<Canvas>
        <!-- 原图 -->
        <Rectangle Stroke="Black" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50" />

     

        <!-- 绕矩形左上角点(0, 0)点旋转,注意是矩形坐标系 -->
        <Rectangle Stroke="Green" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50">
            <Rectangle.RenderTransform>
                <RotateTransform Angle="90" CenterX="50" CenterY="25" />
            </Rectangle.RenderTransform>
        </Rectangle>

        <!-- 绕矩形中心点(50, 25)点旋转,注意是矩形坐标系 -->
        <Rectangle Stroke="Green" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50">
            <Rectangle.RenderTransform>
                <RotateTransform Angle="90" CenterX="50" CenterY="25" />
            </Rectangle.RenderTransform>
        </Rectangle>

        <!-- 绕矩形中心点(50, 150)点旋转,注意是矩形坐标系,也是Canvas坐标系的中心点(300, 225) -->
        <Rectangle Stroke="BlueViolet" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50" RenderTransformOrigin="0,0">
            <Rectangle.RenderTransform>
                <RotateTransform Angle="90" CenterX="50" CenterY="150" />
            </Rectangle.RenderTransform>
        </Rectangle>

        <Path Stroke="Black" StrokeThickness="4">
            <Path.Data>
                <LineGeometry StartPoint="250,50" EndPoint="300,200"></LineGeometry>
            </Path.Data>
        </Path>
        <Ellipse Width="5" Height="5" Fill="Red" Canvas.Left="300" Canvas.Top="200"></Ellipse>
        <!-- 绕矩形中心点(50, 150)点旋转,注意是矩形坐标系,也是Canvas坐标系的中心点(300, 225) -->
        <Rectangle Stroke="GreenYellow" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50">
            <Rectangle.RenderTransform>
                <RotateTransform Angle="180" CenterX="50" CenterY="150" />
            </Rectangle.RenderTransform>
        </Rectangle>

        <!-- 绕矩形中心点(50, 150)点旋转,注意是矩形坐标系,也是Canvas坐标系的中心点(300, 225) -->
        <Rectangle Stroke="SaddleBrown" Width="100" Height="50" Canvas.Left="250" Canvas.Top="50">
            <Rectangle.RenderTransform>
                <RotateTransform Angle="270" CenterX="50" CenterY="150" />
            </Rectangle.RenderTransform>
        </Rectangle>
    </Canvas>

 

如图,如果Rectangle的RenderTransformOrigin="0,0" CenterX=50 CenteY=150就是围绕着红点为中心,黄线为半径将黄线另一头的点选择相应的角度,如果RenderTransformOrigin!="0,0"则则以红点和RenderTransformOrigin连起来的线为半径旋转相应的角度 (注意RenderTransformOrigin="0,0" CenterX=50 CenteY=150的点的位置都是相对于其所在的Rectangle 的)

 

 

<Rectangle Stroke="Black" Width="50" Height="50">
           
        </Rectangle>
        <Rectangle Stroke="Black" Width="50" Height="50">
            <Rectangle.RenderTransform>
                <TransformGroup>
                    <RotateTransform Angle="10" CenterX="50" CenterY="50"></RotateTransform>
                </TransformGroup>
            </Rectangle.RenderTransform>
        </Rectangle>
        <Rectangle x:Name="test" Stroke="Black" Width="50" Height="50">
            <Rectangle.RenderTransform>
                <TransformGroup>
                    <TranslateTransform X="50"></TranslateTransform>
                    <RotateTransform Angle="10" CenterX="50" CenterY="50"></RotateTransform>
                </TransformGroup>
            </Rectangle.RenderTransform>
        </Rectangle>

由这个例子中test矩形得知无论 

 <TranslateTransform X="50"></TranslateTransform>如何设置CenterX和CenterY都是以没改变前的图为标准的

其实不管CenterX Center如何设置,几何图形旋转的角度都一样的,只是旋转后的位置不同

posted on 2012-07-11 17:03  陈孝勇  阅读(8603)  评论(0编辑  收藏  举报