相位展开(phase unwrapping)算法研究与实践
1. 什么是相位展开?
相位展开(Phase Unwrapping)是一个经典的信号处理问题,它指的是从值区间中恢复原始相位值(原因在于:计算相位时,运用反正切函数,则相位图中提取的相位都是包裹在一个周期相位区间的包裹相位值,并不是真实得到的相位)。二维相位展开问题广泛存在于诸如光学测量技术(数字全息干涉和条纹投影轮廓术、合成孔径雷达(SAR)[2]和磁共振成像(MRI)[3]...)等许多应用中。从这些应用中估算出的相位与考虑到的物体形状、地形高程和磁场不均匀性等物理参数有关。
理想情况下,相位展开可以通过在每个像素上根据相邻像素之间的相位差加减来实现(最简单的二维相位展开就是将这个二维展开的问题划为两个一位相位展开,即首先在行方向或者列方向进行一维相位展开,然后将得到的一列值或者一行值在另一个方向进行一维相位展开,得到展开好的二维图像)。然而,在实际应用中,相位展开是一个非常具有挑战性的问题,因为存在噪声严重、相位突变和相位不连续等情况。
2.相位展开应用场景(以光学三维测量为例)
(具体原理图省略...),
原文算法是用C编写,MATLAB调用的算法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 | //This program is written by Munther Gdeisat etc. to program the two-dimensional unwrapper //entitled "Fast two-dimensional phase-unwrapping algorithm based on sorting by //reliability following a noncontinuous path" //by M. A. Herraez, D. R. Burton, M. J. Lalor, and M. A. Gdeisat //published in the Applied Optics, Vol. 41, No. 35, pp. 7437, 2002. //This program is written on 15th August 2007 //The wrapped phase map is floating point data type. Also, the unwrapped phase map is foloating point #include <malloc.h> #include<stdio.h> #include <stdlib.h> #include <string.h> #include "mex.h" //--This one is required static float PI = 3.141592654; static float TWOPI = 6.283185307; //pixel information struct PIXEL { //int x; //x coordinate of the pixel //int y; //y coordinate int increment; //No. of 2*pi to add to the pixel to unwrap it int number_of_pixels_in_group; //No. of pixels in the pixel group float value; //value of the pixel float reliability; int group ; //group No. int new_group; struct PIXEL *head; //pointer to the first pixel in the group in the linked list struct PIXEL *last; //pointer to the last pixel in the group struct PIXEL *next; //pointer to the next pixel in the group }; //the EDGE is the line that connects two pixels. //if we have S PIXELs, then we have S horizental edges and S vertical edges struct EDGE { float reliab; //reliabilty of the edge and it depends on the two pixels PIXEL *pointer_1; //pointer to the first pixel PIXEL *pointer_2; //pointer to the second pixel int increment; //No. of 2*pi to add to one of the pixels to unwrap it with respect to the second }; //another version of Mixtogether but this function should only be use with the sort program void Mix(EDGE *Pointer1, int *index1, int *index2, int size) { int counter1 = 0; int counter2 = 0; int *TemporalPointer = index1; int *Result = ( int *)calloc(size * 2, sizeof ( int )); int *Follower = Result; while ((counter1 < size) && (counter2 < size)) { if ((Pointer1[*(index1 + counter1)].reliab <= Pointer1[*(index2 + counter2)].reliab)) { *Follower = *(index1 + counter1); Follower++; counter1++; } else { *Follower = *(index2 + counter2); Follower++; counter2++; } } //while if (counter1 == size) { memcpy(Follower, (index2 + counter2), sizeof ( int )*(size - counter2)); } else { memcpy(Follower, (index1 + counter1), sizeof ( int )*(size - counter1)); } Follower = Result; index1 = TemporalPointer; int i; for (i = 0; i < 2 * size; i++) { *index1 = *Follower; index1++; Follower++; } free(Result); } //this is may be the fastest sort program; //see the explination in quickSort function below void sort(EDGE *Pointer, int *index, int size) { if (size == 2) { if ((Pointer[*index].reliab) > (Pointer[*(index + 1)].reliab)) { int Temp; Temp = *index; *index = *(index + 1); *(index + 1) = Temp; } } else if (size > 2) { sort(Pointer, index, size / 2); sort(Pointer, (index + (size / 2)), size / 2); Mix(Pointer, index, (index + (size / 2)), size / 2); } } //this function tries to implement a nice idea explained below //we need to sort edge array. Each edge element conisists of 16 bytes. //In normal sort program we compare two elements in the array and exchange //their place under some conditions to do the sorting. It is very probable // that an edge element may change its place hundred of times which makes //the sorting a very time consuming operation. The idea in this function //is to give each edge element an index and move the index not the edge //element. The edge need 4 bytes which makes the sorting operation faster. // After finishingthe sorting of the indexes, we know the position of each index. //So we know how to sort edges void quick_sort(EDGE *Pointer, int size) { int *index = ( int *)calloc(size, sizeof ( int )); int i; for (i = 0; i < size; ++i) index[i] = i; sort(Pointer, index, size); EDGE * a = (EDGE *)calloc(size, sizeof (EDGE)); for (i = 0; i < size; ++i) a[i] = Pointer[*(index + i)]; memcpy(Pointer, a, size * sizeof (EDGE)); free(index); free(a); } void read_data( char *inputfile, float *Data, int length) { printf( "Reading the Wrapped Values form Binary File.............>" ); FILE *ifptr; ifptr = fopen(inputfile, "rb" ); if (ifptr == NULL) printf( "Error opening the file\n" ); fread(Data, sizeof ( float ), length, ifptr); fclose(ifptr); printf( " Done.\n" ); } void write_data( char *outputfile, float *Data, int length) { printf( "Writing the Unwrapped Values to Binary File.............>" ); FILE *ifptr; ifptr = fopen(outputfile, "wb" ); if (ifptr == NULL) printf( "Error opening the file\n" ); fwrite(Data, sizeof ( float ), length, ifptr); fclose(ifptr); printf( " Done.\n" ); } //---------------start quicker_sort algorithm -------------------------------- #define swap(x,y) {EDGE t; t=x; x=y; y=t;} #define order(x,y) if (x.reliab > y.reliab) swap(x,y) #define o2(x,y) order(x,y) #define o3(x,y,z) o2(x,y); o2(x,z); o2(y,z) typedef enum { yes, no } yes_no; yes_no find_pivot(EDGE *left, EDGE *right, float *pivot_ptr) { EDGE a, b, c, *p; a = *left; b = *(left + (right - left) / 2); c = *right; o3(a, b, c); if (a.reliab < b.reliab) { *pivot_ptr = b.reliab; return yes; } if (b.reliab < c.reliab) { *pivot_ptr = c.reliab; return yes; } for (p = left + 1; p <= right; ++p) { if (p->reliab != left->reliab) { *pivot_ptr = (p->reliab < left->reliab) ? left->reliab : p->reliab; return yes; } return no; } } EDGE *partition(EDGE *left, EDGE *right, float pivot) { while (left <= right) { while (left->reliab < pivot) ++left; while (right->reliab >= pivot) --right; if (left < right) { swap(*left, *right); ++left; --right; } } return left; } void quicker_sort(EDGE *left, EDGE *right) { EDGE *p; float pivot; if (find_pivot(left, right, &pivot) == yes) { p = partition(left, right, pivot); quicker_sort(left, p - 1); quicker_sort(p, right); } } //--------------end quicker_sort algorithm ----------------------------------- //--------------------start initialse pixels ---------------------------------- //initialse pixels. See the explination of the pixel class above. //initially every pixel is a gorup by its self void initialisePIXELs( float *WrappedImage, PIXEL *pixel, int image_width, int image_height) { PIXEL *pixel_pointer = pixel; float *wrapped_image_pointer = WrappedImage; int i, j; for (i = 0; i < image_height; i++) { for (j = 0; j < image_width; j++) { //pixel_pointer->x = j; //pixel_pointer->y = i; pixel_pointer->increment = 0; pixel_pointer->number_of_pixels_in_group = 1; pixel_pointer->value = *wrapped_image_pointer; pixel_pointer->reliability = 9999999 + rand(); pixel_pointer->head = pixel_pointer; pixel_pointer->last = pixel_pointer; pixel_pointer->next = NULL; pixel_pointer->new_group = 0; pixel_pointer-> group = -1; pixel_pointer++; wrapped_image_pointer++; } } } //-------------------end initialise pixels ----------- //gamma function in the paper float wrap( float pixel_value) { float wrapped_pixel_value; if (pixel_value > PI) wrapped_pixel_value = pixel_value - TWOPI; else if (pixel_value < -PI) wrapped_pixel_value = pixel_value + TWOPI; else wrapped_pixel_value = pixel_value; return wrapped_pixel_value; } // pixelL_value is the left pixel, pixelR_value is the right pixel int find_wrap( float pixelL_value, float pixelR_value) { float difference; int wrap_value; difference = pixelL_value - pixelR_value; if (difference > PI) wrap_value = -1; else if (difference < -PI) wrap_value = 1; else wrap_value = 0; return wrap_value; } void calculate_reliability( float *wrappedImage, PIXEL *pixel, int image_width, int image_height) { int image_width_plus_one = image_width + 1; int image_width_minus_one = image_width - 1; PIXEL *pixel_pointer = pixel + image_width_plus_one; float *WIP = wrappedImage + image_width_plus_one; //WIP is the wrapped image pointer float H, V, D1, D2; int i, j; for (i = 1; i < image_height - 1; ++i) { for (j = 1; j < image_width - 1; ++j) { H = wrap(*(WIP - 1) - *WIP) - wrap(*WIP - *(WIP + 1)); V = wrap(*(WIP - image_width) - *WIP) - wrap(*WIP - *(WIP + image_width)); D1 = wrap(*(WIP - image_width_plus_one) - *WIP) - wrap(*WIP - *(WIP + image_width_plus_one)); D2 = wrap(*(WIP - image_width_minus_one) - *WIP) - wrap(*WIP - *(WIP + image_width_minus_one)); pixel_pointer->reliability = H * H + V * V + D1 * D1 + D2 * D2; pixel_pointer++; WIP++; } pixel_pointer += 2; WIP += 2; } } //calculate the reliability of the horizental edges of the image //it is calculated by adding the reliability of pixel and the relibility of //its right neighbour //edge is calculated between a pixel and its next neighbour void horizentalEDGEs(PIXEL *pixel, EDGE *edge, int image_width, int image_height) { int i, j; EDGE *edge_pointer = edge; PIXEL *pixel_pointer = pixel; for (i = 0; i < image_height; i++) { for (j = 0; j < image_width - 1; j++) { edge_pointer->pointer_1 = pixel_pointer; edge_pointer->pointer_2 = (pixel_pointer + 1); edge_pointer->reliab = pixel_pointer->reliability + (pixel_pointer + 1)->reliability; edge_pointer->increment = find_wrap(pixel_pointer->value, (pixel_pointer + 1)->value); pixel_pointer++; edge_pointer++; } pixel_pointer++; } } //calculate the reliability of the vertical EDGEs of the image //it is calculated by adding the reliability of pixel and the relibility of //its lower neighbour in the image. void verticalEDGEs(PIXEL *pixel, EDGE *edge, int image_width, int image_height) { int i, j; PIXEL *pixel_pointer = pixel; EDGE *edge_pointer = edge + (image_height) * (image_width - 1); for (i = 0; i < image_height - 1; i++) { for (j = 0; j < image_width; j++) { edge_pointer->pointer_1 = pixel_pointer; edge_pointer->pointer_2 = (pixel_pointer + image_width); edge_pointer->reliab = pixel_pointer->reliability + (pixel_pointer + image_width)->reliability; edge_pointer->increment = find_wrap(pixel_pointer->value, (pixel_pointer + image_width)->value); pixel_pointer++; edge_pointer++; } //j loop } // i loop } //gather the pixels of the image into groups void gatherPIXELs(EDGE *edge, int image_width, int image_height) { int k; //Number of rialiable edges (not at the borders of the image) int no_EDGEs = (image_width - 1) * (image_height)+(image_width) * (image_height - 1); PIXEL *PIXEL1; PIXEL *PIXEL2; PIXEL *group1; PIXEL *group2; EDGE *pointer_edge = edge; int incremento; for (k = 0; k < no_EDGEs; k++) { PIXEL1 = pointer_edge->pointer_1; PIXEL2 = pointer_edge->pointer_2; //PIXEL 1 and PIXEL 2 belong to different groups //initially each pixel is a group by it self and one pixel can construct a group //no else or else if to this if if (PIXEL2->head != PIXEL1->head) { //PIXEL 2 is alone in its group //merge this pixel with PIXEL 1 group and find the number of 2 pi to add //to or subtract to unwrap it if ((PIXEL2->next == NULL) && (PIXEL2->head == PIXEL2)) { PIXEL1->head->last->next = PIXEL2; PIXEL1->head->last = PIXEL2; (PIXEL1->head->number_of_pixels_in_group)++; PIXEL2->head = PIXEL1->head; PIXEL2->increment = PIXEL1->increment - pointer_edge->increment; } //PIXEL 1 is alone in its group //merge this pixel with PIXEL 2 group and find the number of 2 pi to add //to or subtract to unwrap it else if ((PIXEL1->next == NULL) && (PIXEL1->head == PIXEL1)) { PIXEL2->head->last->next = PIXEL1; PIXEL2->head->last = PIXEL1; (PIXEL2->head->number_of_pixels_in_group)++; PIXEL1->head = PIXEL2->head; PIXEL1->increment = PIXEL2->increment + pointer_edge->increment; } //PIXEL 1 and PIXEL 2 both have groups else { group1 = PIXEL1->head; group2 = PIXEL2->head; //the no. of pixels in PIXEL 1 group is large than the no. of PIXELs //in PIXEL 2 group. Merge PIXEL 2 group to PIXEL 1 group //and find the number of wraps between PIXEL 2 group and PIXEL 1 group //to unwrap PIXEL 2 group with respect to PIXEL 1 group. //the no. of wraps will be added to PIXEL 2 grop in the future if (group1->number_of_pixels_in_group > group2->number_of_pixels_in_group) { //merge PIXEL 2 with PIXEL 1 group group1->last->next = group2; group1->last = group2->last; group1->number_of_pixels_in_group = group1->number_of_pixels_in_group + group2->number_of_pixels_in_group; incremento = PIXEL1->increment - pointer_edge->increment - PIXEL2->increment; //merge the other pixels in PIXEL 2 group to PIXEL 1 group while (group2 != NULL) { group2->head = group1; group2->increment += incremento; group2 = group2->next; } } //the no. of PIXELs in PIXEL 2 group is large than the no. of PIXELs //in PIXEL 1 group. Merge PIXEL 1 group to PIXEL 2 group //and find the number of wraps between PIXEL 2 group and PIXEL 1 group //to unwrap PIXEL 1 group with respect to PIXEL 2 group. //the no. of wraps will be added to PIXEL 1 grop in the future else { //merge PIXEL 1 with PIXEL 2 group group2->last->next = group1; group2->last = group1->last; group2->number_of_pixels_in_group = group2->number_of_pixels_in_group + group1->number_of_pixels_in_group; incremento = PIXEL2->increment + pointer_edge->increment - PIXEL1->increment; //merge the other pixels in PIXEL 2 group to PIXEL 1 group while (group1 != NULL) { group1->head = group2; group1->increment += incremento; group1 = group1->next; } // while } // else } //else }; //if pointer_edge++; } } //unwrap the image void unwrapImage(PIXEL *pixel, int image_width, int image_height) { int i; int image_size = image_width * image_height; PIXEL *pixel_pointer = pixel; for (i = 0; i < image_size; i++) { pixel_pointer->value += TWOPI * ( float )(pixel_pointer->increment); pixel_pointer++; } } //the input to this unwrapper is an array that contains the wrapped phase map. //copy the image on the buffer passed to this unwrapper to over write the unwrapped //phase map on the buffer of the wrapped phase map. void returnImage(PIXEL *pixel, float *unwrappedImage, int image_width, int image_height) { int i; int image_size = image_width * image_height; float *unwrappedImage_pointer = unwrappedImage; PIXEL *pixel_pointer = pixel; for (i = 0; i < image_size; i++) { *unwrappedImage_pointer = pixel_pointer->value; pixel_pointer++; unwrappedImage_pointer++; } } //the main function of the unwrapper void mexFunction( int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[]) { //Declarations of getting two arrays from Matlab //1)input wrapped image of type float and 2)mask of type unsigned char float *WrappedImage = ( float *)mxGetData(prhs[0]); int image_width = mxGetM(prhs[0]); int image_height = mxGetN(prhs[0]); //declare a place to store the unwrapped image and return it to Matlab const mwSize *dims = mxGetDimensions(prhs[0]); plhs[0] = mxCreateNumericArray(2, dims, mxSINGLE_CLASS, mxREAL); float *UnwrappedImage = ( float *)mxGetPr(plhs[0]); int i, j; int image_size = image_height * image_width; int two_image_size = 2 * image_size; int No_of_Edges = (image_width)*(image_height - 1) + (image_width - 1)*(image_height); PIXEL *pixel = (PIXEL *)calloc(image_size, sizeof (PIXEL)); EDGE *edge = (EDGE *)calloc(No_of_Edges, sizeof (EDGE));; //initialise the pixels initialisePIXELs(WrappedImage, pixel, image_width, image_height); calculate_reliability(WrappedImage, pixel, image_width, image_height); horizentalEDGEs(pixel, edge, image_width, image_height); verticalEDGEs(pixel, edge, image_width, image_height); //sort the EDGEs depending on their reiability. The PIXELs with higher relibility (small value) first //if your code stuck because of the quicker_sort() function, then use the quick_sort() function //run only one of the two functions (quick_sort() or quicker_sort() ) //quick_sort(edge, No_of_Edges); quicker_sort(edge, edge + No_of_Edges - 1); //gather PIXELs into groups gatherPIXELs(edge, image_width, image_height); //unwrap the whole image unwrapImage(pixel, image_width, image_height); //copy the image from PIXEL structure to the wrapped phase array passed to this function returnImage(pixel, UnwrappedImage, image_width, image_height); free(edge); free(pixel); return ; } |
https://www.mathworks.com/matlabcentral/fileexchange/65565-fast-2d-phase-unwrapping
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