Unity 5.0 CreateFromFile
【路径区别】一个需要"file://",一个不需要;
1.WWW.LoadFromCacheOrDownload() 路径为:"file://" + Application.dataPath + "/StreamingAssets/"+ "Sphere.assetbundle"
2.AssetBundle.CreateFromFile() 路径为:Application.dataPath + "/StreamingAssets/"
【路径区别】一个需要"file://",一个不需要;
1.WWW.LoadFromCacheOrDownload() 路径为:"file://" + Application.dataPath + "/StreamingAssets/"+ "Sphere.assetbundle"
2.AssetBundle.CreateFromFile() 路径为:Application.dataPath + "/StreamingAssets/"