang(object sender, AlarmEventArgs e) //事件接收方,事件处理程序
//事件处理程序必须具有与为事件声明的委托相同的方法签名
{
Console.WriteLine(e.AlarmText +"\n");
if (!(e.SnoozePressed))
{
if (e.NumRings % 10 == 0)
{
Console.WriteLine(" Let alarm ring? Enter Y");
Console.WriteLine(" Press Snooze? Enter N");
Console.WriteLine(" Stop Alarm? Enter Q");
String input = Console.ReadLine();
if (input.Equals("Y") ||input.Equals("y")) return;
else if (input.Equals("N") || input.Equals("n"))
{
((AlarmClock)sender).SnoozePressed = true;
return;
}
else
{
((AlarmClock)sender).Stop = true;
return;
}
}
}
else
{
Console.WriteLine(" Let alarm ring? Enter Y");
Console.WriteLine(" Stop Alarm? Enter Q");
String input = Console.ReadLine();
if (input.Equals("Y") || input.Equals("y")) return;
else
{
((AlarmClock)sender).Stop = true;
return;
}
}
}
}
// The driver class that hooks up the event handling method of
// WakeMeUp to the alarm event of an Alarm object using a delegate.
// In a forms-based application, the driver class is the
// form.
//
public class AlarmDriver
{
public static void Main (string[] args)
{
// Instantiates the event receiver.
WakeMeUp w= new WakeMeUp();
// Instantiates the event source.
AlarmClock clock = new AlarmClock();
// Wires the AlarmRang method to the Alarm event.
clock.Alarm += new AlarmEventHandler(w.AlarmRang);
clock.Start();
}
}
}
AlarmClock
类定义公共事件 Alarm
,并提供引发该事件的方法。AlarmEventArgs
类派生自 EventArgs
,并定义 Alarm
事件特定的数据。WakeMeUp
类定义处理 Alarm
事件的 AlarmRang
方法。AlarmDriver
类一起使用类,将使用 WakeMeUp
的 AlarmRang
方法设置为处理 AlarmClock
的 Alarm
事件。namespace EventSample
{
using System;
using System.ComponentModel;
public class AlarmEventArgs : EventArgs
{
private readonly bool snoozePressed ;
private readonly int nrings;
public AlarmEventArgs(bool snoozePressed, int nrings)
{
this.snoozePressed = snoozePressed;
this.nrings = nrings;
}
public int NumRings
{
get { return nrings;}
}
public bool SnoozePressed
{
get {return snoozePressed;}
}
// The AlarmText property that contains the wake-up message.
//
public string AlarmText
{
get
{
if (snoozePressed)
{
return ("Wake Up!!! Snooze time is over.");
}
else
{
return ("Wake Up!");
}
}
}
}
// Delegate declaration.
//
public delegate void AlarmEventHandler(object sender, AlarmEventArgs e); //声明委托类型
public event AlarmEventHandler Alarm; //用委托类型声明一个变量 该变量可以引用与委托签名相同的所有方法。
// The Alarm class that raises the alarm event.
//
public class AlarmClock
{
private bool snoozePressed = false;
private int nrings = 0;
private bool stop = false;
// The Stop property indicates whether the
// alarm should be turned off.
//
public bool Stop
{
get {return stop;}
set {stop = value;}
}
// The SnoozePressed property indicates whether the snooze
// button is pressed on the alarm when the alarm event is generated.
//
public bool SnoozePressed
{
get {return snoozePressed;}
set {snoozePressed = value;}
}
// The protected OnAlarm method raises the event by invoking
// the delegates. The sender is always this, the current instance
// of the class.
//
protected virtual void OnAlarm(AlarmEventArgs e)
{
if (Alarm != null)
{
// Invokes the delegates.
Alarm(this, e);
}
}
// This alarm clock does not have
// a user interface.
// To simulate the alarm mechanism it has a loop
// that raises the alarm event at every iteration
// with a time delay of 300 milliseconds,
// if snooze is not pressed. If snooze is pressed,
// the time delay is 1000 milliseconds.
//
public void Start()
{
for (;;)
{
nrings++;
if (stop)
{
break;
}
else if (snoozePressed)
{
System.Threading.Thread.Sleep(1000);
{
AlarmEventArgs e = new AlarmEventArgs(snoozePressed,
nrings);
OnAlarm(e);
}
}
else
{
System.Threading.Thread.Sleep(300);
AlarmEventArgs e = new AlarmEventArgs(snoozePressed,
nrings);
OnAlarm(e); //引发事件(事件发送方)
}
}
}
}
// The WakeMeUp class has a method AlarmRang that handles the
// alarm event.
//
public class WakeMeUp
{
public void AlarmRang(object sender, AlarmEventArgs e) //事件接收方,事件处理程序
//事件处理程序必须具有与为事件声明的委托相同的方法签名
{
Console.WriteLine(e.AlarmText +"\n");
if (!(e.SnoozePressed))
{
if (e.NumRings % 10 == 0)
{
Console.WriteLine(" Let alarm ring? Enter Y");
Console.WriteLine(" Press Snooze? Enter N");
Console.WriteLine(" Stop Alarm? Enter Q");
String input = Console.ReadLine();
if (input.Equals("Y") ||input.Equals("y")) return;
else if (input.Equals("N") || input.Equals("n"))
{
((AlarmClock)sender).SnoozePressed = true;
return;
}
else
{
((AlarmClock)sender).Stop = true;
return;
}
}
}
else
{
Console.WriteLine(" Let alarm ring? Enter Y");
Console.WriteLine(" Stop Alarm? Enter Q");
String input = Console.ReadLine();
if (input.Equals("Y") || input.Equals("y")) return;
else
{
((AlarmClock)sender).Stop = true;
return;
}
}
}
}
// The driver class that hooks up the event handling method of
// WakeMeUp to the alarm event of an Alarm object using a delegate.
// In a forms-based application, the driver class is the
// form.
//
public class AlarmDriver
{
public static void Main (string[] args)
{
// Instantiates the event receiver.
WakeMeUp w= new WakeMeUp();
// Instantiates the event source.
AlarmClock clock = new AlarmClock();
// Wires the AlarmRang method to the Alarm event.
clock.Alarm += new AlarmEventHandler(w.AlarmRang);
clock.Start();
}
}
}