QML -->画布

import QtQuick 2.0
import QtQuick.Controls 1.4

Canvas {
    id: root
    // canvas size
    width: 200; height: 200
    // handler to override for drawing
    onPaint: {
        // get context to draw with
        var ctx = getContext("2d")
        // setup the stroke
        ctx.lineWidth = 4
        ctx.strokeStyle = "blue"
        // setup the fill
        ctx.fillStyle = "steelblue"
        // begin a new path to draw
        ctx.beginPath()
        // top-left start point
        ctx.moveTo(50,50)
        // upper line
        ctx.lineTo(150,50)
        // right line
        ctx.lineTo(150,150)
        // bottom line
        ctx.lineTo(50,150)
        // left line through path closing
        ctx.closePath()
        // fill using fill style
        ctx.fill()
        // stroke using line width and stroke style
        ctx.stroke()
    }
}

 2、添加渐变色

onPaint: {
        var ctx = getContext("2d")
        var gradient = ctx.createLinearGradient(100,0,100,200)
        gradient.addColorStop(0, "blue")
        gradient.addColorStop(0.5, "lightsteelblue")
        ctx.fillStyle = gradient
        ctx.fillRect(50,50,100,100)
    }

渐变色定义在开始点(100,0)到结束点(100,200)。在我们画布中是一个中间垂直的线。渐变色在停止点定义一个颜色,范围从0.0到1.0。这里我们使用一个蓝色作为0.0(100,0),一个高亮刚蓝色作为0.5(100,200)

posted on 2021-09-23 15:30  缘随风烬  阅读(113)  评论(0编辑  收藏  举报