C++ 工厂模式简单实现
//缺点:工厂类集中了所有产品类的创建逻辑,如果产品量较大,会使得工厂类变的非常臃肿。
#include <iostream> #include <string> using namespace std; class Cost{ public: virtual const string& color() = 0; }; class WhiteShit : public Cost{ public: WhiteShit():Cost(),m_color("white"){} const string& color(){ cout << m_color << endl; return m_color; } private: string m_color; }; class BlackShit : public Cost{ public: BlackShit():Cost(),m_color("black"){} const string& color(){ cout << m_color << endl; return m_color; } private: string m_color; }; class Plant{ public: virtual const string& color() = 0; }; class WhitePlant : public Plant{ public: WhitePlant():Plant(),m_color("white"){} const string& color(){ cout << m_color << endl; return m_color; } private: string m_color; }; class BlackPlant : public Plant{ public: BlackPlant():Plant(),m_color("black"){} const string& color(){ cout << m_color << endl; return m_color; } private: string m_color; }; class Factory{ public: virtual Cost *createCost() = 0; virtual Plant *createPlant() = 0; }; class WhiteFactory : public Factory{ public: Cost *createCost() override{ return new WhiteShit(); } Plant *createPlant() override{ return new WhitePlant(); } }; class BlackFactory : public Factory{ public: Cost *createCost() override{ return new BlackShit(); } Plant *createPlant() override{ return new BlackPlant(); } }; int main() { WhiteFactory factory; factory.createCost()->color(); factory.createPlant()->color(); BlackFactory factory1; factory1.createCost()->color(); factory1.createPlant()->color(); cout << "Hello, world!" << endl; return 0; }
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C++
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