高效地加载图片(五) 将图片展示在UI中
这篇文章将前几篇使用的方法进行了整合,让我们能够在后台线程中加载以及缓存图片并在ViewPager和GridView中展示出来,并在这些过程中处理并发以及参数的设置.
将图片加载到ViewPager中
使用滑动视图来对图片详情进行导航是一种不错的方式.我们可以使用ViewPager和PagerAdapter来实现.但是,使用FragmentStatePagerAdapter可能会更好,它能够自动地保存ViewPager中Fragment的状态并控制它的创建和销毁,能够有效地利用内存.
注意:如果你仅仅需要加载少量的图片,并且能够确认这些图片不会造成内存溢出,则使用普通的PagerAdapter或者FragmenetPagerAdapter可能会更合适.
以下是使用ViewPager实现的图片展示:
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image"; private ImagePagerAdapter mAdapter; private ViewPager mPager; // 静态的图片资源数组 public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // 布局中仅仅包含一个ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super(fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem(int position) { return ImageDetailFragment.newInstance(position); } } }
以下是一个包含了ImageView的Fragment,用于展示图片.这部分代码看起来是一个十分理想的实现,但是你能够看出它的缺点吗?该怎么改进它?
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId"; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance(int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // 将图片加载到ImageView中 } }
从以上代码中,你可能发现了:图片是直接从资源文件中读取并展示到UI上的,这可能会造成应用挂起或者被强制关闭.此处使用AsyncTask在后台线程中加载图片会更好:
public class ImageDetailActivity extends FragmentActivity { ... public void loadBitmap(int resId, ImageView imageView) { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } ... // include BitmapWorkerTask class } public class ImageDetailFragment extends Fragment { ... @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); if (ImageDetailActivity.class.isInstance(getActivity())) { final int resId = ImageDetailActivity.imageResIds[mImageNum]; // 在后台线程中加载图片,而不是在Activity中直接读取图片 ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView); } } }
这样,我们可以在BitmapWorkerTask中实现任何附加的操作(如改变尺寸或者从网络读取图片资源)而不会映像UI线程的响应速度.就算使用后台线程加载图片的效率比直接加载图片低,我们也可以将使用的图片添加到缓存中以便复用.以下是添加缓存的方式:
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap(int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section }
将以上组合起来使用,就可以实现高效率的ViewPager展示,这样可以耗费最少的时间和资源完成更多的任务.
将图片展示在GridView中的实现
网格结构的视图有利于展示多张图片,这种结果可以通过GridView来实现.而GridView可用通过用户的滑动操作及时地将图片显示出来.要实现这种效果,我们必须保证UI线程不被阻塞,内存的使用也要处于控制之中,而且图片的并发加载也要处理好(基于GridView的子View的循环使用).
开始之前,这里有一个使用GridView和Fragment(包含ImageView)的实现:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { private ImageAdapter mAdapter; // A static dataset to back the GridView adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; // Empty constructor as per Fragment docs public ImageGridFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ImageAdapter(getActivity()); } @Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.image_grid_fragment, container, false); final GridView mGridView = (GridView) v.findViewById(R.id.gridView); mGridView.setAdapter(mAdapter); mGridView.setOnItemClickListener(this); return v; } @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { final Intent i = new Intent(getActivity(), ImageDetailActivity.class); i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position); startActivity(i); } private class ImageAdapter extends BaseAdapter { private final Context mContext; public ImageAdapter(Context context) { super(); mContext = context; } @Override public int getCount() { return imageResIds.length; } @Override public Object getItem(int position) { return imageResIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup container) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams(new GridView.LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageResIds[position]); // Load image into ImageView return imageView; } } }
此处同样在UI线程中读取了图片.这种方式在图片较少并且尺寸规律时并无不妥(基于系统资源的加载和缓存方式),但是如果需要任何其他的附加处理,我们的UI线程就可能被阻塞.
同样,前述的异步加载图片并且缓存的方式也适用于这里.同时,我们也必须谨慎地处理并发操作,因为在GridView中,子View是可以被复用的.具体处理方式,可以参考Processing Bitmaps Off the UI Thread.如下是此处的处理:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { ... private class ImageAdapter extends BaseAdapter { ... @Override public View getView(int position, View convertView, ViewGroup container) { ... loadBitmap(imageResIds[position], imageView) return imageView; } } public void loadBitmap(int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } public static boolean cancelPotentialWork(int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final int bitmapData = bitmapWorkerTask.data; if (bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel(true); } else { // The same work is already in progress return false; } } // No task associated with the ImageView, or an existing task was cancelled return true; } private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } ... // include updated BitmapWorkerTask class
注意:此处的处理同样适用于ListView.
在此处的处理中,我们实现了对图片的灵活加载以及处理,并且保证了UI线程的流畅性.在后台线程中我们能够加载网络图片或者对大图片进行处理.