贪吃蛇小游戏

<!DOCTYPE html>
<html>
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
		<title>JS贪吃蛇-练习</title>
		<style type="text/css">
			#pannel table {
				border-collapse: collapse;
			}

			#pannel table td {
				border: 1px solid #808080;
				width: 10px;
				height: 10px;
				font-size: 0;
				line-height: 0;
				overflow: hidden;
			}

			#pannel table .snake {
				background-color: green;
			}

			#pannel table .food {
				background-color: blue;
			}
		</style>
		<script type="text/javascript">
			var Direction = new function() {
				this.UP = 38;
				this.RIGHT = 39;
				this.DOWN = 40;
				this.LEFT = 37;
			};
			var Common = new function() {
				this.width = 20; /*水平方向方格数*/
				this.height = 20; /*垂直方向方格数*/
				this.speed = 250; /*速度 值越小越快*/
				this.workThread = null;
			};
			var Main = new function() {
				var control = new Control();
				window.onload = function() {
					control.Init("pannel");
					/*开始按钮*/
					document.getElementById("btnStart").onclick = function() {
						control.Start();
						this.disabled = true;
						document.getElementById("selSpeed").disabled = true;
						document.getElementById("selSize").disabled = true;
					};
					/*调速度按钮*/
					document.getElementById("selSpeed").onchange = function() {
						Common.speed = this.value;
					}
					/*调大小按钮*/
					document.getElementById("selSize").onchange = function() {
						Common.width = this.value;
						Common.height = this.value;
						control.Init("pannel");
					}
				};
			};
			/*控制器*/
			function Control() {
				this.snake = new Snake();
				this.food = new Food();
				/*初始化函数,创建表格*/
				this.Init = function(pid) {
					var html = [];
					html.push("<table>");
					for (var y = 0; y < Common.height; y++) {
						html.push("<tr>");
						for (var x = 0; x < Common.width; x++) {
							html.push('<td id="box_' + x + "_" + y + '"> </td>');
						}
						html.push("</tr>");
					}
					html.push("</table>");
					this.pannel = document.getElementById(pid);
					this.pannel.innerHTML = html.join("");
				};
				/*开始游戏 - 监听键盘、创建食物、刷新界面线程*/
				this.Start = function() {
					var me = this;
					this.MoveSnake = function(ev) {
						var evt = window.event || ev;
						me.snake.SetDir(evt.keyCode);
					};
					try {
						document.attachEvent("onkeydown", this.MoveSnake);
					} catch (e) {
						document.addEventListener("keydown", this.MoveSnake, false);
					}
					this.food.Create();
					Common.workThread = setInterval(function() {
						me.snake.Eat(me.food);
						me.snake.Move();
					}, Common.speed);
				};
			}
			/*蛇*/
			function Snake() {
				this.isDone = false;
				this.dir = Direction.RIGHT;
				this.pos = new Array(new Position());
				/*移动 - 擦除尾部,向前移动,判断游戏结束(咬到自己或者移出边界)*/
				this.Move = function() {
					document.getElementById("box_" + this.pos[0].X + "_" + this.pos[0].Y).className = "";
					//所有 向前移动一步 
					for (var i = 0; i < this.pos.length - 1; i++) {
						this.pos[i].X = this.pos[i + 1].X;
						this.pos[i].Y = this.pos[i + 1].Y;
					}
					//重新设置头的位置 
					var head = this.pos[this.pos.length - 1];
					switch (this.dir) {
						case Direction.UP:
							head.Y--;
							break;
						case Direction.RIGHT:
							head.X++;
							break;
						case Direction.DOWN:
							head.Y++;
							break;
						case Direction.LEFT:
							head.X--;
							break;
					}
					this.pos[this.pos.length - 1] = head;
					//遍历画蛇,同时判断游戏结束 
					for (var i = 0; i < this.pos.length; i++) {
						var isExits = false;
						for (var j = i + 1; j < this.pos.length; j++)
							if (this.pos[j].X == this.pos[i].X && this.pos[j].Y == this.pos[i].Y) {
								isExits = true;
								break;
							}
						if (isExits) {
							this.Over(); /*咬自己*/
							break;
						}
						var obj = document.getElementById("box_" + this.pos[i].X + "_" + this.pos[i].Y);
						if (obj) obj.className = "snake";
						else {
							this.Over(); /*移出边界*/
							break;
						}
					}
					this.isDone = true;
				};
				/*游戏结束*/
				this.Over = function() {
					clearInterval(Common.workThread);
					alert("游戏结束!");
				}
				/*吃食物*/
				this.Eat = function(food) {
					var head = this.pos[this.pos.length - 1];
					var isEat = false;
					switch (this.dir) {
						case Direction.UP:
							if (head.X == food.pos.X && head.Y == food.pos.Y + 1) isEat = true;
							break;
						case Direction.RIGHT:
							if (head.Y == food.pos.Y && head.X == food.pos.X - 1) isEat = true;
							break;
						case Direction.DOWN:
							if (head.X == food.pos.X && head.Y == food.pos.Y - 1) isEat = true;
							break;
						case Direction.LEFT:
							if (head.Y == food.pos.Y && head.X == food.pos.X + 1) isEat = true;
							break;
					}
					if (isEat) {
						this.pos[this.pos.length] = new Position(food.pos.X, food.pos.Y);
						food.Create(this.pos);
					}
				};
				/*控制移动方向*/
				this.SetDir = function(dir) {
					switch (dir) {
						case Direction.UP:
							if (this.isDone && this.dir != Direction.DOWN) {
								this.dir = dir;
								this.isDone = false;
							}
							break;
						case Direction.RIGHT:
							if (this.isDone && this.dir != Direction.LEFT) {
								this.dir = dir;
								this.isDone = false;
							}
							break;
						case Direction.DOWN:
							if (this.isDone && this.dir != Direction.UP) {
								this.dir = dir;
								this.isDone = false;
							}
							break;
						case Direction.LEFT:
							if (this.isDone && this.dir != Direction.RIGHT) {
								this.dir = dir;
								this.isDone = false;
							}
							break;
					}
				};
			}
			/*食物*/
			function Food() {
				this.pos = new Position();
				/*创建食物 - 随机位置创建立*/
				this.Create = function(pos) {
					document.getElementById("box_" + this.pos.X + "_" + this.pos.Y).className = "";
					var x = 0,
						y = 0,
						isCover = false;
					/*排除蛇的位置*/
					do {
						x = parseInt(Math.random() * (Common.width - 1));
						y = parseInt(Math.random() * (Common.height - 1));
						isCover = false;
						if (pos instanceof Array) {
							for (var i = 0; i < pos.length; i++) {
								if (x == pos[i].X && y == pos[i].Y) {
									isCover = true;
									break;
								}
							}
						}
					} while (isCover);
					this.pos = new Position(x, y);
					document.getElementById("box_" + x + "_" + y).className = "food";
				};
			}

			function Position(x, y) {
				this.X = 0;
				this.Y = 0;
				if (arguments.length >= 1) this.X = x;
				if (arguments.length >= 2) this.Y = y;
			}
		</script>
	</head>
	<body>
		<div id="pannel" style="margin-bottom: 10px;"></div>
		<select id="selSize">
			<option value="20">20*20</option>
			<option value="30">30*30</option>
			<option value="40">40*40</option>
		</select>
		<select id="selSpeed">
			<option value="500">速度-慢</option>
			<option value="250" selected="selected">速度-中</option>
			<option value="100">速度-快</option>
		</select>
		<input type="button" id="btnStart" value="开始" />
	</body>
</html>
  

  

posted @ 2019-08-10 21:45  Yi只猴  阅读(136)  评论(0编辑  收藏  举报