UVA10652 Board Wrapping-凸包入门
题意:有n块矩形木板,你要用一个尽量小的凸多边形把它们包起来,求出木板面积占凸多边形的总面积的百分比
分析:显然是求凸包,如图,我们可以把n个矩形的四个点都加入到待求凸包数组里。。。
向量OA我们按照题意旋转得到,A点坐标等于向量O1O+向量OA,同样B,C,D我们也可以求出,然后就是套凸包的板子。。。
#include <bits/stdc++.h> using namespace std; double eps=1e-10; double pi=acos(-1); struct Point{ double x,y; Point(double x=0,double y=0):x(x),y(y){} }; typedef Point Vector; Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);} Vector operator - (Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);} Vector operator * (Vector A,double B){return Vector(A.x*B,A.y*B);} Vector operator / (Vector A,double B){return Vector(A.x/B,A.y/B);} int dcmp(double x){ if(fabs(x)<eps)return 0; else return x<0?-1:1; } bool operator < (const Point &a,const Point &b){ return dcmp(a.x-b.x)<0||(dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)<0); } bool operator == (const Point &a,const Point &b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; } double Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x; } Vector Rotate(Vector A,double rad){ return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } int tubao(Point *p,int n,Point *ch){ sort(p,p+n); n=unique(p,p+n)-p; int m=0; for(int i=0;i<n;i++){ while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)m--; ch[m++]=p[i]; } int k=m; for(int i=n-2;i>=0;i--){ while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)m--; ch[m++]=p[i]; } if(n>1)m--; return m; } double tubaos(Point *p,int n){ double area=0; for(int i=1;i<n-1;i++){ area+=Cross(p[i]-p[0],p[i+1]-p[0]); } return area/2; } double torad(double x){ return x*pi/180; } int T,n,cnt; double x,y,w,h,seta,area1,area2; Point p[3000],ch[3000]; int main(){ scanf("%d",&T); while(T--){ scanf("%d",&n); area1=area2=0; cnt=0; while(n--){ scanf("%lf%lf%lf%lf%lf",&x,&y,&w,&h,&seta); Point o(x,y); seta=-torad(seta); p[cnt++]=o+Rotate(Vector(-w/2,-h/2),seta); p[cnt++]=o+Rotate(Vector(w/2,-h/2),seta); p[cnt++]=o+Rotate(Vector(-w/2,h/2),seta); p[cnt++]=o+Rotate(Vector(w/2,h/2),seta); area1+=w*h; } int m=tubao(p,cnt,ch); double area2=tubaos(ch,m); printf("%.1lf %%\n",area1*100/area2); } }