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转自:https://microsoft.github.io/DirectX-Specs/d3d/VariableRateShading.html Variable Rate Shading About this Document This document describes Direct3D 1 阅读全文
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转自:https://www.pluralsight.com/blog/film-games/indirect-illumination-final-gather-vs-global-illumination If you're familiar with rendering, you're lik 阅读全文
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一、glslang: HLSL --> AST Front End AST-->SPIR-V Back End https://github.com/KhronosGroup/glslang glslangValidator.exe 二、SPIR-V Tools: provides an API a 阅读全文
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USkeletalMesh:PostLoad() --> InitResources() --> FSkeletalMeshRenderData::InitResource( ) -->FSkeletalMeshLODRenderData::InitResources() --> BeginInit 阅读全文
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SViewport(UI), FViewport(RenderTarget), FViewportClient(Logic) GameThread RenderingThread --Graphics API-> GPU Engine Renderer, RHI,RenderCore, RHICor 阅读全文
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Dispatch: 定义有多少个线程组(约束上限)SV_GroupID, uint3 numthreads:定义每个线程组里有多少个线程(约束上限)SV_GroupThreadID uint3 SV_GroupIndex: 某个线程组内线程索引,SV_GroupThreadID的一维化,即 SV_G 阅读全文