Firemonkey TPathData
TPath控件
procedure TForm12.FormPaint( Sender : TObject; Canvas : TCanvas; const ARect : TRectF ); var APath : TPathData; MyRect1, MyRect2 : TRectF; begin MyRect1 := TRectF.Create( 90, 100, 230, 300 ); MyRect2 := TRectF.Create( 70, 90, 220, 290 ); APath := TPathData.Create; APath.AddEllipse( MyRect1 ); APath.AddRectangle( MyRect2, 0, 0, AllCorners ); self.Canvas.DrawPath( APath, 200 ); Canvas.Fill.Color := TAlphaColorRec.Red; Canvas.FillPath( APath, 200 ); APath.DisposeOf; end;
Canvas.Stroke.Color := TAlphaColorRec.Black; Canvas.Stroke.Kind := tbrushkind.Solid; APath .MoveTo(p1); APath .LineTo(p2); APath .LineTo(p3); APath .LineTo(p4); APath .LineTo(p5); APath .LineTo(p6); APath .LineTo(p7); APath .LineTo(p8); APath .LineTo(p1); self.Canvas.BeginScene; self.Canvas.DrawPath(APath , 200); Canvas.EndScene; APath.DisposeOf;
Inkscape 0.91
https://inkscape.org/en/download/windows/
PathData SVG编辑
SVG知识参考
http://www.w3school.com.cn/svg/svg_path.asp
M = moveto(M X,Y) :将画笔移动到指定的坐标位置
L = lineto(L X,Y) :画直线到指定的坐标位置
H = horizontal lineto(H X):画水平线到指定的X坐标位置
V = vertical lineto(V Y):画垂直线到指定的Y坐标位置
C = curveto(C X1,Y1,X2,Y2,ENDX,ENDY):三次贝赛曲线
S = smooth curveto(S X2,Y2,ENDX,ENDY)
Q = quadratic Belzier curve(Q X,Y,ENDX,ENDY):二次贝赛曲线
T = smooth quadratic Belzier curveto(T ENDX,ENDY):映射
A = elliptical Arc(A RX,RY,XROTATION,FLAG1,FLAG2,X,Y):弧线
Z =closepath():关闭路径
画一个三角形
M250 150 L150 350 L350 350 Z
半圆
m 200,250 a 150,30 0 1 0 0,70
电池
M0,4 L4,4 L4,0 L8,0 L8,12 L4,12 L4,8 L0,8 L0,4 M8,0 L16,0 L16,12 L8,12 Z
添加path路径AddPath
procedure TForm7.FormCreate(Sender: TObject); var apath: TPathData; rect: TRect; bpath: TPathData; begin apath := TPathData.Create; apath.MoveTo(TPointF.Create(10, 10)); apath.LineTo(TPointF.Create(40, 10)); apath.LineTo(TPointF.Create(40, 0)); apath.LineTo(TPointF.Create(100, 0)); apath.LineTo(TPointF.Create(100, 100)); apath.LineTo(TPointF.Create(40, 100)); apath.LineTo(TPointF.Create(40, 40)); apath.LineTo(TPointF.Create(10, 40)); apath.LineTo(TPointF.Create(10, 10)); bpath := TPathData.Create; bpath.AddRectangle(TRectF.Create(100, 0, 300, 100), 0, 0, AllCorners); Path1.Data.AddPath(apath); Path1.Data.AddPath(bpath); end;