摘要:
1.动画的调用CCAnimation *pAnimation = CPalaceControl::Instance()->InitSimpleAnimation(ANIMATION_TRIBUTE_POSTION, 8, PalaceConfig::ANIMATION_TIME_PER_FRAME, true); if (NULL == pAnimation) { return false; } pSpQuan->runAction(CCRepeatForever::actionWithAction(CCAnimate::actionWithAnimation(pAnimation 阅读全文