GDI绘图写的简单扫雷

由于没话多少时间,这个扫雷我只实现了主要功能(扫雷功能,递归实现)

废话不多说,直接上代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace saolei
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        Graphics gs;
        Random rand;
        List<Point> leiPoint;//存放雷的坐标
        List<Point> isSearch;//存放已扫描过得坐标
        private void Form1_Load(object sender, EventArgs e)
        {
            leiPoint = new List<Point>();
            rand = new Random();
        }


        private void btnStart_Click(object sender, EventArgs e)
        {
            setLei();
            isSearch = new List<Point>();//实例化扫描过得雷区
            gs = pnlLei.CreateGraphics();//创建画图对象
            gs.Clear(this.pnlLei.BackColor);//清除所有
            for (int i = 0; i < 400; i+=20)//循环绘制地图
                for (int j = 0; j < 400; j+=20)
                    gs.FillRectangle(new SolidBrush(Color.Gray), i - 1, j-1, 19, 19);

            foreach (Point p in leiPoint)//额外绘制地雷(可以注释掉)
                gs.FillRectangle(new SolidBrush(Color.Purple), p.X-2, p.Y-2, 19, 19);


        }

        //设置雷的方法
        private void setLei()
        {
            for (int i = 0; i < 20; i++)//循环生成20的地雷
            {
                int x = rand.Next(0, 20);
                int y = rand.Next(0, 20);
                foreach (Point p in leiPoint)
                {
                    if (p == new Point(x, y))
                    {
                        i--;
                    } continue;
                }
                leiPoint.Add(new Point(x * 20 + 1, y * 20 + 1));
            }
        }

        
        //private Color getColor()
        //{
        //    return Color.FromArgb(rand.Next(1, 255), rand.Next(1, 255), rand.Next(1, 255));
        //}

        private void pnlLei_MouseClick(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)//判断鼠标是否使用左键单击的panel控件
            {
                if (!isOk(e.Location.X, e.Location.Y))//判断是否是扫描过得雷区
                {
                    isSearch.Add(new Point(e.Location.X, e.Location.Y));//加入扫描雷区
                    int x = e.Location.X / 20 * 20 + 1;//将鼠标单击的坐标X调成最接近的哪一个雷区的坐标
                    int y = e.Location.Y / 20 * 20 + 1;//将鼠标单击的坐标Y调成最接近的哪一个雷区的坐标
                    if (x > 390 || x < -2) return;//判断是否超出X轴界限(结束递归)
                    if (y > 390 || y < -2) return;//判断是否超出Y轴界限(结束递归)
                    int count = getLeiCount(x, y);//获取周围雷的个数
                    if (count > 0)//判断是否有雷(结束递归)
                    {
                        gs.DrawString(count.ToString(), new Font("楷体", 10),//绘制雷的个数
                            new SolidBrush(Color.Red), x + 4, y + 4);
                        return;
                    }
                    gs.FillRectangle(new SolidBrush(Color.Blue), x - 2, y - 2, 19, 19);
                    pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x + 20, y, 0));//递归调用本次单击事件(向右扫描雷区)
                    pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x - 20, y, 0));//递归调用本次单击事件(向左扫描雷区)
                    pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x, y + 20, 0));//递归调用本次单击事件(向下扫描雷区)
                    pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x, y - 20, 0));//递归调用本次单击事件(向上扫描雷区)

                }

            }
        }

      //后去周围8个方向雷的个数
        private int getLeiCount(int x, int y)
        {
            int leiCount = 0;

            foreach (Point p in leiPoint)
                if (p.X >= x - 20 && p.Y >= y - 20 && p.X <= x + 20 && p.Y <= y + 20)//循环判断周边是否有雷
                    leiCount++;

            return leiCount;
        }

        //判断是否是已经扫描过得雷区
        private bool isOk(int x, int y)
        {
            foreach (Point p in isSearch)
                if (p == new Point(x, y))
                    return true;
            return false;
        }
    }
}

很多不足之处,望各位博友多指教

posted @ 2014-05-22 21:57  caoxianbing  阅读(432)  评论(0编辑  收藏  举报