ActionScript实现TreeView数据结构

     由于ActionScript语言的动态特性,flex中所有树形结构数据都是直接使用xml进行处理的,虽然非常灵活,但是在使用时也会感到不方便,因此不妨实现一个Treeview的数据结构,并以此数据结构作为mxml中的数据源,使用起来就会方便很多了。

TreeNode的代码:

package com.sample.Control
{
	import mx.collections.ArrayCollection;
	
	[Bindable]
	public dynamic class TreeNode
	{
		public var text:String="";
		public var value:String="";
		public var url:String="";
		public var Target:String="";
		public var ShowCheckBox:Boolean=false;
		public var Checked:Boolean=false;
		public var Depth:int=0;
		public var Expanded:Boolean=false;
		public var ImageTooltip:String="";
		public var ImageUrl:String="";
		public var Selected:Boolean=false;
		public var Tooltip:String="";
		public var Children:ArrayCollection=null;
		
		public function TreeNode(xml:XML)
		{
			if(xml==null)
				return;
			this.text = xml.TEXT||xml.@TEXT||xml.@text||xml.text;
			this.value = xml.VALUE||xml.@VALUE||xml.@value||xml.value;
			this.url = xml.URL||xml.@URL||xml.@url||xml.url;
			this.Target = xml.TARGET||xml.@TARGET||xml.@Target||xml.Target;
			var showCheckBox:String = xml.SHOWCHECKBOX||xml.@SHOWCHECKBOX||
										xml.@ShowCheckBox||xml.ShowCheckBox;
			this.ShowCheckBox = showCheckBox=="true";
			var checked:String = xml.CHECKED||xml.@CHECKED||xml.@Checked||xml.Checked;
			this.Checked = checked=="true";
			var expand:String = xml.EXPANDED||xml.@EXPANDED||
							xml.@Expanded||xml.Expanded;
			this.Expanded = expand=="true";
			if(xml.DEPTH!=undefined){
				this.Depth = xml.DEPTH;
			}
			this.ImageTooltip = xml.IMAGETOOLTIP||xml.@IMAGETOOLTIP||
								xml.@ImageTooltip||xml.ImageTooltip;
								
			this.ImageUrl = xml.IMAGEURL||xml.@IMAGEURL||
								xml.@ImageUrl||xml.ImageUrl;
			if(xml.SELECTED!=undefined){
				this.Selected = xml.SELECTED=="true";
			}
			if(xml.TOOLTIP!=undefined){
				this.Tooltip = xml.TOOLTIP;
			}
			if(xml.CHILDNODES!=undefined && xml.CHILDNODES.length()>0){
				var cNodes:ArrayCollection = new ArrayCollection();
				for(var index:int=0;index<xml.CHILDNODES.children().length();index++){
						var xNode:XML = xml.CHILDNODES.child(index)[0];
						if(xNode!=null){
			 				cNodes.addItem(new TreeNode(xNode));
			 		}
			 	}
				this.Children = cNodes;
			}
		}
	
		///转换为XML
		public function ToXML():XML{
			var node:XML = new XML("<TreeNode/>");
			node.@text = this.text;
			node.@value = this.value;
			node.@Checked = this.Checked;
			node.@Depth = this.Depth;
			node.@Expanded = this.Expanded;
			node.@ImageTooltip = this.ImageTooltip;
			node.@ImageUrl = this.ImageUrl;
			node.@Selected = this.Selected;
			node.@ShowCheckBox = this.ShowCheckBox;
			node.@Target = this.Target;
			node.@Tooltip = this.Tooltip;
			node.@url = this.url;
			if(this.Children!=null && this.Children.length>0){
				for each(var cNode:TreeNode in this.Children){
					node.appendChild(cNode.ToXML());
				}
			}
			return node;
		}
	}
}
TreeView的代码:
package com.sample.Control
{
	import mx.collections.ArrayCollection;
	
	///Tree控件的数据源容器
	public dynamic class TreeView
	{
		private var m_Nodes:ArrayCollection;
		
		///构造,参数可以为TreeNode、XML、XMLList
		public function TreeView(nodes:Object=null)
		{
			m_Nodes=new ArrayCollection();
			if(nodes!=null){
				if(nodes is TreeNode){
					m_Nodes.addItem(nodes);
				}
				else if(nodes is XML){
					this.createFromXML(nodes as XML);
				}else if(nodes is XMLList){
					this.createFromXMLList(nodes as XMLList);
				}
			}
		}
		//从XML构造
		private function createFromXML(xml:XML):void{
			if(xml.@text!=undefined || xml.text!=undefined||
				xml.@TEXT!=undefined || xml.TEXT!=undefined){
				m_Nodes.addItem(new TreeNode(xml));
			}else if(xml.children().length()>0){
				createFromXMLList(xml.children());
			}
		}
		//从XMLList构造
		private function createFromXMLList(xmlList:XMLList):void{
			if(xmlList.length()>0){
				for(var index:int=0; index<xmlList.length();index++){
					var xml:XML = xmlList[index];
					m_Nodes.addItem(new TreeNode(xml));
				}
			}
		}
		
		///转换为XML
		public function ToXML():XML{
			var xml:XML = new XML("<TreeView />");
			if(m_Nodes.length>0){
				for each(var node:TreeNode in m_Nodes){
					xml.appendChild(node.ToXML());
				}
			}
			return xml;
		}
		
		
		static public function GetCheckedTreeNode(Data:XMLList):ArrayCollection{
			if(Data==null)return null;
			var array:ArrayCollection = new ArrayCollection();
			for(var index:int =0;index<Data.children().length();index++){
				var xNode:XML = Data.child(index)[0];
				GetCheckedTreeNodeByNode(xNode,array);
			}
			return array;
		}
		static private function GetCheckedTreeNodeByNode(Node:XML,array:ArrayCollection):void{
			if(Node.@Checked=="true"){//本节点已经勾选
				array.addItem(Node);
			}
			if(Node.children().length()>0){//开始检测子节点
				for(var index:int =0;index<Node.children().length();index++){
					var cNode:XML = Node.child(index)[0];
					GetCheckedTreeNodeByNode(cNode,array);
				}
			}
		}
	}
}

 

原发布于ActionScript实现TreeView数据结构(2010-11-10 13:24),现转于此!

posted @ 2012-05-24 15:05  Charles-Lee  Views(453)  Comments(0Edit  收藏  举报