Unity3D之UV动画

 1 using UnityEngine;
 2 using System.Collections;
 3 public enum OffsetDirection
 4 {
 5     none,
 6     X,
 7     Y,
 8     XY,
 9     negativeX,
10     negativeY
11 }
12 
13 public class UVoffset : MonoBehaviour {
14     public Material mat_UVMaterial;
15     public float scrollSpeed = 1.0f;
16     public OffsetDirection dir = OffsetDirection.none;
17     private float offsetX = 0.0f;
18     private float offsetY = 0.0f;
19 
20     void Start()
21     {
22         if (renderer.materials.Length == 1)  //代表有一种材质
23         {
24             mat_UVMaterial = renderer.material;
25         }
26         else if(mat_UVMaterial==null)
27         {
28             Debug.LogError("存在多个材质球,请选择一个材质球进行UV变换");
29         }
30     }
31     
32     // Update is called once per frame
33     void Update () {
34         switch(dir)
35         {
36             case OffsetDirection.none:
37                 offsetX = 0;
38                 offsetY = 0;
39                 break;
40             case OffsetDirection.X:
41                 offsetX += scrollSpeed * Time.deltaTime;
42                 offsetY = 0;
43                 break;
44             case OffsetDirection.Y:
45                 offsetX = 0;
46                 offsetY += scrollSpeed * Time.deltaTime;
47                 break;
48             case OffsetDirection.XY:
49                 offsetX += scrollSpeed * Time.deltaTime;
50                 offsetY += scrollSpeed * Time.deltaTime;
51                 break;
52             case OffsetDirection.negativeX:
53                 offsetX -= scrollSpeed * Time.deltaTime;
54                 break;
55             case OffsetDirection.negativeY:
56                 offsetY -= scrollSpeed * Time.deltaTime;
57                 break;
58         }
59         mat_UVMaterial.SetTextureOffset("_MainTex", new Vector2(offsetX, offsetY));
60     }
61 }

 

posted @ 2015-07-29 17:21  TTT童童童  阅读(816)  评论(0编辑  收藏  举报