Creating a Custom Mesh Component in UE4 | Part 3: The Mesh Component's Scene Proxy

转自:https://medium.com/realities-io/creating-a-custom-mesh-component-in-ue4-part-3-the-mesh-components-scene-proxy-6965a3ea4cc9

Introduction

 

What’s a Scene Proxy?

“It Encapsulates the data which is mirrored to render a UPrimitiveComponent parallel to the game thread.”

FDeformMeshSectionProxy

FDeformMeshSceneProxy

Done!

Resources

posted @ 2022-02-15 11:32  引擎之旅  阅读(666)  评论(0编辑  收藏  举报